Makes it possible to support 32 varyings.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robclark@gmail.com>
uint8_t slot;
uint8_t regid;
bool half : 1;
- } outputs[16 + 2]; /* +POSITION +PSIZE */
+ } outputs[32 + 2]; /* +POSITION +PSIZE */
bool writes_pos, writes_smask, writes_psize;
/* attributes (VS) / varyings (FS):
bool use_ldlv : 1; /* internal to ir3_compiler_nir */
bool half : 1;
enum glsl_interp_mode interpolate;
- } inputs[16 + 2]; /* +POSITION +FACE */
+ } inputs[32 + 2]; /* +POSITION +FACE */
/* sum of input components (scalar). For frag shaders, it only counts
* the varying inputs: