if (fence) {
struct pipe_screen *screen = pctx->screen;
+ int fd = -1;
+
+ if (flags & PIPE_FLUSH_FENCE_FD) {
+ /* The vc4_fence takes ownership of the returned fd. */
+ drmSyncobjExportSyncFile(vc4->fd, vc4->job_syncobj,
+ &fd);
+ }
+
struct vc4_fence *f = vc4_fence_create(vc4->screen,
- vc4->last_emit_seqno);
+ vc4->last_emit_seqno,
+ fd);
screen->fence_reference(screen, fence, NULL);
*fence = (struct pipe_fence_handle *)f;
}
vc4_program_fini(pctx);
- if (vc4->screen->has_syncobj)
+ if (vc4->screen->has_syncobj) {
drmSyncobjDestroy(vc4->fd, vc4->job_syncobj);
+ drmSyncobjDestroy(vc4->fd, vc4->in_syncobj);
+ }
+ if (vc4->in_fence_fd >= 0)
+ close(vc4->in_fence_fd);
ralloc_free(vc4);
}
if (err)
goto fail;
+ err = vc4_fence_context_init(vc4);
+ if (err)
+ goto fail;
+
slab_create_child(&vc4->transfer_pool, &screen->transfer_pool);
vc4->uploader = u_upload_create_default(&vc4->base);
* fired off as our fence marker.
*/
+#include <libsync.h>
+#include <fcntl.h>
+
#include "util/u_inlines.h"
#include "vc4_screen.h"
+#include "vc4_context.h"
#include "vc4_bufmgr.h"
struct vc4_fence {
struct pipe_reference reference;
uint64_t seqno;
+ int fd;
};
+static inline struct vc4_fence *
+vc4_fence(struct pipe_fence_handle *pfence)
+{
+ return (struct vc4_fence *)pfence;
+}
+
static void
vc4_fence_reference(struct pipe_screen *pscreen,
struct pipe_fence_handle **pp,
struct pipe_fence_handle *pf)
{
struct vc4_fence **p = (struct vc4_fence **)pp;
- struct vc4_fence *f = (struct vc4_fence *)pf;
+ struct vc4_fence *f = vc4_fence(pf);
struct vc4_fence *old = *p;
if (pipe_reference(&(*p)->reference, &f->reference)) {
+ if (old->fd >= 0)
+ close(old->fd);
free(old);
}
*p = f;
uint64_t timeout_ns)
{
struct vc4_screen *screen = vc4_screen(pscreen);
- struct vc4_fence *f = (struct vc4_fence *)pf;
+ struct vc4_fence *f = vc4_fence(pf);
+
+ if (f->fd >= 0)
+ return sync_wait(f->fd, timeout_ns / 1000000) == 0;
return vc4_wait_seqno(screen, f->seqno, timeout_ns, "fence wait");
}
struct vc4_fence *
-vc4_fence_create(struct vc4_screen *screen, uint64_t seqno)
+vc4_fence_create(struct vc4_screen *screen, uint64_t seqno, int fd)
{
struct vc4_fence *f = calloc(1, sizeof(*f));
pipe_reference_init(&f->reference, 1);
f->seqno = seqno;
+ f->fd = fd;
return f;
}
+static void
+vc4_fence_create_fd(struct pipe_context *pctx, struct pipe_fence_handle **pf,
+ int fd, enum pipe_fd_type type)
+{
+ struct vc4_context *vc4 = vc4_context(pctx);
+ struct vc4_fence **fence = (struct vc4_fence **)pf;
+
+ assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
+ *fence = vc4_fence_create(vc4->screen, vc4->last_emit_seqno,
+ fcntl(fd, F_DUPFD_CLOEXEC, 3));
+}
+
+static void
+vc4_fence_server_sync(struct pipe_context *pctx,
+ struct pipe_fence_handle *pfence)
+{
+ struct vc4_context *vc4 = vc4_context(pctx);
+ struct vc4_fence *fence = vc4_fence(pfence);
+
+ sync_accumulate("vc4", &vc4->in_fence_fd, fence->fd);
+}
+
+static int
+vc4_fence_get_fd(struct pipe_screen *screen, struct pipe_fence_handle *pfence)
+{
+ struct vc4_fence *fence = vc4_fence(pfence);
+
+ return fcntl(fence->fd, F_DUPFD_CLOEXEC, 3);
+}
+
+int
+vc4_fence_context_init(struct vc4_context *vc4)
+{
+ vc4->base.create_fence_fd = vc4_fence_create_fd;
+ vc4->base.fence_server_sync = vc4_fence_server_sync;
+ vc4->in_fence_fd = -1;
+
+ /* Since we initialize the in_fence_fd to -1 (no wait necessary),
+ * we also need to initialize our in_syncobj as signaled.
+ */
+ return drmSyncobjCreate(vc4->fd, DRM_SYNCOBJ_CREATE_SIGNALED,
+ &vc4->in_syncobj);
+}
+
void
-vc4_fence_init(struct vc4_screen *screen)
+vc4_fence_screen_init(struct vc4_screen *screen)
{
screen->base.fence_reference = vc4_fence_reference;
screen->base.fence_finish = vc4_fence_finish;
+ screen->base.fence_get_fd = vc4_fence_get_fd;
}
case PIPE_CAP_TEXTURE_BARRIER:
return 1;
+ case PIPE_CAP_NATIVE_FENCE_FD:
+ return screen->has_syncobj;
+
case PIPE_CAP_TILE_RASTER_ORDER:
return vc4_has_feature(screen,
DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER);
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
- case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_TGSI_FS_FBFETCH:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_DOUBLES:
slab_create_parent(&screen->transfer_pool, sizeof(struct vc4_transfer), 16);
- vc4_fence_init(screen);
+ vc4_fence_screen_init(screen);
vc4_debug = debug_get_option_vc4_debug();
if (vc4_debug & VC4_DEBUG_SHADERDB)