{
facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
- if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) {
- ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */
- }
-
if (DO_UNFILLED) {
if (facing) {
mode = ctx->Polygon.BackMode;
{
facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
- if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) {
- ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */
- }
-
if (DO_UNFILLED) {
if (facing) {
mode = ctx->Polygon.BackMode;