By mistake, this was previously set for all shaders.
It is a vertex shader property so only makes sense to
set it for vertex shaders.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-By: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
info->properties[TGSI_PROPERTY_NEXT_SHADER] =
pipe_shader_type_from_mesa(nir->info.next_stage);
- info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
- nir->info.vs.window_space_position;
+ if (nir->info.stage == MESA_SHADER_VERTEX) {
+ info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
+ nir->info.vs.window_space_position;
+ }
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =