/* Update NGG culling settings. */
if (sctx->ngg && !dispatch_prim_discard_cs && rast_prim == PIPE_PRIM_TRIANGLES &&
+ !sctx->gs_shader.cso && /* GS doesn't support NGG culling. */
(sctx->screen->always_use_ngg_culling ||
/* At least 1024 non-indexed vertices (8 subgroups) are needed
* per draw call (no TES/GS) to enable NGG culling.
*/
(!index_size && direct_count >= 1024 &&
(prim == PIPE_PRIM_TRIANGLES || prim == PIPE_PRIM_TRIANGLE_STRIP) &&
- !sctx->tes_shader.cso && !sctx->gs_shader.cso)) &&
+ !sctx->tes_shader.cso)) &&
si_get_vs(sctx)->cso->ngg_culling_allowed) {
unsigned ngg_culling = 0;