mesa: regenerated gl_mange.h file
authorBrian Paul <brianp@vmware.com>
Mon, 15 Jun 2009 16:47:07 +0000 (10:47 -0600)
committerBrian Paul <brianp@vmware.com>
Mon, 15 Jun 2009 16:47:07 +0000 (10:47 -0600)
include/GL/gl_mangle.h

index 639d7bb7a40f50c508b55f38e42fa3736bad5d18..54147f73382a0aab694b48eaddbac9146bfce344 100644 (file)
@@ -53,6 +53,7 @@
 #define glBeginFragmentShaderATI               MANGLE(BeginFragmentShaderATI)
 #define glBegin                MANGLE(Begin)
 #define glBeginOcclusionQueryNV                MANGLE(BeginOcclusionQueryNV)
+#define glBeginPerfMonitorAMD          MANGLE(BeginPerfMonitorAMD)
 #define glBeginQueryARB                MANGLE(BeginQueryARB)
 #define glBeginQuery           MANGLE(BeginQuery)
 #define glBeginTransformFeedbackEXT            MANGLE(BeginTransformFeedbackEXT)
 #define glConvolutionParameteri                MANGLE(ConvolutionParameteri)
 #define glConvolutionParameterivEXT            MANGLE(ConvolutionParameterivEXT)
 #define glConvolutionParameteriv               MANGLE(ConvolutionParameteriv)
+#define glCopyBufferSubData            MANGLE(CopyBufferSubData)
 #define glCopyColorSubTableEXT         MANGLE(CopyColorSubTableEXT)
 #define glCopyColorSubTable            MANGLE(CopyColorSubTable)
 #define glCopyColorTable               MANGLE(CopyColorTable)
 #define glDeleteLists          MANGLE(DeleteLists)
 #define glDeleteObjectARB              MANGLE(DeleteObjectARB)
 #define glDeleteOcclusionQueriesNV             MANGLE(DeleteOcclusionQueriesNV)
+#define glDeletePerfMonitorsAMD                MANGLE(DeletePerfMonitorsAMD)
 #define glDeleteProgram                MANGLE(DeleteProgram)
 #define glDeleteProgramsARB            MANGLE(DeleteProgramsARB)
 #define glDeleteProgramsNV             MANGLE(DeleteProgramsNV)
 #define glDrawArraysEXT                MANGLE(DrawArraysEXT)
 #define glDrawArraysInstancedARB               MANGLE(DrawArraysInstancedARB)
 #define glDrawArraysInstancedEXT               MANGLE(DrawArraysInstancedEXT)
+#define glDrawArraysInstanced          MANGLE(DrawArraysInstanced)
 #define glDrawArrays           MANGLE(DrawArrays)
 #define glDrawBuffer           MANGLE(DrawBuffer)
 #define glDrawBuffersARB               MANGLE(DrawBuffersARB)
 #define glDrawElementArrayATI          MANGLE(DrawElementArrayATI)
 #define glDrawElementsInstancedARB             MANGLE(DrawElementsInstancedARB)
 #define glDrawElementsInstancedEXT             MANGLE(DrawElementsInstancedEXT)
+#define glDrawElementsInstanced                MANGLE(DrawElementsInstanced)
 #define glDrawElements         MANGLE(DrawElements)
 #define glDrawMeshArraysSUN            MANGLE(DrawMeshArraysSUN)
 #define glDrawPixels           MANGLE(DrawPixels)
 #define glEndList              MANGLE(EndList)
 #define glEnd          MANGLE(End)
 #define glEndOcclusionQueryNV          MANGLE(EndOcclusionQueryNV)
+#define glEndPerfMonitorAMD            MANGLE(EndPerfMonitorAMD)
 #define glEndQueryARB          MANGLE(EndQueryARB)
 #define glEndQuery             MANGLE(EndQuery)
 #define glEndTransformFeedbackEXT              MANGLE(EndTransformFeedbackEXT)
 #define glGenFramebuffers              MANGLE(GenFramebuffers)
 #define glGenLists             MANGLE(GenLists)
 #define glGenOcclusionQueriesNV                MANGLE(GenOcclusionQueriesNV)
+#define glGenPerfMonitorsAMD           MANGLE(GenPerfMonitorsAMD)
 #define glGenProgramsARB               MANGLE(GenProgramsARB)
 #define glGenProgramsNV                MANGLE(GenProgramsNV)
 #define glGenQueriesARB                MANGLE(GenQueriesARB)
 #define glGetActiveAttribARB           MANGLE(GetActiveAttribARB)
 #define glGetActiveAttrib              MANGLE(GetActiveAttrib)
 #define glGetActiveUniformARB          MANGLE(GetActiveUniformARB)
+#define glGetActiveUniformBlockiv              MANGLE(GetActiveUniformBlockiv)
+#define glGetActiveUniformBlockName            MANGLE(GetActiveUniformBlockName)
 #define glGetActiveUniform             MANGLE(GetActiveUniform)
+#define glGetActiveUniformName         MANGLE(GetActiveUniformName)
+#define glGetActiveUniformsiv          MANGLE(GetActiveUniformsiv)
 #define glGetActiveVaryingNV           MANGLE(GetActiveVaryingNV)
 #define glGetArrayObjectfvATI          MANGLE(GetArrayObjectfvATI)
 #define glGetArrayObjectivATI          MANGLE(GetArrayObjectivATI)
 #define glGetObjectParameterivARB              MANGLE(GetObjectParameterivARB)
 #define glGetOcclusionQueryivNV                MANGLE(GetOcclusionQueryivNV)
 #define glGetOcclusionQueryuivNV               MANGLE(GetOcclusionQueryuivNV)
+#define glGetPerfMonitorCounterDataAMD         MANGLE(GetPerfMonitorCounterDataAMD)
+#define glGetPerfMonitorCounterInfoAMD         MANGLE(GetPerfMonitorCounterInfoAMD)
+#define glGetPerfMonitorCountersAMD            MANGLE(GetPerfMonitorCountersAMD)
+#define glGetPerfMonitorCounterStringAMD               MANGLE(GetPerfMonitorCounterStringAMD)
+#define glGetPerfMonitorGroupsAMD              MANGLE(GetPerfMonitorGroupsAMD)
+#define glGetPerfMonitorGroupStringAMD         MANGLE(GetPerfMonitorGroupStringAMD)
 #define glGetPixelMapfv                MANGLE(GetPixelMapfv)
 #define glGetPixelMapuiv               MANGLE(GetPixelMapuiv)
 #define glGetPixelMapusv               MANGLE(GetPixelMapusv)
 #define glGetTransformFeedbackVaryingEXT               MANGLE(GetTransformFeedbackVaryingEXT)
 #define glGetTransformFeedbackVarying          MANGLE(GetTransformFeedbackVarying)
 #define glGetTransformFeedbackVaryingNV                MANGLE(GetTransformFeedbackVaryingNV)
+#define glGetUniformBlockIndex         MANGLE(GetUniformBlockIndex)
 #define glGetUniformBufferSizeEXT              MANGLE(GetUniformBufferSizeEXT)
 #define glGetUniformfvARB              MANGLE(GetUniformfvARB)
 #define glGetUniformfv         MANGLE(GetUniformfv)
+#define glGetUniformIndices            MANGLE(GetUniformIndices)
 #define glGetUniformivARB              MANGLE(GetUniformivARB)
 #define glGetUniformiv         MANGLE(GetUniformiv)
 #define glGetUniformLocationARB                MANGLE(GetUniformLocationARB)
 #define glGetVertexAttribPointervARB           MANGLE(GetVertexAttribPointervARB)
 #define glGetVertexAttribPointerv              MANGLE(GetVertexAttribPointerv)
 #define glGetVertexAttribPointervNV            MANGLE(GetVertexAttribPointervNV)
+#define glGetVideoi64vNV               MANGLE(GetVideoi64vNV)
+#define glGetVideoivNV         MANGLE(GetVideoivNV)
+#define glGetVideoui64vNV              MANGLE(GetVideoui64vNV)
+#define glGetVideouivNV                MANGLE(GetVideouivNV)
 #define glGlobalAlphaFactorbSUN                MANGLE(GlobalAlphaFactorbSUN)
 #define glGlobalAlphaFactordSUN                MANGLE(GlobalAlphaFactordSUN)
 #define glGlobalAlphaFactorfSUN                MANGLE(GlobalAlphaFactorfSUN)
 #define glPopClientAttrib              MANGLE(PopClientAttrib)
 #define glPopMatrix            MANGLE(PopMatrix)
 #define glPopName              MANGLE(PopName)
+#define glPresentFrameDualFillNV               MANGLE(PresentFrameDualFillNV)
+#define glPresentFrameKeyedNV          MANGLE(PresentFrameKeyedNV)
+#define glPrimitiveRestartIndex                MANGLE(PrimitiveRestartIndex)
 #define glPrimitiveRestartIndexNV              MANGLE(PrimitiveRestartIndexNV)
 #define glPrimitiveRestartNV           MANGLE(PrimitiveRestartNV)
 #define glPrioritizeTexturesEXT                MANGLE(PrioritizeTexturesEXT)
 #define glProgramUniformMatrix4x2fvEXT         MANGLE(ProgramUniformMatrix4x2fvEXT)
 #define glProgramUniformMatrix4x3fvEXT         MANGLE(ProgramUniformMatrix4x3fvEXT)
 #define glProgramVertexLimitNV         MANGLE(ProgramVertexLimitNV)
+#define glProvokingVertexEXT           MANGLE(ProvokingVertexEXT)
 #define glPushAttrib           MANGLE(PushAttrib)
 #define glPushClientAttribDefaultEXT           MANGLE(PushClientAttribDefaultEXT)
 #define glPushClientAttrib             MANGLE(PushClientAttrib)
 #define glSecondaryColorPointerListIBM         MANGLE(SecondaryColorPointerListIBM)
 #define glSecondaryColorPointer                MANGLE(SecondaryColorPointer)
 #define glSelectBuffer         MANGLE(SelectBuffer)
+#define glSelectPerfMonitorCountersAMD         MANGLE(SelectPerfMonitorCountersAMD)
 #define glSeparableFilter2DEXT         MANGLE(SeparableFilter2DEXT)
 #define glSeparableFilter2D            MANGLE(SeparableFilter2D)
 #define glSetFenceAPPLE                MANGLE(SetFenceAPPLE)
 #define glTangent3svEXT                MANGLE(Tangent3svEXT)
 #define glTangentPointerEXT            MANGLE(TangentPointerEXT)
 #define glTbufferMask3DFX              MANGLE(TbufferMask3DFX)
+#define glTessellationFactorAMD                MANGLE(TessellationFactorAMD)
+#define glTessellationModeAMD          MANGLE(TessellationModeAMD)
 #define glTestFenceAPPLE               MANGLE(TestFenceAPPLE)
 #define glTestFenceNV          MANGLE(TestFenceNV)
 #define glTestObjectAPPLE              MANGLE(TestObjectAPPLE)
 #define glTexBufferARB         MANGLE(TexBufferARB)
 #define glTexBufferEXT         MANGLE(TexBufferEXT)
+#define glTexBuffer            MANGLE(TexBuffer)
 #define glTexBumpParameterfvATI                MANGLE(TexBumpParameterfvATI)
 #define glTexBumpParameterivATI                MANGLE(TexBumpParameterivATI)
 #define glTexCoord1d           MANGLE(TexCoord1d)
 #define glUniform4ui           MANGLE(Uniform4ui)
 #define glUniform4uivEXT               MANGLE(Uniform4uivEXT)
 #define glUniform4uiv          MANGLE(Uniform4uiv)
+#define glUniformBlockBinding          MANGLE(UniformBlockBinding)
 #define glUniformBufferEXT             MANGLE(UniformBufferEXT)
 #define glUniformMatrix2fvARB          MANGLE(UniformMatrix2fvARB)
 #define glUniformMatrix2fv             MANGLE(UniformMatrix2fv)
 #define glVertexAttrib4usvARB          MANGLE(VertexAttrib4usvARB)
 #define glVertexAttrib4usv             MANGLE(VertexAttrib4usv)
 #define glVertexAttribArrayObjectATI           MANGLE(VertexAttribArrayObjectATI)
-#define glVertexAttribDivisor          MANGLE(VertexAttribDivisor)
+#define glVertexAttribDivisorARB               MANGLE(VertexAttribDivisorARB)
 #define glVertexAttribI1iEXT           MANGLE(VertexAttribI1iEXT)
 #define glVertexAttribI1i              MANGLE(VertexAttribI1i)
 #define glVertexAttribI1ivEXT          MANGLE(VertexAttribI1ivEXT)