for (unsigned i = 0; i < state->num_user_structures; i++) {
const glsl_type *const s = state->user_structures[i];
- printf("(structure (%s) (%s@%08x) (%u) (\n",
- s->name, s->name, (unsigned) s, s->length
- );
+ printf("(structure (%s) (%s@%p) (%u) (\n",
+ s->name, s->name, s, s->length);
for (unsigned j = 0; j < s->length; j++) {
printf("\t((");
printf(" %u)", t->length);
} else if ((t->base_type == GLSL_TYPE_STRUCT)
&& (strncmp("gl_", t->name, 3) != 0)) {
- printf("%s@%08x", t->name, (unsigned) t);
+ printf("%s@%p", t->name, t);
} else {
printf("%s", t->name);
}