restore dispatch/extension code (without, dynamic entrypoints aren't added)
authorBrian <brian.paul@tungstengraphics.com>
Wed, 7 Nov 2007 00:24:45 +0000 (17:24 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Wed, 7 Nov 2007 00:24:45 +0000 (17:24 -0700)
src/mesa/drivers/dri/intel_winsys/intel_context.c

index 26420c848aeffc455fef5c286d9df62b4cebd736..f565e2ccf86b728b758861eb00fa9db5a2fa9a0c 100644 (file)
@@ -47,6 +47,23 @@ int __intel_debug = 0;
 #endif
 
 
+#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
 
 
 /**
@@ -57,6 +74,47 @@ int __intel_debug = 0;
  * old i830-specific driver.
  */
 const struct dri_extension card_extensions[] = {
+   {"GL_ARB_multisample", GL_ARB_multisample_functions},
+   {"GL_ARB_multitexture", NULL},
+   {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+   {"GL_ARB_texture_border_clamp", NULL},
+   {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
+   {"GL_ARB_texture_cube_map", NULL},
+   {"GL_ARB_texture_env_add", NULL},
+   {"GL_ARB_texture_env_combine", NULL},
+   {"GL_ARB_texture_env_dot3", NULL},
+   {"GL_ARB_texture_mirrored_repeat", NULL},
+   {"GL_ARB_texture_rectangle", NULL},
+   {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+   {"GL_ARB_pixel_buffer_object", NULL},
+   {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
+   {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
+   {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
+   {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
+   {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
+   {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
+   {"GL_EXT_blend_subtract", NULL},
+   {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
+   {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
+   {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
+   {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
+   {"GL_EXT_packed_depth_stencil", NULL},
+   {"GL_EXT_pixel_buffer_object", NULL},
+   {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
+   {"GL_EXT_stencil_wrap", NULL},
+   {"GL_EXT_texture_edge_clamp", NULL},
+   {"GL_EXT_texture_env_combine", NULL},
+   {"GL_EXT_texture_env_dot3", NULL},
+   {"GL_EXT_texture_filter_anisotropic", NULL},
+   {"GL_EXT_texture_lod_bias", NULL},
+   {"GL_3DFX_texture_compression_FXT1", NULL},
+   {"GL_APPLE_client_storage", NULL},
+   {"GL_MESA_pack_invert", NULL},
+   {"GL_MESA_ycbcr_texture", NULL},
+   {"GL_NV_blend_square", NULL},
+   {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
+   {"GL_NV_vertex_program1_1", NULL},
+   {"GL_SGIS_generate_mipmap", NULL },
    {NULL, NULL}
 };