#include "main/blend.h"
#include "main/bufferobj.h"
#include "main/buffers.h"
+#include "main/convolve.h"
#include "main/depth.h"
#include "main/enable.h"
#include "main/fbobject.h"
#include "main/readpix.h"
#include "main/scissor.h"
#include "main/shaders.h"
+#include "main/state.h"
#include "main/stencil.h"
#include "main/texobj.h"
#include "main/texenv.h"
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ GLsizei postConvWidth = width, postConvHeight = height;
GLenum format, type;
GLint bpp;
void *buf;
format, type, &ctx->Pack, buf);
_mesa_meta_end(ctx);
+ /*
+ * Prepare for new texture image size/data
+ */
+#if FEATURE_convolve
+ if (_mesa_is_color_format(internalFormat)) {
+ _mesa_adjust_image_for_convolution(ctx, 2,
+ &postConvWidth, &postConvHeight);
+ }
+#endif
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData(ctx, texImage);
+ }
+
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ postConvWidth, postConvHeight, 1,
+ border, internalFormat);
+
/*
* Store texture data (with pixel transfer ops)
*/
_mesa_meta_begin(ctx, META_PIXEL_STORE);
+
+ _mesa_update_state(ctx); /* to update pixel transfer state */
+
if (target == GL_TEXTURE_1D) {
ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
width, border, format, type,
format, type, &ctx->Pack, buf);
_mesa_meta_end(ctx);
+ _mesa_update_state(ctx); /* to update pixel transfer state */
+
/*
* Store texture data (with pixel transfer ops)
*/