struct panfrost_screen *screen = pan_screen(gallium->screen);
struct panfrost_drm *drm = (struct panfrost_drm *)screen->driver;
struct drm_panfrost_submit submit = {0,};
+ int bo_handles[2];
submit.in_syncs = (u64) (uintptr_t) &ctx->out_sync;
submit.in_sync_count = 1;
submit.jc = job_desc;
submit.requirements = reqs;
+ /* TODO: We should be passing the transient data as a BO, so the kernel doesn't unmap while in use */
+
if (surf) {
struct panfrost_resource *res = pan_resource(surf->texture);
- submit.bo_handles = (u64) &res->bo->gem_handle;
- submit.bo_handle_count = 1;
+ assert(res->bo->gem_handle > 0);
+ bo_handles[submit.bo_handle_count++] = res->bo->gem_handle;
+
+ if (res->bo->checksum_slab.gem_handle)
+ bo_handles[submit.bo_handle_count++] = res->bo->checksum_slab.gem_handle;
}
/* Dump memory _before_ submitting so we're not corrupted with actual GPU results */
}
ret = panfrost_drm_submit_job(ctx, panfrost_fragment_job(ctx), PANFROST_JD_REQ_FS, surf);
- assert(!ret);
- return 0;
+ return ret;
}
static struct panfrost_fence *