#define CONSTANT_BUFFER_0_ADDR_SPACE 8
#define CONSTANT_BUFFER_1_ADDR_SPACE (CONSTANT_BUFFER_0_ADDR_SPACE + R600_UCP_CONST_BUFFER)
-#define CONSTANT_TXQ_BUFFER (CONSTANT_BUFFER_0_ADDR_SPACE + R600_TXQ_CONST_BUFFER)
#define LLVM_R600_BUFFER_INFO_CONST_BUFFER \
(CONSTANT_BUFFER_0_ADDR_SPACE + R600_BUFFER_INFO_CONST_BUFFER)
if (emit_data->inst->Dst[0].Register.WriteMask & 4) {
LLVMValueRef offset = lp_build_const_int32(bld_base->base.gallivm, 0);
LLVMValueRef ZLayer = LLVMBuildExtractElement(gallivm->builder,
- llvm_load_const_buffer(bld_base, offset, CONSTANT_TXQ_BUFFER),
+ llvm_load_const_buffer(bld_base, offset, LLVM_R600_BUFFER_INFO_CONST_BUFFER,
lp_build_const_int32(gallivm, 0), "");
emit_data->output[0] = LLVMBuildInsertElement(gallivm->builder, emit_data->output[0], ZLayer, lp_build_const_int32(gallivm, 2), "");
uint32_t dirty_mask;
uint32_t compressed_depthtex_mask; /* which textures are depth */
uint32_t compressed_colortex_mask;
- boolean dirty_txq_constants;
boolean dirty_buffer_constants;
};
dst->views.dirty_mask |= new_mask;
dst->views.compressed_depthtex_mask &= dst->views.enabled_mask;
dst->views.compressed_colortex_mask &= dst->views.enabled_mask;
- dst->views.dirty_txq_constants = TRUE;
dst->views.dirty_buffer_constants = TRUE;
r600_sampler_views_dirty(rctx, &dst->views);