if (getenv("VIA_NO_RAST"))
FALLBACK(vmesa, VIA_FALLBACK_USER_DISABLE, 1);
-
+ if (getenv("VIA_CONFORM"))
+ vmesa->strictConformance = 1;
/* I don't understand why this isn't working:
*/
#define VIA_FALLBACK_USER_DISABLE 0x800
#define VIA_FALLBACK_PROJ_TEXTURE 0x1000
#define VIA_FALLBACK_STIPPLE 0x2000
+#define VIA_FALLBACK_ALPHATEST 0x4000
#define VIA_DMA_BUFSIZ 4096
#define VIA_DMA_HIGHWATER (VIA_DMA_BUFSIZ - 128)
GLuint nDoneFirstFlip;
GLuint agpFullCount;
+ GLboolean strictConformance;
+
/* Configuration cache
*/
driOptionCache optionCache;
vb[4] = ((HC_SubA_HDBBasL << 24) | (offset & 0xFFFFFF));
vb[5] = ((HC_SubA_HDBBasH << 24) | ((offset & 0xFF000000)) >> 24);
- vb[6] = ((HC_SubA_HDBFM << 24) | HC_HDBLoc_Local | format | pitch);
- vb[7] = 0xcccccccc;
+ vb[6] = ((HC_SubA_HDBFM << 24) | HC_HDBLoc_Local | format | pitch);
+
+ /* Seems to be ignored on CLE266:
+ */
+ vb[7] = ((HC_SubA_HSPXYOS << 24) | ((32 - vmesa->drawXoff) << HC_HSPXOS_SHIFT));
}
GLubyte *s = (GLubyte *)vmesa->stipple;
int i;
- /* Fallback for the CLE266 case as it doesn't seem to work */
+ /* Fallback for the CLE266 case. Stipple works on the CLE266, but
+ * the stipple x/y offset registers don't seem to be respected,
+ * meaning that when drawXoff != 0, the stipple is rotated left or
+ * right by a few pixels, giving incorrect results.
+ */
if (vmesa->viaScreen->deviceID == VIA_CLE266) {
FALLBACK( vmesa, VIA_FALLBACK_STIPPLE, ctx->Polygon.StippleFlag);
} else {
else
vmesa->regEnable &= ~HC_HenCS_MASK;
+ /* CLE266 gets this wrong at least: Pixels which fail alpha test
+ * are incorrectly writen to the z buffer. This is a pretty big
+ * slowdown, it would be good to find out this wasn't necessary:
+ */
+ if (vmesa->viaScreen->deviceID == VIA_CLE266) {
+ GLboolean fallback = (ctx->Color.AlphaEnabled &&
+ ctx->Color.AlphaFunc != GL_ALWAYS &&
+ ctx->Depth.Mask);
+ FALLBACK( vmesa, VIA_FALLBACK_ALPHATEST, fallback );
+ }
+
vmesa->newEmitState |= vmesa->newState;
vmesa->newState = 0;
}