i915g: Stop calling draw_prepare_shader_outputs
authorStéphane Marchesin <marcheu@chromium.org>
Wed, 4 Sep 2013 21:44:49 +0000 (14:44 -0700)
committerStéphane Marchesin <marcheu@chromium.org>
Thu, 5 Sep 2013 02:48:18 +0000 (19:48 -0700)
It's not useful on i915g since we don't support primid. Fixes
piglit point tests on i915g.

src/gallium/drivers/i915/i915_state_derived.c

index e1d18403d5d0105548b05c7c919a15605db0f37d..e01f16e715ce9035bed822439b6b8f5cf051b0c6 100644 (file)
@@ -67,8 +67,6 @@ static void calculate_vertex_layout(struct i915_context *i915)
    colors[0] = colors[1] = fog = needW = face = FALSE;
    memset(&vinfo, 0, sizeof(vinfo));
 
-   draw_prepare_shader_outputs(i915->draw);
-
    /* Determine which fragment program inputs are needed.  Setup HW vertex
     * layout below, in the HW-specific attribute order.
     */