blit_nearest(GLcontext *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLenum buffer)
+ GLbitfield buffer)
{
struct gl_renderbuffer *readRb, *drawRb;
simple_blit(GLcontext *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLenum buffer)
+ GLbitfield buffer)
{
struct gl_renderbuffer *readRb, *drawRb;
const GLint width = srcX1 - srcX0;
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
- static const GLint buffers[3] = {
+ static const GLbitfield buffers[3] = {
GL_COLOR_BUFFER_BIT,
GL_DEPTH_BUFFER_BIT,
GL_STENCIL_BUFFER_BIT