unsigned view_max_lod;
};
+struct svga_velems_state {
+ unsigned count;
+ struct pipe_vertex_element velem[];
+};
+
/* Use to calculate differences between state emitted to hardware and
* current driver-calculated state.
*/
const struct svga_depth_stencil_state *depth;
const struct svga_rasterizer_state *rast;
const struct svga_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct svga_velems_state *velems;
struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
struct svga_fragment_shader *fs;
struct svga_vertex_shader *vs;
struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
struct pipe_buffer *cb[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
unsigned num_samplers;
unsigned num_textures;
- unsigned num_vertex_elements;
unsigned num_vertex_buffers;
unsigned reduced_prim;
#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
+#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
#include "svga_screen.h"
svga->dirty |= SVGA_NEW_VBUFFER;
}
-static void svga_set_vertex_elements(struct pipe_context *pipe,
- unsigned count,
- const struct pipe_vertex_element *elements)
+
+static void *
+svga_create_vertex_elements_state(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *attribs)
{
- struct svga_context *svga = svga_context(pipe);
- unsigned i;
+ struct svga_velems_state *velems;
+ assert(count <= PIPE_MAX_ATTRIBS);
+ velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state) + count * sizeof(*attribs));
+ if (velems) {
+ velems->count = count;
+ memcpy(velems->velem, attribs, sizeof(*attribs) * count);
+ }
+ return velems;
+}
- for (i = 0; i < count; i++)
- svga->curr.ve[i] = elements[i];
+static void svga_bind_vertex_elements_state(struct pipe_context *pipe,
+ void *velems)
+{
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_velems_state *svga_velems = (struct svga_velems_state *) velems;
- svga->curr.num_vertex_elements = count;
+ svga->curr.velems = svga_velems;
svga->dirty |= SVGA_NEW_VELEMENT;
}
+static void svga_delete_vertex_elements_state(struct pipe_context *pipe,
+ void *velems)
+{
+ FREE(velems);
+}
void svga_cleanup_vertex_state( struct svga_context *svga )
{
void svga_init_vertex_functions( struct svga_context *svga )
{
svga->pipe.set_vertex_buffers = svga_set_vertex_buffers;
- svga->pipe.set_vertex_elements = svga_set_vertex_elements;
+ svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state;
+ svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state;
+ svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state;
}
unsigned i;
boolean need_swvfetch = FALSE;
- for (i = 0; i < svga->curr.num_vertex_elements; i++) {
- svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.ve[i].src_format);
+ for (i = 0; i < svga->curr.velems->count; i++) {
+ svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.velems->velem[i].src_format);
if (svga->state.sw.ve_format[i] == SVGA3D_DECLTYPE_MAX) {
need_swvfetch = TRUE;
break;
static int emit_hw_vs_vdecl( struct svga_context *svga,
unsigned dirty )
{
- const struct pipe_vertex_element *ve = svga->curr.ve;
+ const struct pipe_vertex_element *ve = svga->curr.velems->velem;
SVGA3dVertexDecl decl;
unsigned i;
- assert(svga->curr.num_vertex_elements >=
+ assert(svga->curr.velems->count >=
svga->curr.vs->base.info.file_count[TGSI_FILE_INPUT]);
svga_hwtnl_reset_vdecl( svga->hwtnl,
- svga->curr.num_vertex_elements );
+ svga->curr.velems->count );
- for (i = 0; i < svga->curr.num_vertex_elements; i++) {
+ for (i = 0; i < svga->curr.velems->count; i++) {
const struct pipe_vertex_buffer *vb = &svga->curr.vb[ve[i].vertex_buffer_index];
unsigned usage, index;
svga->curr.zero_stride_vertex_elements = 0;
svga->curr.num_zero_stride_vertex_elements = 0;
- for (i = 0; i < svga->curr.num_vertex_elements; i++) {
- const struct pipe_vertex_element *vel = &svga->curr.ve[i];
+ for (i = 0; i < svga->curr.velems->count; i++) {
+ const struct pipe_vertex_element *vel = &svga->curr.velems->velem[i];
const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
vel->vertex_buffer_index];
if (vbuffer->stride == 0) {
if (dirty & SVGA_NEW_VELEMENT)
draw_set_vertex_elements(svga->swtnl.draw,
- svga->curr.num_vertex_elements,
- svga->curr.ve );
+ svga->curr.velems->count,
+ svga->curr.velems->velem );
if (dirty & SVGA_NEW_CLIP)
draw_set_clip_state(svga->swtnl.draw,