{
ANV_FROM_HANDLE(anv_device, device, _device);
- anv_queue_finish(&device->queue);
-
anv_device_finish_blorp(device);
+ anv_queue_finish(&device->queue);
+
#ifdef HAVE_VALGRIND
/* We only need to free these to prevent valgrind errors. The backing
* BO will go away in a couple of lines so we don't actually leak.
anv_state_pool_free(&device->dynamic_state_pool, device->border_colors);
#endif
+ anv_scratch_pool_finish(device, &device->scratch_pool);
+
anv_gem_munmap(device->workaround_bo.map, device->workaround_bo.size);
anv_gem_close(device, device->workaround_bo.gem_handle);
- anv_bo_pool_finish(&device->batch_bo_pool);
- anv_state_pool_finish(&device->dynamic_state_pool);
- anv_block_pool_finish(&device->dynamic_state_block_pool);
- anv_state_pool_finish(&device->instruction_state_pool);
- anv_block_pool_finish(&device->instruction_block_pool);
anv_state_pool_finish(&device->surface_state_pool);
anv_block_pool_finish(&device->surface_state_block_pool);
- anv_scratch_pool_finish(device, &device->scratch_pool);
+ anv_state_pool_finish(&device->instruction_state_pool);
+ anv_block_pool_finish(&device->instruction_block_pool);
+ anv_state_pool_finish(&device->dynamic_state_pool);
+ anv_block_pool_finish(&device->dynamic_state_block_pool);
- close(device->fd);
+ anv_bo_pool_finish(&device->batch_bo_pool);
+ pthread_cond_destroy(&device->queue_submit);
pthread_mutex_destroy(&device->mutex);
+ anv_gem_destroy_context(device, device->context_id);
+
+ close(device->fd);
+
vk_free(&device->alloc, device);
}