{
return ((val) << A4XX_TEX_SAMP_1_COMPARE_FUNC__SHIFT) & A4XX_TEX_SAMP_1_COMPARE_FUNC__MASK;
}
+#define A4XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF 0x00000010
#define A4XX_TEX_SAMP_1_UNNORM_COORDS 0x00000020
#define A4XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR 0x00000040
#define A4XX_TEX_SAMP_1_MAX_LOD__MASK 0x000fff00
so->texsamp1 =
// COND(miplinear, A4XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR) |
+ COND(!cso->seamless_cube_map, A4XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) |
COND(!cso->normalized_coords, A4XX_TEX_SAMP_1_UNNORM_COORDS);
if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_FAKE_SW_MSAA:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_CLIP_HALFZ:
- case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return is_a3xx(screen);
case PIPE_CAP_TEXTURE_FLOAT_LINEAR: