--- /dev/null
+# subset glut
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+MARK = $(TOP)/src/glut/glx
+
+GLUT_MAJOR = 3
+GLUT_MINOR = 7
+GLUT_TINY = 1
+
+INCLUDES = -I$(TOP)/include -I$(MARK) $(shell pkg-config --cflags directfb)
+
+GLUT_LIB_DEPS += $(shell pkg-config --libs directfb)
+
+CORE_SOURCES = \
+ callback.c \
+ color.c \
+ cursor.c \
+ ext.c \
+ events.c \
+ font.c \
+ game.c \
+ globals.c \
+ init.c \
+ menu.c \
+ models.c \
+ overlay.c \
+ state.c \
+ teapot.c \
+ window.c \
+
+
+MARK_SOURCES = \
+ $(MARK)/glut_8x13.c \
+ $(MARK)/glut_9x15.c \
+ $(MARK)/glut_hel10.c \
+ $(MARK)/glut_hel12.c \
+ $(MARK)/glut_hel18.c \
+ $(MARK)/glut_tr10.c \
+ $(MARK)/glut_tr24.c
+
+SOURCES = $(CORE_SOURCES) $(MARK_SOURCES)
+
+OBJECTS = $(SOURCES:.c=.o)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: depend $(LIB_DIR)/$(GLUT_LIB_NAME)
+
+
+# Make the library
+$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS)
+ $(TOP)/bin/mklib -o $(GLUT_LIB) -linker '$(CC)' \
+ -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \
+ $(GLUT_LIB_DEPS) -install $(LIB_DIR) \
+ $(MKLIB_OPTIONS) $(OBJECTS)
+
+
+# Run 'make -f Makefile.solo dep' to update the dependencies if you change
+# what's included by any source file.
+depend: $(SOURCES)
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean: depend
+ -rm -f depend
+ -rm -f *.o *~ *.o *~ *.so libglut.so.3.7
+
+include depend
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/time.h>
+
+#include "internal.h"
+
+
+typedef void (GLUTCALLBACK *__GlutTimerCallback) ( int value );
+
+typedef struct __GlutTimer_s {
+ unsigned int interval;
+ struct timeval expire;
+
+ __GlutTimerCallback func;
+ int value;
+
+ struct __GlutTimer_s *next;
+ struct __GlutTimer_s *prev;
+} __GlutTimer;
+
+/*****************************************************************************/
+
+static __GlutTimer *g_timers = NULL;
+
+/*****************************************************************************/
+
+
+void GLUTAPIENTRY
+glutDisplayFunc( void (GLUTCALLBACK *func) (void) )
+{
+ display_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutReshapeFunc( void (GLUTCALLBACK *func) (int width, int height) )
+{
+ reshape_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutKeyboardFunc( void (GLUTCALLBACK *func) (unsigned char key, int x, int y) )
+{
+ keyboard_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutMouseFunc( void (GLUTCALLBACK *func) (int button, int state, int x, int y) )
+{
+ mouse_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutMotionFunc( void (GLUTCALLBACK *func) (int x, int y) )
+{
+ motion_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutPassiveMotionFunc( void (GLUTCALLBACK *func) (int x, int y) )
+{
+ passive_motion_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutEntryFunc( void (GLUTCALLBACK *func) (int state) )
+{
+ entry_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutVisibilityFunc( void (GLUTCALLBACK *func) (int state) )
+{
+ visibility_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutMenuStateFunc( void (GLUTCALLBACK *func) (int state) )
+{
+ menu_state_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutSpecialFunc( void (GLUTCALLBACK *func) (int key, int x, int y) )
+{
+ special_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutSpaceballMotionFunc( void (GLUTCALLBACK *func) (int x, int y, int z) )
+{
+}
+
+
+void GLUTAPIENTRY
+glutSpaceballRotateFunc( void (GLUTCALLBACK *func) (int x, int y, int z) )
+{
+}
+
+
+void GLUTAPIENTRY
+glutSpaceballButtonFunc( void (GLUTCALLBACK *func) (int button, int state) )
+{
+}
+
+
+void GLUTAPIENTRY
+glutButtonBoxFunc( void (GLUTCALLBACK *func) (int button, int state) )
+{
+}
+
+
+void GLUTAPIENTRY
+glutDialsFunc( void (GLUTCALLBACK *func) (int dial, int value) )
+{
+}
+
+
+void GLUTAPIENTRY
+glutTabletMotionFunc( void (GLUTCALLBACK *func) (int x, int y) )
+{
+}
+
+
+void GLUTAPIENTRY
+glutTabletButtonFunc( void (GLUTCALLBACK *func) (int button, int state, int x, int y) )
+{
+}
+
+
+void GLUTAPIENTRY
+glutMenuStatusFunc( void (GLUTCALLBACK *func) (int status, int x, int y) )
+{
+}
+
+
+void GLUTAPIENTRY
+glutOverlayDisplayFunc( void (GLUTCALLBACK *func) (void) )
+{
+}
+
+
+void GLUTAPIENTRY
+glutWindowStatusFunc( void (GLUTCALLBACK *func) (int state) )
+{
+}
+
+
+void GLUTAPIENTRY
+glutKeyboardUpFunc( void (GLUTCALLBACK *func) (unsigned char key, int x, int y) )
+{
+ keyboard_up_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutSpecialUpFunc( void (GLUTCALLBACK *func) (int key, int x, int y) )
+{
+ special_up_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutJoystickFunc( void (GLUTCALLBACK *func)(unsigned int buttons, int x, int y, int z), int pollInterval )
+{
+ joystick_func = func;
+ /* FIXME: take care of pollInterval */
+}
+
+
+void GLUTAPIENTRY
+glutIdleFunc( void (GLUTCALLBACK *func) (void) )
+{
+ idle_func = func;
+}
+
+
+void GLUTAPIENTRY
+glutTimerFunc( unsigned int msec, void (GLUTCALLBACK *func) (int value), int value )
+{
+ __GlutTimer *timer;
+ struct timeval now;
+
+ if (!func)
+ return;
+
+ timer = calloc( 1, sizeof(__GlutTimer) );
+ if (!timer)
+ __glutFatalError( "out of memory" );
+
+ gettimeofday( &now, NULL );
+
+ timer->interval = msec;
+ timer->expire.tv_sec = now.tv_sec + (now.tv_usec/1000 + msec) / 1000;
+ timer->expire.tv_usec = (now.tv_usec + msec*1000) % 1000000;
+
+ timer->func = func;
+ timer->value = value;
+
+ if (g_timers) {
+ timer->prev = g_timers->prev;
+ g_timers->prev->next = timer;
+ g_timers->prev = timer;
+ }
+ else {
+ g_timers = timer;
+ g_timers->prev = timer;
+ }
+}
+
+
+void
+__glutHandleTimers( void )
+{
+ __GlutTimer *cur;
+ struct timeval now;
+
+ for (cur = g_timers; cur; cur = cur->next ) {
+ gettimeofday( &now, NULL );
+
+ if (cur->expire.tv_sec > now.tv_sec ||
+ (cur->expire.tv_sec == now.tv_sec &&
+ cur->expire.tv_usec >= now.tv_usec))
+ {
+ g_idle = GL_FALSE;
+
+ cur->func( cur->value );
+
+ cur->expire.tv_sec += (cur->expire.tv_usec/1000 + cur->interval) / 1000;
+ cur->expire.tv_usec = (cur->expire.tv_usec + cur->interval*1000) % 1000000;
+ }
+ }
+}
+
+
+void
+__glutFreeTimers( void )
+{
+ __GlutTimer *cur = g_timers;
+
+ while (cur) {
+ __GlutTimer *next = cur->next;
+ free( cur );
+ cur = next;
+ }
+
+ g_timers = NULL;
+}
+
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "internal.h"
+
+
+void GLUTAPIENTRY
+glutSetColor( int index, GLfloat red, GLfloat green, GLfloat blue )
+{
+}
+
+
+GLfloat GLUTAPIENTRY
+glutGetColor( int index, int component )
+{
+ return 0.0;
+}
+
+
+void GLUTAPIENTRY
+glutCopyColormap( int win )
+{
+}
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "internal.h"
+
+#include "cursors.h"
+
+
+void GLUTAPIENTRY
+glutSetCursor( int type )
+{
+ const unsigned char *cursor;
+ DFBSurfaceDescription dsc;
+ IDirectFBSurface *shape;
+ __u8 *src, *msk;
+ void *dst;
+ int pitch;
+ int x, y;
+
+ if (!g_current || !g_current->window)
+ return;
+
+ if (g_current->cursor == type)
+ return;
+
+ switch (type) {
+ case GLUT_CURSOR_RIGHT_ARROW:
+ cursor = &cur_right_arrow[0];
+ break;
+ case GLUT_CURSOR_LEFT_ARROW:
+ cursor = &cur_left_arrow[0];
+ break;
+ case GLUT_CURSOR_INFO:
+ cursor = &cur_info[0];
+ break;
+ case GLUT_CURSOR_DESTROY:
+ cursor = &cur_destroy[0];
+ break;
+ case GLUT_CURSOR_HELP:
+ cursor = &cur_help[0];
+ break;
+ case GLUT_CURSOR_CYCLE:
+ cursor = &cur_cycle[0];
+ break;
+ case GLUT_CURSOR_SPRAY:
+ cursor = &cur_spray[0];
+ break;
+ case GLUT_CURSOR_WAIT:
+ cursor = &cur_wait[0];
+ break;
+ case GLUT_CURSOR_TEXT:
+ cursor = &cur_text[0];
+ break;
+ case GLUT_CURSOR_CROSSHAIR:
+ cursor = &cur_crosshair[0];
+ break;
+ case GLUT_CURSOR_UP_DOWN:
+ cursor = &cur_up_down[0];
+ break;
+ case GLUT_CURSOR_LEFT_RIGHT:
+ cursor = &cur_left_right[0];
+ break;
+ case GLUT_CURSOR_TOP_SIDE:
+ cursor = &cur_top_side[0];
+ break;
+ case GLUT_CURSOR_BOTTOM_SIDE:
+ cursor = &cur_bottom_side[0];
+ break;
+ case GLUT_CURSOR_LEFT_SIDE:
+ cursor = &cur_left_side[0];
+ break;
+ case GLUT_CURSOR_RIGHT_SIDE:
+ cursor = &cur_right_side[0];
+ break;
+ case GLUT_CURSOR_TOP_LEFT_CORNER:
+ cursor = &cur_top_left[0];
+ break;
+ case GLUT_CURSOR_TOP_RIGHT_CORNER:
+ cursor = &cur_top_right[0];
+ break;
+ case GLUT_CURSOR_BOTTOM_RIGHT_CORNER:
+ cursor = &cur_bottom_right[0];
+ break;
+ case GLUT_CURSOR_BOTTOM_LEFT_CORNER:
+ cursor = &cur_bottom_left[0];
+ break;
+ default:
+ cursor = &cur_right_arrow[0];
+ break;
+ }
+
+ dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT;
+ dsc.width = cursor[0];
+ dsc.height = cursor[0];
+ dsc.pixelformat = DSPF_ARGB;
+
+ if (dfb->CreateSurface( dfb, &dsc, &shape ))
+ return;
+
+ if (shape->Lock( shape, DSLF_WRITE, &dst, &pitch )) {
+ shape->Release( shape );
+ return;
+ }
+
+ src = (__u8*) &cursor[3];
+ msk = src + cursor[0]*cursor[0]/8;
+
+ for (y = 0; y < cursor[0]; y++) {
+ for (x = 0; x < cursor[0]; x++) {
+ int p = x & 7;
+
+ ((__u32*)dst)[x] = ((src[x>>3] & (0x80 >> p)) ? 0 : 0x00ffffff) |
+ ((msk[x>>3] & (0x80 >> p)) ? 0xff000000 : 0);
+ }
+
+ dst += pitch;
+ src += 2;
+ msk += 2;
+ }
+
+ shape->Unlock( shape );
+
+ g_current->window->SetCursorShape( g_current->window,
+ shape, cursor[1], cursor[2] );
+ g_current->cursor = type;
+
+ shape->Release( shape );
+}
+
+
+void GLUTAPIENTRY
+glutWarpPointer( int x, int y )
+{
+ if (g_current) {
+ if (!g_game) {
+ int wx, wy;
+ g_current->window->GetPosition( g_current->window, &wx, &wy );
+ primary->WarpCursor( primary, wx+x, wy+y );
+ }
+ else {
+ g_current->cx = x;
+ g_current->cy = y;
+ }
+ }
+}
+
+
--- /dev/null
+#ifndef __GLUT_CURSORS_H__
+#define __GLUT_CURSORS_H__
+
+
+static const unsigned char cur_right_arrow[] = {
+ 16, /* size */
+ 1, 2, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0x60, 0x00, 0x78, 0x00, 0x3e, 0x00,
+ 0x3f, 0x80, 0x1f, 0xe0, 0x1f, 0xf8, 0x0f, 0x80,
+ 0x0f, 0xc0, 0x06, 0xe0, 0x06, 0x70, 0x02, 0x38,
+ 0x02, 0x1c, 0x00, 0x0e, 0x00, 0x04, 0x00, 0x00,
+ /* mask */
+ 0xe0, 0x00, 0xf8, 0x00, 0xfe, 0x00, 0x7f, 0x80,
+ 0x7f, 0xe0, 0x3f, 0xf8, 0x3f, 0xfc, 0x1f, 0xfc,
+ 0x1f, 0xe0, 0x0f, 0xf0, 0x0f, 0xf8, 0x07, 0x7c,
+ 0x07, 0x3e, 0x02, 0x1f, 0x00, 0x0e, 0x00, 0x04,
+};
+
+static const unsigned char cur_left_arrow[] = {
+ 16, /* size */
+ 1, 15, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0x80, 0x06, 0x00, 0x1e, 0x00, 0x7c,
+ 0x01, 0xfc, 0x07, 0xf8, 0x1f, 0xf8, 0x01, 0xf0,
+ 0x01, 0xf0, 0x02, 0x60, 0x04, 0x60, 0x08, 0x40,
+ 0x10, 0x40, 0x20, 0x00, 0x40, 0x00, 0x00, 0x00,
+ /* mask */
+ 0x00, 0x07, 0x00, 0x1f, 0x00, 0x7f, 0x01, 0xfe,
+ 0x07, 0xfe, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xf8,
+ 0x03, 0xf8, 0x07, 0xf0, 0x0e, 0xf0, 0x1c, 0xe0,
+ 0x38, 0xe0, 0x70, 0xe0, 0xe0, 0x00, 0xc0, 0x00,
+};
+
+static const unsigned char cur_info[] = {
+ 16, /* size */
+ 0, 2, /* hotspot */
+ /* data */
+ 0x30, 0x00, 0x3c, 0x00, 0x0f, 0x00, 0x07, 0x80,
+ 0x03, 0xc0, 0x07, 0xe0, 0x0f, 0xf0, 0x07, 0xf4,
+ 0x0f, 0xfe, 0x0f, 0xfa, 0x07, 0xe0, 0x03, 0xe0,
+ 0x00, 0x52, 0x00, 0x46, 0x00, 0x2c, 0x00, 0x18,
+ /* mask */
+ 0xb8, 0x00, 0x3e, 0x00, 0x1f, 0x80, 0x0f, 0xc0,
+ 0x07, 0xe0, 0x0f, 0xf0, 0x1f, 0xfc, 0x1f, 0xfe,
+ 0x1f, 0xfe, 0x1f, 0xfe, 0x0f, 0xfe, 0x07, 0xfe,
+ 0x03, 0xfe, 0x00, 0xfe, 0x00, 0x7e, 0x00, 0x3c,
+};
+
+static const unsigned char cur_destroy[] = {
+ 16, /* size */
+ 12, 8, /* hotspot */
+ /* data */
+ 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0c, 0xcc,
+ 0x0c, 0xcc, 0x07, 0xf8, 0x03, 0xf0, 0x01, 0xe0,
+ 0x21, 0xe1, 0x61, 0xe1, 0x10, 0xc2, 0x0e, 0x1c,
+ 0x01, 0xe0, 0x47, 0xf8, 0x7c, 0x0f, 0x20, 0x01,
+ /* mask */
+ 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc, 0x1f, 0xfe,
+ 0x1f, 0xfe, 0x0f, 0xfc, 0x07, 0xf8, 0x83, 0xf1,
+ 0xe3, 0xf1, 0xf3, 0xf3, 0x39, 0xef, 0x1e, 0x1e,
+ 0x01, 0xe0, 0xc7, 0xfe, 0xff, 0xff, 0x7c, 0x0f,
+};
+
+static const unsigned char cur_help[] = {
+ 16, /* size */
+ 7, 8, /* hotspot */
+ /* data */
+ 0x83, 0xe0, 0x07, 0xf0, 0x0e, 0x38, 0x0c, 0x18,
+ 0x0c, 0x38, 0x0e, 0x30, 0x07, 0x00, 0x03, 0xc0,
+ 0x01, 0xc0, 0x01, 0x40, 0x01, 0x40, 0x07, 0x70,
+ 0x03, 0x60, 0x01, 0xc0, 0x00, 0x80, 0x00, 0x00,
+ /* mask */
+ 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0xf8, 0x1f, 0xfc,
+ 0x1e, 0x3c, 0x1e, 0x7c, 0x1f, 0x78, 0x0f, 0xf0,
+ 0x07, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x07, 0xf0,
+ 0x0f, 0xf8, 0x07, 0xf0, 0x03, 0xe0, 0x01, 0xc0,
+};
+
+static const unsigned char cur_cycle[] = {
+ 16, /* size */
+ 7, 9, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0x07, 0xe2, 0x0f, 0xf6, 0x18, 0x3e,
+ 0x10, 0x12, 0x00, 0x32, 0x00, 0x7e, 0x00, 0x00,
+ 0x00, 0x00, 0x7e, 0x00, 0x4c, 0x00, 0x48, 0x08,
+ 0x7c, 0x18, 0x6f, 0xf0, 0x47, 0xe0, 0x00, 0x00,
+ /* mask */
+ 0x07, 0xe3, 0x0f, 0xf7, 0x1f, 0xff, 0x3f, 0xff,
+ 0x38, 0x3f, 0x30, 0xff, 0x00, 0xff, 0x00, 0xff,
+ 0xff, 0x00, 0xff, 0x00, 0xfe, 0x0c, 0xfc, 0x1c,
+ 0xff, 0xfc, 0xff, 0xf8, 0xef, 0xf0, 0xc7, 0xe0,
+};
+
+static const unsigned char cur_spray[] = {
+ 16, /* size */
+ 2, 4, /* hotspot */
+ /* data */
+ 0x98, 0x00, 0x02, 0x00, 0x18, 0xb0, 0x02, 0x78,
+ 0x18, 0x58, 0x00, 0xfc, 0x00, 0x84, 0x00, 0x9c,
+ 0x00, 0x94, 0x00, 0x9c, 0x00, 0x94, 0x00, 0x9c,
+ 0x00, 0x9c, 0x00, 0x84, 0x00, 0x84, 0x00, 0xfc,
+ /* mask */
+ 0x30, 0x00, 0x34, 0x60, 0x35, 0xf0, 0x35, 0xf0,
+ 0x35, 0xf8, 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc,
+ 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc,
+ 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc, 0x03, 0xfc,
+};
+
+static const unsigned char cur_wait[] = {
+ 16, /* size */
+ 9, 1, /* hotspot */
+ /* data */
+ 0x07, 0xf8, 0x07, 0xf8, 0x07, 0xf8, 0x0f, 0xfc,
+ 0x18, 0x86, 0x30, 0x83, 0xe0, 0x81, 0xe1, 0xc1,
+ 0xe1, 0xc1, 0xe0, 0x21, 0x30, 0x13, 0x18, 0x06,
+ 0x0f, 0xfc, 0x07, 0xf8, 0x07, 0xf8, 0x07, 0xf8,
+ /* mask */
+ 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xfc, 0x1f, 0xfe,
+ 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff,
+ 0x1f, 0xfe, 0x0f, 0xfc, 0x0f, 0xfc, 0x0f, 0xfc,
+};
+
+static const unsigned char cur_text[] = {
+ 16, /* size */
+ 8, 8, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0x0f, 0x70, 0x09, 0xc0, 0x00, 0x80,
+ 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
+ 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
+ 0x00, 0x80, 0x01, 0xc0, 0x07, 0x70, 0x00, 0x00,
+ /* mask */
+ 0x0f, 0x78, 0x0f, 0xf8, 0x0f, 0xf8, 0x03, 0xe0,
+ 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
+ 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
+ 0x03, 0xe0, 0x0f, 0xf8, 0x0f, 0xf8, 0x0f, 0x78,
+};
+
+static const unsigned char cur_crosshair[] = {
+ 16, /* size */
+ 7, 9, /* hotspot */
+ /* data */
+ 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
+ 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0xff, 0x7f,
+ 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
+ 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00,
+ /* mask */
+ 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
+ 0x01, 0xc0, 0x01, 0xc0, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
+ 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
+};
+
+static const unsigned char cur_up_down[] = {
+ 16, /* size */
+ 7, 8, /* hotspot */
+ /* data */
+ 0x00, 0x80, 0x09, 0xc0, 0x03, 0xe0, 0x07, 0xf0,
+ 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40,
+ 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x07, 0xf0,
+ 0x03, 0xe0, 0x01, 0xc0, 0x00, 0x80, 0x00, 0x00,
+ /* mask */
+ 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0xf8,
+ 0x0f, 0xf8, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xe0,
+ 0x03, 0xe0, 0x03, 0xe0, 0x0f, 0xf8, 0x0f, 0xf8,
+ 0x07, 0xf0, 0x03, 0xe0, 0x01, 0xc0, 0x00, 0x00,
+};
+
+static const unsigned char cur_left_right[] = {
+ 16, /* size */
+ 7, 8, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x08, 0x08, 0x18, 0x0c, 0x3f, 0xfe, 0x78, 0x0f,
+ 0x3f, 0xfe, 0x18, 0x0c, 0x08, 0x08, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ /* mask */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8c, 0x18,
+ 0x1c, 0x1c, 0x3f, 0xfe, 0x7f, 0xff, 0x7f, 0xff,
+ 0x7f, 0xff, 0x3f, 0xfe, 0x1c, 0x1c, 0x0c, 0x18,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+};
+
+static const unsigned char cur_top_side[] = {
+ 16, /* size */
+ 1, 8, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0xff, 0xfe, 0x3f, 0xfe, 0x00, 0x00,
+ 0x00, 0x80, 0x01, 0xc0, 0x02, 0xa0, 0x04, 0x90,
+ 0x08, 0x88, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
+ 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00,
+ /* mask */
+ 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff,
+ 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0xf8,
+ 0x1d, 0xdc, 0x19, 0xcc, 0x01, 0xc0, 0x01, 0xc0,
+ 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
+};
+
+static const unsigned char cur_bottom_side[] = {
+ 16, /* size */
+ 14, 8, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
+ 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x08, 0x88,
+ 0x04, 0x90, 0x02, 0xa0, 0x01, 0xc0, 0x00, 0x80,
+ 0x00, 0x00, 0x3f, 0xfe, 0x3f, 0xfe, 0x00, 0x00,
+ /* mask */
+ 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
+ 0x01, 0xc0, 0x01, 0xc0, 0x19, 0xcc, 0x1d, 0xdc,
+ 0x0f, 0xf8, 0x07, 0xf0, 0x03, 0xe0, 0x01, 0xc0,
+ 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x7f, 0xff,
+};
+
+static const unsigned char cur_left_side[] = {
+ 16, /* size */
+ 7, 15, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x01, 0x06,
+ 0x00, 0x86, 0x00, 0x46, 0x00, 0x26, 0x7f, 0xf6,
+ 0x00, 0x26, 0x00, 0x46, 0x00, 0x86, 0x01, 0x06,
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00,
+ /* mask */
+ 0x00, 0x0f, 0x00, 0x0f, 0x03, 0x0f, 0x03, 0x8f,
+ 0x01, 0xcf, 0x00, 0xef, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0x00, 0xef, 0x01, 0xcf, 0x03, 0x8f,
+ 0x03, 0x0f, 0x00, 0x0f, 0x00, 0x0f, 0x00, 0x00,
+};
+
+static const unsigned char cur_right_side[] = {
+ 16, /* size */
+ 7, 2, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0x60, 0x00, 0x60, 0x00, 0x60, 0x80,
+ 0x61, 0x00, 0x62, 0x00, 0x64, 0x00, 0x6f, 0xfe,
+ 0x64, 0x00, 0x62, 0x00, 0x61, 0x00, 0x60, 0x80,
+ 0x60, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00,
+ /* mask */
+ 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0xc0, 0xf1, 0xc0,
+ 0xf3, 0x80, 0xf7, 0x00, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xf7, 0x00, 0xf3, 0x80, 0xf1, 0xc0,
+ 0xf0, 0xc0, 0xf0, 0x00, 0xf0, 0x00, 0x00, 0x00,
+};
+
+static const unsigned char cur_top_left[] = {
+ 16, /* size */
+ 1, 15, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0xff, 0xfe, 0x7f, 0xfe, 0x00, 0x06,
+ 0x00, 0x06, 0x00, 0x06, 0x1f, 0xc6, 0x00, 0xc6,
+ 0x01, 0x46, 0x02, 0x46, 0x04, 0x46, 0x08, 0x46,
+ 0x10, 0x46, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00,
+ /* mask */
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x00, 0x0f, 0x3f, 0xef, 0x3f, 0xef, 0x3f, 0xef,
+ 0x03, 0xef, 0x07, 0xef, 0x0e, 0xef, 0x1c, 0xef,
+ 0x38, 0xef, 0x30, 0xef, 0x00, 0x0f, 0x00, 0x0f,
+};
+
+static const unsigned char cur_top_right[] = {
+ 16, /* size */
+ 1, 2, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0xff, 0xfe, 0x7f, 0xfe, 0x60, 0x00,
+ 0x60, 0x00, 0x60, 0x00, 0x63, 0xf8, 0x63, 0x00,
+ 0x62, 0x80, 0x62, 0x40, 0x62, 0x20, 0x62, 0x10,
+ 0x62, 0x08, 0x60, 0x00, 0x60, 0x00, 0x00, 0x00,
+ /* mask */
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xf0, 0x00, 0xf7, 0xfc, 0xf7, 0xfc, 0xf7, 0xfc,
+ 0xf7, 0xc0, 0xf7, 0xe0, 0xf7, 0x70, 0xf7, 0x38,
+ 0xf7, 0x1c, 0xf7, 0x0c, 0xf0, 0x00, 0xf0, 0x00,
+};
+
+static const unsigned char cur_bottom_right[] = {
+ 16, /* size */
+ 14, 2, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0x60, 0x00, 0x60, 0x00, 0x62, 0x08,
+ 0x62, 0x10, 0x62, 0x20, 0x62, 0x40, 0x62, 0x80,
+ 0x63, 0x00, 0x63, 0xf8, 0x60, 0x00, 0x60, 0x00,
+ 0x60, 0x00, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00,
+ /* mask */
+ 0xf0, 0x00, 0xf0, 0x00, 0xf7, 0x0c, 0xf7, 0x1c,
+ 0xf7, 0x38, 0xf7, 0x70, 0xf7, 0xe0, 0xf7, 0xc0,
+ 0xf7, 0xfc, 0xf7, 0xfc, 0xf7, 0xfc, 0xf0, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+};
+
+static const unsigned char cur_bottom_left[] = {
+ 16, /* size */
+ 14, 15, /* hotspot */
+ /* data */
+ 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x10, 0x46,
+ 0x08, 0x46, 0x04, 0x46, 0x02, 0x46, 0x01, 0x46,
+ 0x00, 0xc6, 0x1f, 0xc6, 0x00, 0x06, 0x00, 0x06,
+ 0x00, 0x06, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00,
+ /* mask */
+ 0x00, 0x0f, 0x00, 0x0f, 0x30, 0xef, 0x38, 0xef,
+ 0x1c, 0xef, 0x0e, 0xef, 0x07, 0xef, 0x03, 0xef,
+ 0x3f, 0xef, 0x3f, 0xef, 0x3f, 0xef, 0x00, 0x0f,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+};
+
+
+#endif /* __GLUT_CURSORS_H__ */
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+
+#include "internal.h"
+
+
+int GLUTAPIENTRY
+glutGetModifiers( void )
+{
+ if (g_current)
+ return g_current->modifiers;
+ return 0;
+}
+
+
+void GLUTAPIENTRY
+glutIgnoreKeyRepeat( int ignore )
+{
+}
+
+
+void GLUTAPIENTRY
+glutSetKeyRepeat( int mode )
+{
+}
+
+
+void GLUTAPIENTRY
+glutForceJoystickFunc( void )
+{
+ if (g_game && joystick && joystick_func) {
+ joystick_func( g_game->buttons,
+ g_game->cx, g_game->cy, g_game->cz );
+ }
+}
+
+
+static int
+__glutSpecialKey( DFBInputDeviceKeySymbol key )
+{
+ switch (key) {
+ case DIKS_F1:
+ return GLUT_KEY_F1;
+ case DIKS_F2:
+ return GLUT_KEY_F2;
+ case DIKS_F3:
+ return GLUT_KEY_F3;
+ case DIKS_F4:
+ return GLUT_KEY_F4;
+ case DIKS_F5:
+ return GLUT_KEY_F5;
+ case DIKS_F6:
+ return GLUT_KEY_F6;
+ case DIKS_F7:
+ return GLUT_KEY_F7;
+ case DIKS_F8:
+ return GLUT_KEY_F8;
+ case DIKS_F9:
+ return GLUT_KEY_F9;
+ case DIKS_F10:
+ return GLUT_KEY_F10;
+ case DIKS_F11:
+ return GLUT_KEY_F11;
+ case DIKS_F12:
+ return GLUT_KEY_F12;
+ case DIKS_CURSOR_LEFT:
+ return GLUT_KEY_LEFT;
+ case DIKS_CURSOR_UP:
+ return GLUT_KEY_UP;
+ case DIKS_CURSOR_RIGHT:
+ return GLUT_KEY_RIGHT;
+ case DIKS_CURSOR_DOWN:
+ return GLUT_KEY_DOWN;
+ case DIKS_PAGE_UP:
+ return GLUT_KEY_PAGE_UP;
+ case DIKS_PAGE_DOWN:
+ return GLUT_KEY_PAGE_DOWN;
+ case DIKS_HOME:
+ return GLUT_KEY_HOME;
+ case DIKS_END:
+ return GLUT_KEY_END;
+ case DIKS_INSERT:
+ return GLUT_KEY_INSERT;
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+
+static int
+__glutButton( DFBInputDeviceButtonIdentifier button )
+{
+ switch (button) {
+ case DIBI_LEFT:
+ return GLUT_LEFT_BUTTON;
+ case DIBI_MIDDLE:
+ return GLUT_MIDDLE_BUTTON;
+ case DIBI_RIGHT:
+ return GLUT_RIGHT_BUTTON;
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+
+static int
+__glutModifiers( DFBInputDeviceModifierMask mask )
+{
+ return ((mask & DIMM_SHIFT) ? GLUT_ACTIVE_SHIFT : 0) |
+ ((mask & DIMM_CONTROL) ? GLUT_ACTIVE_CTRL : 0) |
+ ((mask & DIMM_ALT) ? GLUT_ACTIVE_ALT : 0);
+}
+
+
+static void
+__glutWindowEvent( DFBWindowEvent *e )
+{
+ __GlutWindow *window;
+
+ window = __glutFindWindow( e->window_id );
+ if (!window) /* window was destroyed */
+ return;
+
+ switch (e->type) {
+ case DWET_KEYDOWN:
+ window->modifiers = __glutModifiers( e->modifiers );
+ if (DFB_KEY_IS_ASCII( e->key_symbol )) {
+ if (keyboard_func) {
+ __glutSetWindow( window );
+ keyboard_func( e->key_symbol, e->x, e->y );
+ }
+ }
+ else {
+ int key = __glutSpecialKey( e->key_symbol );
+ if (key && special_func) {
+ __glutSetWindow( window );
+ special_func( key, e->x, e->y );
+ }
+ }
+ break;
+ case DWET_KEYUP:
+ window->modifiers = __glutModifiers( e->modifiers );
+ if (DFB_KEY_IS_ASCII( e->key_symbol )) {
+ if (keyboard_up_func) {
+ __glutSetWindow( window );
+ keyboard_up_func( e->key_symbol, e->x, e->y );
+ }
+ }
+ else {
+ int key = __glutSpecialKey( e->key_symbol );
+ if (key && special_up_func) {
+ __glutSetWindow( window );
+ special_up_func( key, e->x, e->y );
+ }
+ }
+ break;
+ case DWET_BUTTONDOWN:
+ if (mouse_func) {
+ __glutSetWindow( window );
+ mouse_func( __glutButton( e->button ), GLUT_DOWN, e->x, e->y );
+ }
+ break;
+ case DWET_BUTTONUP:
+ if (mouse_func) {
+ __glutSetWindow( window );
+ mouse_func( __glutButton( e->button ), GLUT_UP, e->x, e->y );
+ }
+ break;
+ case DWET_MOTION:
+ if (e->buttons) {
+ if (motion_func) {
+ __glutSetWindow( window );
+ motion_func( e->cx, e->cy );
+ }
+ }
+ else {
+ if (passive_motion_func) {
+ __glutSetWindow( window );
+ passive_motion_func( e->cx, e->cy );
+ }
+ }
+ break;
+ case DWET_ENTER:
+ if (entry_func) {
+ __glutSetWindow( window );
+ entry_func( GLUT_ENTERED );
+ }
+ break;
+ case DWET_LEAVE:
+ if (entry_func) {
+ __glutSetWindow( window );
+ entry_func( GLUT_LEFT );
+ }
+ break;
+ case DWET_SIZE:
+ window->reshape = GL_TRUE;
+ window->redisplay = GL_TRUE;
+ break;
+ default:
+ break;
+ }
+}
+
+
+static void
+__glutInputEvent( DFBInputEvent *e )
+{
+ __glutAssert( g_game != NULL );
+
+ switch (e->type) {
+ case DIET_KEYPRESS:
+ g_game->modifiers = __glutModifiers( e->modifiers );
+ if (DFB_KEY_IS_ASCII( e->key_symbol )) {
+ if (keyboard_func) {
+ __glutSetWindow( g_game );
+ keyboard_func( e->key_symbol, g_game->cx, g_game->cy );
+ }
+ }
+ else {
+ int key = __glutSpecialKey( e->key_symbol );
+ if (key && special_func) {
+ __glutSetWindow( g_game );
+ special_func( key, g_game->cx, g_game->cy );
+ }
+ }
+ break;
+ case DIET_KEYRELEASE:
+ g_game->modifiers = __glutModifiers( e->modifiers );
+ if (DFB_KEY_IS_ASCII( e->key_symbol )) {
+ if (keyboard_up_func) {
+ __glutSetWindow( g_game );
+ keyboard_up_func( e->key_symbol, g_game->cx, g_game->cy );
+ }
+ }
+ else {
+ int key = __glutSpecialKey( e->key_symbol );
+ if (key && special_up_func) {
+ __glutSetWindow( g_game );
+ special_up_func( key, g_game->cx, g_game->cy );
+ }
+ }
+ break;
+ case DIET_BUTTONPRESS:
+ if (e->device_id == DIDID_JOYSTICK) {
+ g_game->buttons = e->buttons;
+ if (joystick_func) {
+ __glutSetWindow( g_game );
+ joystick_func( g_game->buttons,
+ g_game->cx, g_game->cy, g_game->cz );
+ }
+ }
+ else {
+ if (mouse_func) {
+ __glutSetWindow( g_game );
+ mouse_func( __glutButton( e->button ),
+ GLUT_DOWN, g_game->cx, g_game->cy );
+ }
+ }
+ break;
+ case DIET_BUTTONRELEASE:
+ if (e->device_id == DIDID_JOYSTICK) {
+ g_game->buttons = e->buttons;
+ if (joystick_func) {
+ __glutSetWindow( g_game );
+ joystick_func( g_game->buttons,
+ g_game->cx, g_game->cy, g_game->cz );
+ }
+ }
+ else {
+ if (mouse_func) {
+ __glutSetWindow( g_game );
+ mouse_func( __glutButton( e->button ),
+ GLUT_UP, g_game->cx, g_game->cy );
+ }
+ }
+ break;
+ case DIET_AXISMOTION:
+ switch (e->axis) {
+ case DIAI_X:
+ if (e->flags & DIEF_AXISABS)
+ g_game->cx = e->axisabs;
+ else if (e->flags & DIEF_AXISREL)
+ g_game->cx += e->axisrel;
+ break;
+ case DIAI_Y:
+ if (e->flags & DIEF_AXISABS)
+ g_game->cy = e->axisabs;
+ else if (e->flags & DIEF_AXISREL)
+ g_game->cy += e->axisrel;
+ break;
+ case DIAI_Z:
+ if (e->flags & DIEF_AXISABS)
+ g_game->cz = e->axisabs;
+ else if (e->flags & DIEF_AXISREL)
+ g_game->cz += e->axisrel;
+ break;
+ default:
+ return;
+ }
+ if (e->device_id == DIDID_JOYSTICK) {
+ if (joystick_func) {
+ __glutSetWindow( g_game );
+ joystick_func( g_game->buttons,
+ g_game->cx, g_game->cy, g_game->cz );
+ }
+ }
+ else if (e->axis != DIAI_Z) {
+ if (e->buttons && motion_func) {
+ __glutSetWindow( g_game );
+ motion_func( g_game->cx, g_game->cy );
+ }
+ else if (!e->buttons && passive_motion_func) {
+ __glutSetWindow( g_game );
+ passive_motion_func( g_game->cx, g_game->cy );
+ }
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutMainLoop( void )
+{
+ __glutAssert( events != NULL );
+
+ while (GL_TRUE) {
+ DFBEvent evt;
+
+ g_idle = GL_TRUE;
+
+ __glutHandleTimers();
+ __glutHandleWindows();
+
+ while (events->GetEvent( events, &evt ) == DFB_OK) {
+ g_idle = GL_FALSE;
+
+ if (evt.clazz == DFEC_WINDOW)
+ __glutWindowEvent( &evt.window );
+ else
+ __glutInputEvent( &evt.input );
+
+ __glutHandleTimers();
+ }
+
+ if (g_idle) {
+ if (idle_func) {
+ idle_func();
+ }
+ else {
+ __glutSetWindow( NULL );
+ usleep( 500 );
+ }
+ }
+ }
+}
+
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "internal.h"
+
+
+static const struct {
+ const char *name;
+ const GLUTproc address;
+} glut_functions[] = {
+ { "glutInit", (const GLUTproc) glutInit },
+ { "glutInitDisplayMode", (const GLUTproc) glutInitDisplayMode },
+ { "glutInitDisplayString", (const GLUTproc) glutInitDisplayString },
+ { "glutInitWindowPosition", (const GLUTproc) glutInitWindowPosition },
+ { "glutInitWindowSize", (const GLUTproc) glutInitWindowSize },
+ { "glutMainLoop", (const GLUTproc) glutMainLoop },
+ { "glutCreateWindow", (const GLUTproc) glutCreateWindow },
+ { "glutCreateSubWindow", (const GLUTproc) glutCreateSubWindow },
+ { "glutDestroyWindow", (const GLUTproc) glutDestroyWindow },
+ { "glutPostRedisplay", (const GLUTproc) glutPostRedisplay },
+ { "glutPostWindowRedisplay", (const GLUTproc) glutPostWindowRedisplay },
+ { "glutSwapBuffers", (const GLUTproc) glutSwapBuffers },
+ { "glutGetWindow", (const GLUTproc) glutGetWindow },
+ { "glutSetWindow", (const GLUTproc) glutSetWindow },
+ { "glutSetWindowTitle", (const GLUTproc) glutSetWindowTitle },
+ { "glutSetIconTitle", (const GLUTproc) glutSetIconTitle },
+ { "glutPositionWindow", (const GLUTproc) glutPositionWindow },
+ { "glutReshapeWindow", (const GLUTproc) glutReshapeWindow },
+ { "glutPopWindow", (const GLUTproc) glutPopWindow },
+ { "glutPushWindow", (const GLUTproc) glutPushWindow },
+ { "glutIconifyWindow", (const GLUTproc) glutIconifyWindow },
+ { "glutShowWindow", (const GLUTproc) glutShowWindow },
+ { "glutHideWindow", (const GLUTproc) glutHideWindow },
+ { "glutFullScreen", (const GLUTproc) glutFullScreen },
+ { "glutSetCursor", (const GLUTproc) glutSetCursor },
+ { "glutWarpPointer", (const GLUTproc) glutWarpPointer },
+ { "glutEstablishOverlay", (const GLUTproc) glutEstablishOverlay },
+ { "glutRemoveOverlay", (const GLUTproc) glutRemoveOverlay },
+ { "glutUseLayer", (const GLUTproc) glutUseLayer },
+ { "glutPostOverlayRedisplay", (const GLUTproc) glutPostOverlayRedisplay },
+ { "glutPostWindowOverlayRedisplay", (const GLUTproc) glutPostWindowOverlayRedisplay },
+ { "glutShowOverlay", (const GLUTproc) glutShowOverlay },
+ { "glutHideOverlay", (const GLUTproc) glutHideOverlay },
+ { "glutCreateMenu", (const GLUTproc) glutCreateMenu },
+ { "glutDestroyMenu", (const GLUTproc) glutDestroyMenu },
+ { "glutGetMenu", (const GLUTproc) glutGetMenu },
+ { "glutSetMenu", (const GLUTproc) glutSetMenu },
+ { "glutAddMenuEntry", (const GLUTproc) glutAddMenuEntry },
+ { "glutAddSubMenu", (const GLUTproc) glutAddSubMenu },
+ { "glutChangeToMenuEntry", (const GLUTproc) glutChangeToMenuEntry },
+ { "glutChangeToSubMenu", (const GLUTproc) glutChangeToSubMenu },
+ { "glutRemoveMenuItem", (const GLUTproc) glutRemoveMenuItem },
+ { "glutAttachMenu", (const GLUTproc) glutAttachMenu },
+ { "glutDetachMenu", (const GLUTproc) glutDetachMenu },
+ { "glutDisplayFunc", (const GLUTproc) glutDisplayFunc },
+ { "glutReshapeFunc", (const GLUTproc) glutReshapeFunc },
+ { "glutKeyboardFunc", (const GLUTproc) glutKeyboardFunc },
+ { "glutMouseFunc", (const GLUTproc) glutMouseFunc },
+ { "glutMotionFunc", (const GLUTproc) glutMotionFunc },
+ { "glutPassiveMotionFunc", (const GLUTproc) glutPassiveMotionFunc },
+ { "glutEntryFunc", (const GLUTproc) glutEntryFunc },
+ { "glutVisibilityFunc", (const GLUTproc) glutVisibilityFunc },
+ { "glutIdleFunc", (const GLUTproc) glutIdleFunc },
+ { "glutTimerFunc", (const GLUTproc) glutTimerFunc },
+ { "glutMenuStateFunc", (const GLUTproc) glutMenuStateFunc },
+ { "glutSpecialFunc", (const GLUTproc) glutSpecialFunc },
+ { "glutSpaceballMotionFunc", (const GLUTproc) glutSpaceballMotionFunc },
+ { "glutSpaceballRotateFunc", (const GLUTproc) glutSpaceballRotateFunc },
+ { "glutSpaceballButtonFunc", (const GLUTproc) glutSpaceballButtonFunc },
+ { "glutButtonBoxFunc", (const GLUTproc) glutButtonBoxFunc },
+ { "glutDialsFunc", (const GLUTproc) glutDialsFunc },
+ { "glutTabletMotionFunc", (const GLUTproc) glutTabletMotionFunc },
+ { "glutTabletButtonFunc", (const GLUTproc) glutTabletButtonFunc },
+ { "glutMenuStatusFunc", (const GLUTproc) glutMenuStatusFunc },
+ { "glutOverlayDisplayFunc", (const GLUTproc) glutOverlayDisplayFunc },
+ { "glutWindowStatusFunc", (const GLUTproc) glutWindowStatusFunc },
+ { "glutKeyboardUpFunc", (const GLUTproc) glutKeyboardUpFunc },
+ { "glutSpecialUpFunc", (const GLUTproc) glutSpecialUpFunc },
+ { "glutJoystickFunc", (const GLUTproc) glutJoystickFunc },
+ { "glutSetColor", (const GLUTproc) glutSetColor },
+ { "glutGetColor", (const GLUTproc) glutGetColor },
+ { "glutCopyColormap", (const GLUTproc) glutCopyColormap },
+ { "glutGet", (const GLUTproc) glutGet },
+ { "glutDeviceGet", (const GLUTproc) glutDeviceGet },
+ { "glutExtensionSupported", (const GLUTproc) glutExtensionSupported },
+ { "glutGetModifiers", (const GLUTproc) glutGetModifiers },
+ { "glutLayerGet", (const GLUTproc) glutLayerGet },
+ { "glutGetProcAddress", (const GLUTproc) glutGetProcAddress },
+ { "glutBitmapCharacter", (const GLUTproc) glutBitmapCharacter },
+ { "glutBitmapWidth", (const GLUTproc) glutBitmapWidth },
+ { "glutStrokeCharacter", (const GLUTproc) glutStrokeCharacter },
+ { "glutStrokeWidth", (const GLUTproc) glutStrokeWidth },
+ { "glutBitmapLength", (const GLUTproc) glutBitmapLength },
+ { "glutStrokeLength", (const GLUTproc) glutStrokeLength },
+ { "glutWireSphere", (const GLUTproc) glutWireSphere },
+ { "glutSolidSphere", (const GLUTproc) glutSolidSphere },
+ { "glutWireCone", (const GLUTproc) glutWireCone },
+ { "glutSolidCone", (const GLUTproc) glutSolidCone },
+ { "glutWireCube", (const GLUTproc) glutWireCube },
+ { "glutSolidCube", (const GLUTproc) glutSolidCube },
+ { "glutWireTorus", (const GLUTproc) glutWireTorus },
+ { "glutSolidTorus", (const GLUTproc) glutSolidTorus },
+ { "glutWireDodecahedron", (const GLUTproc) glutWireDodecahedron },
+ { "glutSolidDodecahedron", (const GLUTproc) glutSolidDodecahedron },
+ { "glutWireTeapot", (const GLUTproc) glutWireTeapot },
+ { "glutSolidTeapot", (const GLUTproc) glutSolidTeapot },
+ { "glutWireOctahedron", (const GLUTproc) glutWireOctahedron },
+ { "glutSolidOctahedron", (const GLUTproc) glutSolidOctahedron },
+ { "glutWireTetrahedron", (const GLUTproc) glutWireTetrahedron },
+ { "glutSolidTetrahedron", (const GLUTproc) glutSolidTetrahedron },
+ { "glutWireIcosahedron", (const GLUTproc) glutWireIcosahedron },
+ { "glutSolidIcosahedron", (const GLUTproc) glutSolidIcosahedron },
+// { "glutVideoResizeGet", (const GLUTproc) glutVideoResizeGet },
+// { "glutSetupVideoResizing", (const GLUTproc) glutSetupVideoResizing },
+// { "glutStopVideoResizing", (const GLUTproc) glutStopVideoResizing },
+// { "glutVideoResize", (const GLUTproc) glutVideoResize },
+// { "glutVideoPan", (const GLUTproc) glutVideoPan },
+ { "glutReportErrors", (const GLUTproc) glutReportErrors },
+ { "glutIgnoreKeyRepeat", (const GLUTproc) glutIgnoreKeyRepeat },
+ { "glutSetKeyRepeat", (const GLUTproc) glutSetKeyRepeat },
+ { "glutForceJoystickFunc", (const GLUTproc) glutForceJoystickFunc },
+ { "glutGameModeString", (const GLUTproc) glutGameModeString },
+ { "glutEnterGameMode", (const GLUTproc) glutEnterGameMode },
+ { "glutLeaveGameMode", (const GLUTproc) glutLeaveGameMode },
+ { "glutGameModeGet", (const GLUTproc) glutGameModeGet },
+};
+
+
+GLUTproc GLUTAPIENTRY
+glutGetProcAddress( const char *name )
+{
+ int i;
+
+ for (i = 0; i < sizeof(glut_functions)/sizeof(glut_functions[0]); i++) {
+ if (!strcmp( name, glut_functions[i].name ))
+ return glut_functions[i].address;
+ }
+
+ return NULL;
+}
+
+
+int GLUTAPIENTRY
+glutExtensionSupported( const char *name )
+{
+ GLubyte *extensions;
+ int length;
+
+ if (!name || !*name)
+ return 0;
+
+ length = strlen( name );
+ extensions = (GLubyte*) glGetString( GL_EXTENSIONS );
+
+ while (extensions && *extensions) {
+ GLubyte *next;
+
+ next = strchr( extensions, ' ' );
+ if (next) {
+ if (length == (int)(next - extensions)) {
+ if (!strncmp( extensions, name, length ))
+ return 1;
+ }
+ extensions = next+1;
+ }
+ else {
+ if (!strcmp( extensions, name ))
+ return 1;
+ break;
+ }
+ }
+
+ return 0;
+}
+
--- /dev/null
+/* Copyright (c) Mark J. Kilgard, 1994, 1998.
+
+ This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#include "internal.h"
+#include "font.h"
+
+
+#if defined(_WIN32) || defined (GLUT_IMPORT_LIB)
+
+static inline void*
+__glutFont( void *font )
+{
+ switch((long)font) {
+ case (long)GLUT_STROKE_ROMAN:
+ return &glutStrokeRoman;
+ case (long)GLUT_STROKE_MONO_ROMAN:
+ return &glutStrokeMonoRoman;
+ case (long)GLUT_BITMAP_9_BY_15:
+ return &glutBitmap9By15;
+ case (long)GLUT_BITMAP_8_BY_13:
+ return &glutBitmap8By13;
+ case (long)GLUT_BITMAP_TIMES_ROMAN_10:
+ return &glutBitmapTimesRoman10;
+ case (long)GLUT_BITMAP_TIMES_ROMAN_24:
+ return &glutBitmapTimesRoman24;
+ case (long)GLUT_BITMAP_HELVETICA_10:
+ return &glutBitmapHelvetica10;
+ case (long)GLUT_BITMAP_HELVETICA_12:
+ return &glutBitmapHelvetica12;
+ case (long)GLUT_BITMAP_HELVETICA_18:
+ return &glutBitmapHelvetica18;
+ }
+
+ return NULL;
+}
+
+#else
+
+static inline void*
+__glutFont( void *font )
+{
+ return font;
+}
+
+#endif
+
+
+void GLUTAPIENTRY
+glutBitmapCharacter( GLUTbitmapFont font, int c )
+{
+ const BitmapCharRec *ch;
+ BitmapFontPtr fontinfo;
+ GLint swapbytes, lsbfirst, rowlength;
+ GLint skiprows, skippixels, alignment;
+
+ fontinfo = (BitmapFontPtr) __glutFont( font );
+
+ if (!fontinfo || c < fontinfo->first ||
+ c >= fontinfo->first + fontinfo->num_chars)
+ return;
+
+ ch = fontinfo->ch[c - fontinfo->first];
+ if (ch) {
+ /* Save current modes. */
+ glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
+ glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
+ glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
+ glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
+ glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+ /* Little endian machines (DEC Alpha for example) could
+ benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE
+ instead of GL_FALSE, but this would require changing the
+ generated bitmaps too. */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,
+ ch->advance, 0, ch->bitmap);
+ /* Restore saved modes. */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+ }
+}
+
+
+int GLUTAPIENTRY
+glutBitmapWidth( GLUTbitmapFont font, int c )
+{
+ BitmapFontPtr fontinfo;
+ const BitmapCharRec *ch;
+
+ fontinfo = (BitmapFontPtr) __glutFont( font );
+
+ if (!fontinfo || c < fontinfo->first ||
+ c >= fontinfo->first + fontinfo->num_chars)
+ return 0;
+
+ ch = fontinfo->ch[c - fontinfo->first];
+ if (ch)
+ return ch->advance;
+
+ return 0;
+}
+
+
+int GLUTAPIENTRY
+glutBitmapLength( GLUTbitmapFont font, const unsigned char *string )
+{
+ int c, length;
+ BitmapFontPtr fontinfo;
+ const BitmapCharRec *ch;
+
+ fontinfo = (BitmapFontPtr) __glutFont( font );
+ if (!fontinfo)
+ return 0;
+
+ for (length = 0; *string != '\0'; string++) {
+ c = *string;
+ if (c >= fontinfo->first &&
+ c < fontinfo->first + fontinfo->num_chars) {
+ ch = fontinfo->ch[c - fontinfo->first];
+ if (ch)
+ length += ch->advance;
+ }
+ }
+
+ return length;
+}
+
+
+void GLUTAPIENTRY
+glutStrokeCharacter( GLUTstrokeFont font, int c )
+{
+ const StrokeCharRec *ch;
+ const StrokeRec *stroke;
+ const CoordRec *coord;
+ StrokeFontPtr fontinfo;
+ int i, j;
+
+ fontinfo = (StrokeFontPtr) __glutFont( font );
+
+ if (!fontinfo || c < 0 || c >= fontinfo->num_chars)
+ return;
+
+ ch = &(fontinfo->ch[c]);
+ if (ch) {
+ for (i = ch->num_strokes, stroke = ch->stroke;
+ i > 0; i--, stroke++) {
+ glBegin(GL_LINE_STRIP);
+ for (j = stroke->num_coords, coord = stroke->coord;
+ j > 0; j--, coord++) {
+ glVertex2f(coord->x, coord->y);
+ }
+ glEnd();
+ }
+ glTranslatef(ch->right, 0.0, 0.0);
+ }
+}
+
+
+int GLUTAPIENTRY
+glutStrokeWidth( GLUTstrokeFont font, int c )
+{
+ StrokeFontPtr fontinfo;
+ const StrokeCharRec *ch;
+
+ fontinfo = (StrokeFontPtr) __glutFont( font );
+
+ if (!fontinfo || c < 0 || c >= fontinfo->num_chars)
+ return 0;
+
+ ch = &(fontinfo->ch[c]);
+ if (ch)
+ return ch->right;
+
+ return 0;
+}
+
+
+int GLUTAPIENTRY
+glutStrokeLength( GLUTstrokeFont font, const unsigned char *string )
+{
+ int c, length;
+ StrokeFontPtr fontinfo;
+ const StrokeCharRec *ch;
+
+ fontinfo = (StrokeFontPtr) __glutFont( font );
+ if (!fontinfo)
+ return 0;
+
+ for (length = 0; *string != '\0'; string++) {
+ c = *string;
+ if (c >= 0 && c < fontinfo->num_chars) {
+ ch = &(fontinfo->ch[c]);
+ if (ch)
+ length += ch->right;
+ }
+ }
+
+ return length;
+}
+
--- /dev/null
+/* Copyright (c) Mark J. Kilgard, 1994, 1998. */
+
+/* This program is freely distributable without licensing fees
+ and is provided without guarantee or warrantee expressed or
+ implied. This program is -not- in the public domain. */
+
+#ifndef __GLUT_FONT_H__
+#define __GLUT_FONT_H__
+
+
+typedef struct {
+ const GLsizei width;
+ const GLsizei height;
+ const GLfloat xorig;
+ const GLfloat yorig;
+ const GLfloat advance;
+ const GLubyte *bitmap;
+} BitmapCharRec, *BitmapCharPtr;
+
+typedef struct {
+ const char *name;
+ const int num_chars;
+ const int first;
+ const BitmapCharRec * const *ch;
+} BitmapFontRec, *BitmapFontPtr;
+
+typedef void *GLUTbitmapFont;
+
+
+typedef struct {
+ float x;
+ float y;
+} CoordRec, *CoordPtr;
+
+typedef struct {
+ int num_coords;
+ const CoordRec *coord;
+} StrokeRec, *StrokePtr;
+
+typedef struct {
+ int num_strokes;
+ const StrokeRec *stroke;
+ float center;
+ float right;
+} StrokeCharRec, *StrokeCharPtr;
+
+typedef struct {
+ const char *name;
+ int num_chars;
+ const StrokeCharRec *ch;
+ float top;
+ float bottom;
+} StrokeFontRec, *StrokeFontPtr;
+
+typedef void *GLUTstrokeFont;
+
+
+#endif /* __GLUT_FONT_H__ */
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "internal.h"
+
+
+/*****************************************************************************/
+
+static int g_display_changed = 0;
+
+/*****************************************************************************/
+
+
+void GLUTAPIENTRY
+glutGameModeString( const char *string )
+{
+ int x, y, bpp;
+ char *tmp;
+
+ if (!string)
+ return;
+
+ tmp = strchr( string, 'x' );
+ if (tmp) {
+ x = strtol( string, NULL, 10 );
+ y = strtol( tmp+1, NULL, 10 );
+
+ if (x > 0 && y > 0) {
+ g_width = x;
+ g_height = y;
+ }
+ }
+
+ tmp = strchr( string, ':' );
+ if (tmp) {
+ bpp = strtol( tmp+1, NULL, 10 );
+
+ if (bpp > 0)
+ g_bpp = bpp;
+ }
+}
+
+
+int GLUTAPIENTRY
+glutEnterGameMode( void )
+{
+ DFBDisplayLayerConfig prev, cur;
+
+ glutInit( NULL, NULL );
+
+ primary->GetConfiguration( primary, &prev );
+ primary->SetCooperativeLevel( primary, DLSCL_EXCLUSIVE );
+
+ if (g_game)
+ __glutDestroyWindow( g_game );
+
+ g_game = __glutCreateWindow( GL_TRUE );
+ if (!g_game)
+ return 0;
+
+ __glutSetWindow( g_game );
+ g_game->cursor = GLUT_CURSOR_NONE;
+
+ primary->GetConfiguration( primary, &cur );
+ g_display_changed = (cur.width != prev.width ||
+ cur.height != prev.height ||
+ cur.pixelformat != prev.pixelformat);
+
+ return g_game->id;
+}
+
+
+void GLUTAPIENTRY
+glutLeaveGameMode( void )
+{
+ if (g_game)
+ __glutDestroyWindow( g_game );
+
+ primary->SetCooperativeLevel( primary, DLSCL_ADMINISTRATIVE );
+}
+
+
+int GLUTAPIENTRY
+glutGameModeGet( GLenum type )
+{
+ switch (type) {
+ case GLUT_GAME_MODE_ACTIVE:
+ return (g_game != NULL);
+ case GLUT_GAME_MODE_POSSIBLE:
+ if (primary) {
+ DFBDisplayLayerConfig c;
+ c.flags = DLCONF_WIDTH | DLCONF_HEIGHT;
+ c.width = g_width;
+ c.height = g_height;
+ /* XXX: bpp */
+ if (primary->TestConfiguration( primary, &c, 0 ) == DFB_OK)
+ return 1;
+ }
+ break;
+ case GLUT_GAME_MODE_WIDTH:
+ if (g_game) {
+ int w;
+ g_game->surface->GetSize( g_game->surface, &w, 0 );
+ return w;
+ }
+ break;
+ case GLUT_GAME_MODE_HEIGHT:
+ if (g_game) {
+ int h;
+ g_game->surface->GetSize( g_game->surface, 0, &h );
+ return h;
+ }
+ break;
+ case GLUT_GAME_MODE_PIXEL_DEPTH:
+ if (g_game) {
+ DFBSurfacePixelFormat f;
+ g_game->surface->GetPixelFormat( g_game->surface, &f );
+ return DFB_COLOR_BITS_PER_PIXEL( f );
+ }
+ break;
+ case GLUT_GAME_MODE_REFRESH_RATE:
+ return 60; /* assume 60hz */
+ case GLUT_GAME_MODE_DISPLAY_CHANGED:
+ return g_display_changed;
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+
+
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "internal.h"
+
+IDirectFB *dfb = NULL;
+IDirectFBDisplayLayer *primary = NULL;
+IDirectFBEventBuffer *events = NULL;
+IDirectFBInputDevice *keyboard = NULL;
+IDirectFBInputDevice *mouse = NULL;
+IDirectFBInputDevice *joystick = NULL;
+
+GLenum g_display_mode = 0;
+GLuint g_width = DEFAULT_WIDTH;
+GLuint g_height = DEFAULT_HEIGHT;
+GLint g_xpos = 0;
+GLint g_ypos = 0;
+GLint g_bpp = 0;
+GLboolean g_idle = GL_TRUE;
+__GlutWindow *g_current = NULL;
+__GlutWindow *g_game = NULL;
+
+
+void (GLUTCALLBACK *display_func) (void) = 0;
+void (GLUTCALLBACK *reshape_func) (int width, int height) = 0;
+void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y) = 0;
+void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y) = 0;
+void (GLUTCALLBACK *motion_func) (int x, int y) = 0;
+void (GLUTCALLBACK *passive_motion_func) (int x, int y) = 0;
+void (GLUTCALLBACK *entry_func) (int state) = 0;
+void (GLUTCALLBACK *visibility_func) (int state) = 0;
+void (GLUTCALLBACK *idle_func) (void) = 0;
+void (GLUTCALLBACK *menu_state_func) (int state) = 0;
+void (GLUTCALLBACK *special_func) (int key, int x, int y) = 0;
+void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z) = 0;
+void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z) = 0;
+void (GLUTCALLBACK *spaceball_button_func) (int button, int state) = 0;
+void (GLUTCALLBACK *button_box_func) (int button, int state) = 0;
+void (GLUTCALLBACK *dials_func) (int dial, int value) = 0;
+void (GLUTCALLBACK *tablet_motion_func) (int x, int y) = 0;
+void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y) = 0;
+void (GLUTCALLBACK *menu_status_func) (int status, int x, int y) = 0;
+void (GLUTCALLBACK *overlay_display_func) (void) = 0;
+void (GLUTCALLBACK *window_status_func) (int state) = 0;
+void (GLUTCALLBACK *keyboard_up_func) (unsigned char key, int x, int y) = 0;
+void (GLUTCALLBACK *special_up_func) (int key, int x, int y) = 0;
+void (GLUTCALLBACK *joystick_func) (unsigned int buttons, int x, int y, int z) = 0;
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "internal.h"
+
+
+static void
+__glutExit( void )
+{
+ __glutFreeTimers();
+ __glutDestroyWindows();
+
+ if (events) {
+ events->Release( events );
+ events = NULL;
+ }
+
+ if (joystick) {
+ joystick->Release( joystick );
+ joystick = NULL;
+ }
+
+ if (mouse) {
+ mouse->Release( mouse );
+ mouse = NULL;
+ }
+
+ if (keyboard) {
+ keyboard->Release( keyboard );
+ keyboard = NULL;
+ }
+
+ if (primary) {
+ primary->Release( primary );
+ primary = NULL;
+ }
+
+ if (dfb) {
+ dfb->Release( dfb );
+ dfb = NULL;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutInit( int *argcp, char **argv )
+{
+ DFBResult ret;
+
+ if (dfb)
+ return;
+
+ glutGet( GLUT_ELAPSED_TIME );
+
+ ret = DirectFBInit( argcp, argv ? &argv : NULL );
+ if (ret)
+ DirectFBErrorFatal( "DirectFBInit()", ret );
+
+ ret = DirectFBCreate( &dfb );
+ if (ret)
+ DirectFBErrorFatal( "DirectFBCreate()", ret );
+
+ ret = dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &primary );
+ if (ret)
+ DirectFBErrorFatal( "IDirectFB::GetDisplayLayer()", ret );
+
+ ret = dfb->CreateEventBuffer( dfb, &events );
+ if (ret)
+ DirectFBErrorFatal( "IDirectFB::CreateEventBuffer()", ret );
+
+ dfb->GetInputDevice( dfb, DIDID_KEYBOARD, &keyboard );
+ dfb->GetInputDevice( dfb, DIDID_MOUSE, &mouse );
+ dfb->GetInputDevice( dfb, DIDID_JOYSTICK, &joystick );
+
+ primary->SetCooperativeLevel( primary, DLSCL_ADMINISTRATIVE );
+
+ atexit( __glutExit );
+}
+
+
+void GLUTAPIENTRY
+glutInitDisplayMode( unsigned int mode )
+{
+ g_display_mode = mode;
+}
+
+
+void GLUTAPIENTRY
+glutInitWindowPosition( int x, int y )
+{
+ g_xpos = x;
+ g_ypos = y;
+}
+
+
+void GLUTAPIENTRY
+glutInitWindowSize( int width, int height )
+{
+ g_width = width;
+ g_height = height;
+}
+
+
+void GLUTAPIENTRY
+glutInitDisplayString( const char *string )
+{
+}
+
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef __GLUT_INTERNAL_H__
+#define __GLUT_INTERNAL_H__
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <directfb.h>
+#include <directfb_version.h>
+
+#include "GL/glut.h"
+#include "GL/directfbgl.h"
+
+
+#define VERSION_CODE( M, m, r ) (((M) << 16) | ((m) << 8) | ((r)))
+
+#define DIRECTFB_VERSION_CODE VERSION_CODE( DIRECTFB_MAJOR_VERSION, \
+ DIRECTFB_MINOR_VERSION, \
+ DIRECTFB_MICRO_VERSION )
+
+
+#define DEFAULT_WIDTH 640
+#define DEFAULT_HEIGHT 480
+
+/*
+ * Window request flags
+ */
+#define WINDOW_REQUEST_POSITION 0x00000001
+#define WINDOW_REQUEST_RESIZE 0x00000002
+#define WINDOW_REQUEST_RESTACK 0x00000004
+#define WINDOW_REQUEST_SHOW 0x00000008
+#define WINDOW_REQUEST_HIDE 0x00000010
+#define WINDOW_REQUEST_DESTROY 0x00000020
+
+/*
+ * GLUT Window implementation
+ */
+typedef struct __GlutWindow_s {
+ int id;
+ DFBWindowID wid;
+
+ IDirectFBWindow *window; /* NULL = fullscreen (game mode) */
+ IDirectFBSurface *surface;
+ IDirectFBGL *gl;
+
+ /* pointer position in fullscreen mode */
+ int cx;
+ int cy;
+ int cz;
+ /* pressed modifiers */
+ int modifiers;
+ /* pressed buttons */
+ int buttons;
+ /* current cursor shape */
+ int cursor;
+
+ struct {
+ int flags;
+ int x;
+ int y;
+ int w;
+ int h;
+ int z;
+ } req;
+
+ GLboolean visible;
+ GLboolean redisplay;
+ GLboolean reshape;
+ GLboolean visibility;
+
+ struct __GlutWindow_s *next;
+ struct __GlutWindow_s *prev;
+} __GlutWindow;
+
+
+/* Global Vars */
+extern IDirectFB *dfb;
+extern IDirectFBDisplayLayer *primary;
+extern IDirectFBEventBuffer *events;
+extern IDirectFBInputDevice *keyboard;
+extern IDirectFBInputDevice *mouse;
+extern IDirectFBInputDevice *joystick;
+
+extern GLenum g_display_mode;
+extern GLuint g_width;
+extern GLuint g_height;
+extern GLint g_xpos;
+extern GLint g_ypos;
+extern GLint g_bpp;
+extern GLboolean g_idle;
+extern __GlutWindow *g_current;
+extern __GlutWindow *g_game;
+
+
+/* Global Funcs */
+/* window.c */
+extern __GlutWindow* __glutCreateWindow( GLboolean fullscreen );
+extern __GlutWindow* __glutFindWindow( DFBWindowID id );
+extern void __glutSetWindow( __GlutWindow *window );
+extern void __glutHandleWindows( void );
+extern void __glutDestroyWindow( __GlutWindow *window );
+extern void __glutDestroyWindows( void );
+/* callback.c */
+extern void __glutHandleTimers( void );
+extern void __glutFreeTimers( void );
+
+
+/* Global Callbacks */
+extern void (GLUTCALLBACK *display_func) (void);
+extern void (GLUTCALLBACK *reshape_func) (int width, int height);
+extern void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y);
+extern void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y);
+extern void (GLUTCALLBACK *motion_func) (int x, int y);
+extern void (GLUTCALLBACK *passive_motion_func) (int x, int y);
+extern void (GLUTCALLBACK *entry_func) (int state);
+extern void (GLUTCALLBACK *visibility_func) (int state);
+extern void (GLUTCALLBACK *idle_func) (void);
+extern void (GLUTCALLBACK *menu_state_func) (int state);
+extern void (GLUTCALLBACK *special_func) (int key, int x, int y);
+extern void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z);
+extern void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z);
+extern void (GLUTCALLBACK *spaceball_button_func) (int button, int state);
+extern void (GLUTCALLBACK *button_box_func) (int button, int state);
+extern void (GLUTCALLBACK *dials_func) (int dial, int value);
+extern void (GLUTCALLBACK *tablet_motion_func) (int x, int y);
+extern void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y);
+extern void (GLUTCALLBACK *menu_status_func) (int status, int x, int y);
+extern void (GLUTCALLBACK *overlay_display_func) (void);
+extern void (GLUTCALLBACK *window_status_func) (int state);
+extern void (GLUTCALLBACK *keyboard_up_func) (unsigned char key, int x, int y);
+extern void (GLUTCALLBACK *special_up_func) (int key, int x, int y);
+extern void (GLUTCALLBACK *joystick_func) (unsigned int buttons, int x, int y, int z);
+
+
+#ifdef DEBUG
+# define __glutAssert( exp ) {\
+ if (!(exp)) {\
+ fprintf( stderr, "(!!) *** Assertion [%s] failed in %s() ***\n",\
+ #exp, __FUNCTION__ );
+ fflush( stderr );\
+ exit( -1 );\
+ }\
+ }
+#else
+# define __glutAssert( exp )
+#endif
+
+#define __glutWarning( format, ... ) {\
+ fprintf( stderr, "(!) GLUT: " format "!\n", ## __VA_ARGS__ );\
+ fflush( stderr );\
+}
+
+#define __glutFatalError( format, ... ) {\
+ fprintf( stderr, "(!) GLUT: " format "!\n", ## __VA_ARGS__ );\
+ fprintf( stderr, "\t-> from %s() at line %d\n", __FUNCTION__, __LINE__ );\
+ fflush( stderr );\
+ exit( -1 );\
+}
+
+
+#endif /* __GLUT_INTERNAL_H__ */
+
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "internal.h"
+
+
+int GLUTAPIENTRY
+glutCreateMenu( void (GLUTCALLBACK *func) (int) )
+{
+ return 0;
+}
+
+void GLUTAPIENTRY
+glutDestroyMenu( int menu )
+{
+}
+
+
+int GLUTAPIENTRY
+glutGetMenu( void )
+{
+ return 0;
+}
+
+
+void GLUTAPIENTRY
+glutSetMenu( int menu )
+{
+}
+
+
+void GLUTAPIENTRY
+glutAddMenuEntry( const char *label, int value )
+{
+}
+
+
+void GLUTAPIENTRY
+glutAddSubMenu( const char *label, int submenu )
+{
+}
+
+
+void GLUTAPIENTRY
+glutChangeToMenuEntry( int item, const char *label, int value )
+{
+}
+
+
+void GLUTAPIENTRY
+glutChangeToSubMenu( int item, const char *label, int submenu )
+{
+}
+
+
+void GLUTAPIENTRY
+glutRemoveMenuItem( int item )
+{
+}
+
+
+void GLUTAPIENTRY
+glutAttachMenu( int button )
+{
+}
+
+
+void GLUTAPIENTRY
+glutDetachMenu( int button )
+{
+}
--- /dev/null
+
+/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
+
+/**
+(c) Copyright 1993, Silicon Graphics, Inc.
+
+ALL RIGHTS RESERVED
+
+Permission to use, copy, modify, and distribute this software
+for any purpose and without fee is hereby granted, provided
+that the above copyright notice appear in all copies and that
+both the copyright notice and this permission notice appear in
+supporting documentation, and that the name of Silicon
+Graphics, Inc. not be used in advertising or publicity
+pertaining to distribution of the software without specific,
+written prior permission.
+
+THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
+"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
+OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
+MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
+EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
+ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
+CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
+INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
+SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
+NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
+OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
+PERFORMANCE OF THIS SOFTWARE.
+
+US Government Users Restricted Rights
+
+Use, duplication, or disclosure by the Government is subject to
+restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+(c)(1)(ii) of the Rights in Technical Data and Computer
+Software clause at DFARS 252.227-7013 and/or in similar or
+successor clauses in the FAR or the DOD or NASA FAR
+Supplement. Unpublished-- rights reserved under the copyright
+laws of the United States. Contractor/manufacturer is Silicon
+Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
+94039-7311.
+
+OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+*/
+
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+#include "internal.h"
+
+/* Some <math.h> files do not define M_PI... */
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+static GLUquadricObj *quadObj;
+
+#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
+
+static void
+initQuadObj(void)
+{
+ quadObj = gluNewQuadric();
+ if (!quadObj)
+ __glutFatalError("out of memory");
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
+{
+ QUAD_OBJ_INIT();
+ gluQuadricDrawStyle(quadObj, GLU_LINE);
+ gluQuadricNormals(quadObj, GLU_SMOOTH);
+ /* If we ever changed/used the texture or orientation state
+ of quadObj, we'd need to change it to the defaults here
+ with gluQuadricTexture and/or gluQuadricOrientation. */
+ gluSphere(quadObj, radius, slices, stacks);
+}
+
+void GLUTAPIENTRY
+glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
+{
+ QUAD_OBJ_INIT();
+ gluQuadricDrawStyle(quadObj, GLU_FILL);
+ gluQuadricNormals(quadObj, GLU_SMOOTH);
+ /* If we ever changed/used the texture or orientation state
+ of quadObj, we'd need to change it to the defaults here
+ with gluQuadricTexture and/or gluQuadricOrientation. */
+ gluSphere(quadObj, radius, slices, stacks);
+}
+
+void GLUTAPIENTRY
+glutWireCone(GLdouble base, GLdouble height,
+ GLint slices, GLint stacks)
+{
+ QUAD_OBJ_INIT();
+ gluQuadricDrawStyle(quadObj, GLU_LINE);
+ gluQuadricNormals(quadObj, GLU_SMOOTH);
+ /* If we ever changed/used the texture or orientation state
+ of quadObj, we'd need to change it to the defaults here
+ with gluQuadricTexture and/or gluQuadricOrientation. */
+ gluCylinder(quadObj, base, 0.0, height, slices, stacks);
+}
+
+void GLUTAPIENTRY
+glutSolidCone(GLdouble base, GLdouble height,
+ GLint slices, GLint stacks)
+{
+ QUAD_OBJ_INIT();
+ gluQuadricDrawStyle(quadObj, GLU_FILL);
+ gluQuadricNormals(quadObj, GLU_SMOOTH);
+ /* If we ever changed/used the texture or orientation state
+ of quadObj, we'd need to change it to the defaults here
+ with gluQuadricTexture and/or gluQuadricOrientation. */
+ gluCylinder(quadObj, base, 0.0, height, slices, stacks);
+}
+
+/* ENDCENTRY */
+
+static void
+drawBox(GLfloat size, GLenum type)
+{
+ static GLfloat n[6][3] =
+ {
+ {-1.0, 0.0, 0.0},
+ {0.0, 1.0, 0.0},
+ {1.0, 0.0, 0.0},
+ {0.0, -1.0, 0.0},
+ {0.0, 0.0, 1.0},
+ {0.0, 0.0, -1.0}
+ };
+ static GLint faces[6][4] =
+ {
+ {0, 1, 2, 3},
+ {3, 2, 6, 7},
+ {7, 6, 5, 4},
+ {4, 5, 1, 0},
+ {5, 6, 2, 1},
+ {7, 4, 0, 3}
+ };
+ GLfloat v[8][3];
+ GLint i;
+
+ v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
+ v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
+ v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
+ v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
+ v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
+ v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
+
+ for (i = 5; i >= 0; i--) {
+ glBegin(type);
+/* glNormal3fv(&n[i][0]); */
+ glVertex3fv(&v[faces[i][0]][0]);
+ glVertex3fv(&v[faces[i][1]][0]);
+ glVertex3fv(&v[faces[i][2]][0]);
+ glVertex3fv(&v[faces[i][3]][0]);
+ glEnd();
+ }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireCube(GLdouble size)
+{
+ drawBox(size, GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidCube(GLdouble size)
+{
+ drawBox(size, GL_QUADS);
+}
+
+/* ENDCENTRY */
+
+static void
+doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
+{
+ int i, j;
+ GLfloat theta, phi, theta1;
+ GLfloat cosTheta, sinTheta;
+ GLfloat cosTheta1, sinTheta1;
+ GLfloat ringDelta, sideDelta;
+
+ ringDelta = 2.0 * M_PI / rings;
+ sideDelta = 2.0 * M_PI / nsides;
+
+ theta = 0.0;
+ cosTheta = 1.0;
+ sinTheta = 0.0;
+ for (i = rings - 1; i >= 0; i--) {
+ theta1 = theta + ringDelta;
+ cosTheta1 = cos(theta1);
+ sinTheta1 = sin(theta1);
+ glBegin(GL_QUAD_STRIP);
+ phi = 0.0;
+ for (j = nsides; j >= 0; j--) {
+ GLfloat cosPhi, sinPhi, dist;
+
+ phi += sideDelta;
+ cosPhi = cos(phi);
+ sinPhi = sin(phi);
+ dist = R + r * cosPhi;
+
+/* glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); */
+ glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
+/* glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); */
+ glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
+ }
+ glEnd();
+ theta = theta1;
+ cosTheta = cosTheta1;
+ sinTheta = sinTheta1;
+ }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
+ GLint nsides, GLint rings)
+{
+/* glPushAttrib(GL_POLYGON_BIT); */
+/* glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); */
+ doughnut(innerRadius, outerRadius, nsides, rings);
+/* glPopAttrib(); */
+}
+
+void GLUTAPIENTRY
+glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
+ GLint nsides, GLint rings)
+{
+ doughnut(innerRadius, outerRadius, nsides, rings);
+}
+
+/* ENDCENTRY */
+
+static GLfloat dodec[20][3];
+
+static void
+initDodecahedron(void)
+{
+ GLfloat alpha, beta;
+
+ alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
+ beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
+ 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
+ /* *INDENT-OFF* */
+ dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
+ dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
+ dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
+ dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
+ dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
+ dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
+ dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
+ dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
+ dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
+ dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
+ dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
+ dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
+ dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
+ dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
+ dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
+ dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
+ dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
+ dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
+ dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
+ dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
+ /* *INDENT-ON* */
+
+}
+
+#define DIFF3(_a,_b,_c) { \
+ (_c)[0] = (_a)[0] - (_b)[0]; \
+ (_c)[1] = (_a)[1] - (_b)[1]; \
+ (_c)[2] = (_a)[2] - (_b)[2]; \
+}
+
+static void
+crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
+{
+ GLfloat p[3]; /* in case prod == v1 or v2 */
+
+ p[0] = v1[1] * v2[2] - v2[1] * v1[2];
+ p[1] = v1[2] * v2[0] - v2[2] * v1[0];
+ p[2] = v1[0] * v2[1] - v2[0] * v1[1];
+ prod[0] = p[0];
+ prod[1] = p[1];
+ prod[2] = p[2];
+}
+
+static void
+normalize(GLfloat v[3])
+{
+ GLfloat d;
+
+ d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+ if (d == 0.0) {
+/* __glutWarning("normalize: zero length vector"); */
+ v[0] = d = 1.0;
+ }
+ d = 1 / d;
+ v[0] *= d;
+ v[1] *= d;
+ v[2] *= d;
+}
+
+static void
+pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
+{
+ GLfloat n0[3], d1[3], d2[3];
+
+ DIFF3(dodec[a], dodec[b], d1);
+ DIFF3(dodec[b], dodec[c], d2);
+ crossprod(d1, d2, n0);
+ normalize(n0);
+
+ glBegin(shadeType);
+/* glNormal3fv(n0); */
+ glVertex3fv(&dodec[a][0]);
+ glVertex3fv(&dodec[b][0]);
+ glVertex3fv(&dodec[c][0]);
+ glVertex3fv(&dodec[d][0]);
+ glVertex3fv(&dodec[e][0]);
+ glEnd();
+}
+
+static void
+dodecahedron(GLenum type)
+{
+ static int inited = 0;
+
+ if (inited == 0) {
+ inited = 1;
+ initDodecahedron();
+ }
+ pentagon(0, 1, 9, 16, 5, type);
+ pentagon(1, 0, 3, 18, 7, type);
+ pentagon(1, 7, 11, 10, 9, type);
+ pentagon(11, 7, 18, 19, 6, type);
+ pentagon(8, 17, 16, 9, 10, type);
+ pentagon(2, 14, 15, 6, 19, type);
+ pentagon(2, 13, 12, 4, 14, type);
+ pentagon(2, 19, 18, 3, 13, type);
+ pentagon(3, 0, 5, 12, 13, type);
+ pentagon(6, 15, 8, 10, 11, type);
+ pentagon(4, 17, 8, 15, 14, type);
+ pentagon(4, 12, 5, 16, 17, type);
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireDodecahedron(void)
+{
+ dodecahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidDodecahedron(void)
+{
+ dodecahedron(GL_TRIANGLE_FAN);
+}
+
+/* ENDCENTRY */
+
+static void
+recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
+ GLenum shadeType)
+{
+ GLfloat q0[3], q1[3];
+
+ DIFF3(n1, n2, q0);
+ DIFF3(n2, n3, q1);
+ crossprod(q0, q1, q1);
+ normalize(q1);
+
+ glBegin(shadeType);
+/* glNormal3fv(q1); */
+ glVertex3fv(n1);
+ glVertex3fv(n2);
+ glVertex3fv(n3);
+ glEnd();
+}
+
+static void
+subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
+ GLenum shadeType)
+{
+ int depth;
+ GLfloat w0[3], w1[3], w2[3];
+ GLfloat l;
+ int i, j, k, n;
+
+ depth = 1;
+ for (i = 0; i < depth; i++) {
+ for (j = 0; i + j < depth; j++) {
+ k = depth - i - j;
+ for (n = 0; n < 3; n++) {
+ w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
+ w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
+ / depth;
+ w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
+ / depth;
+ }
+ l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
+ w0[0] /= l;
+ w0[1] /= l;
+ w0[2] /= l;
+ l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
+ w1[0] /= l;
+ w1[1] /= l;
+ w1[2] /= l;
+ l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
+ w2[0] /= l;
+ w2[1] /= l;
+ w2[2] /= l;
+ recorditem(w1, w0, w2, shadeType);
+ }
+ }
+}
+
+static void
+drawtriangle(int i, GLfloat data[][3], int ndx[][3],
+ GLenum shadeType)
+{
+ GLfloat *x0, *x1, *x2;
+
+ x0 = data[ndx[i][0]];
+ x1 = data[ndx[i][1]];
+ x2 = data[ndx[i][2]];
+ subdivide(x0, x1, x2, shadeType);
+}
+
+/* octahedron data: The octahedron produced is centered at the
+ origin and has radius 1.0 */
+static GLfloat odata[6][3] =
+{
+ {1.0, 0.0, 0.0},
+ {-1.0, 0.0, 0.0},
+ {0.0, 1.0, 0.0},
+ {0.0, -1.0, 0.0},
+ {0.0, 0.0, 1.0},
+ {0.0, 0.0, -1.0}
+};
+
+static int ondex[8][3] =
+{
+ {0, 4, 2},
+ {1, 2, 4},
+ {0, 3, 4},
+ {1, 4, 3},
+ {0, 2, 5},
+ {1, 5, 2},
+ {0, 5, 3},
+ {1, 3, 5}
+};
+
+static void
+octahedron(GLenum shadeType)
+{
+ int i;
+
+ for (i = 7; i >= 0; i--) {
+ drawtriangle(i, odata, ondex, shadeType);
+ }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireOctahedron(void)
+{
+ octahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidOctahedron(void)
+{
+ octahedron(GL_TRIANGLES);
+}
+
+/* ENDCENTRY */
+
+/* icosahedron data: These numbers are rigged to make an
+ icosahedron of radius 1.0 */
+
+#define X .525731112119133606
+#define Z .850650808352039932
+
+static GLfloat idata[12][3] =
+{
+ {-X, 0, Z},
+ {X, 0, Z},
+ {-X, 0, -Z},
+ {X, 0, -Z},
+ {0, Z, X},
+ {0, Z, -X},
+ {0, -Z, X},
+ {0, -Z, -X},
+ {Z, X, 0},
+ {-Z, X, 0},
+ {Z, -X, 0},
+ {-Z, -X, 0}
+};
+
+static int index[20][3] =
+{
+ {0, 4, 1},
+ {0, 9, 4},
+ {9, 5, 4},
+ {4, 5, 8},
+ {4, 8, 1},
+ {8, 10, 1},
+ {8, 3, 10},
+ {5, 3, 8},
+ {5, 2, 3},
+ {2, 7, 3},
+ {7, 10, 3},
+ {7, 6, 10},
+ {7, 11, 6},
+ {11, 0, 6},
+ {0, 1, 6},
+ {6, 1, 10},
+ {9, 0, 11},
+ {9, 11, 2},
+ {9, 2, 5},
+ {7, 2, 11},
+};
+
+static void
+icosahedron(GLenum shadeType)
+{
+ int i;
+
+ for (i = 19; i >= 0; i--) {
+ drawtriangle(i, idata, index, shadeType);
+ }
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireIcosahedron(void)
+{
+ icosahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidIcosahedron(void)
+{
+ icosahedron(GL_TRIANGLES);
+}
+
+/* ENDCENTRY */
+
+/* tetrahedron data: */
+
+#define T 1.73205080756887729
+
+static GLfloat tdata[4][3] =
+{
+ {T, T, T},
+ {T, -T, -T},
+ {-T, T, -T},
+ {-T, -T, T}
+};
+
+static int tndex[4][3] =
+{
+ {0, 1, 3},
+ {2, 1, 0},
+ {3, 2, 0},
+ {1, 2, 3}
+};
+
+static void
+tetrahedron(GLenum shadeType)
+{
+ int i;
+
+ for (i = 3; i >= 0; i--)
+ drawtriangle(i, tdata, tndex, shadeType);
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutWireTetrahedron(void)
+{
+ tetrahedron(GL_LINE_LOOP);
+}
+
+void GLUTAPIENTRY
+glutSolidTetrahedron(void)
+{
+ tetrahedron(GL_TRIANGLES);
+}
+
+/* ENDCENTRY */
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "internal.h"
+
+
+void GLUTAPIENTRY
+glutEstablishOverlay( void )
+{
+}
+
+
+void GLUTAPIENTRY
+glutRemoveOverlay( void )
+{
+}
+
+
+void GLUTAPIENTRY
+glutUseLayer( GLenum layer )
+{
+}
+
+
+void GLUTAPIENTRY
+glutPostOverlayRedisplay( void )
+{
+}
+
+
+void GLUTAPIENTRY
+glutPostWindowOverlayRedisplay( int win )
+{
+}
+
+
+void GLUTAPIENTRY
+glutShowOverlay( void )
+{
+}
+
+
+void GLUTAPIENTRY
+glutHideOverlay( void )
+{
+}
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/time.h>
+
+#include "GL/glu.h"
+
+#include "internal.h"
+
+
+int GLUTAPIENTRY
+glutGet( GLenum type )
+{
+ switch (type) {
+ case GLUT_WINDOW_X:
+ if (g_current && g_current->window) {
+ int x;
+ g_current->window->GetPosition( g_current->window, &x, 0 );
+ return x;
+ }
+ break;
+ case GLUT_WINDOW_Y:
+ if (g_current && g_current->window) {
+ int y;
+ g_current->window->GetPosition( g_current->window, 0, &y );
+ return y;
+ }
+ break;
+
+ case GLUT_WINDOW_WIDTH:
+ if (g_current) {
+ int w;
+ g_current->surface->GetSize( g_current->surface, &w, 0 );
+ return w;
+ }
+ break;
+ case GLUT_WINDOW_HEIGHT:
+ if (g_current) {
+ int h;
+ g_current->surface->GetSize( g_current->surface, 0, &h );
+ return h;
+ }
+ break;
+
+ case GLUT_WINDOW_BUFFER_SIZE:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.buffer_size;
+ }
+ break;
+ case GLUT_WINDOW_STENCIL_SIZE:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.stencil_size;
+ }
+ break;
+ case GLUT_WINDOW_DEPTH_SIZE:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.depth_size;
+ }
+ break;
+ case GLUT_WINDOW_RED_SIZE:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.red_size;
+ }
+ break;
+ case GLUT_WINDOW_GREEN_SIZE:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.green_size;
+ }
+ break;
+ case GLUT_WINDOW_BLUE_SIZE:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.blue_size;
+ }
+ break;
+ case GLUT_WINDOW_ALPHA_SIZE:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.alpha_size;
+ }
+ break;
+ case GLUT_WINDOW_ACCUM_RED_SIZE:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.accum_red_size;
+ }
+ break;
+ case GLUT_WINDOW_ACCUM_GREEN_SIZE:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.accum_green_size;
+ }
+ break;
+ case GLUT_WINDOW_ACCUM_BLUE_SIZE:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.accum_blue_size;
+ }
+ break;
+ case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.accum_alpha_size;
+ }
+ break;
+ case GLUT_WINDOW_DOUBLEBUFFER:
+ if (g_current) {
+ DFBGLAttributes a;
+ g_current->gl->GetAttributes( g_current->gl, &a );
+ return a.double_buffer;
+ }
+ break;
+
+ case GLUT_WINDOW_RGBA:
+ return 1;
+
+ case GLUT_WINDOW_CURSOR:
+ if (g_current)
+ return g_current->cursor;
+ break;
+
+ case GLUT_SCREEN_WIDTH:
+ if (primary) {
+ DFBDisplayLayerConfig c;
+ primary->GetConfiguration( primary, &c );
+ return c.width;
+ }
+ break;
+ case GLUT_SCREEN_HEIGHT:
+ if (primary) {
+ DFBDisplayLayerConfig c;
+ primary->GetConfiguration( primary, &c );
+ return c.height;
+ }
+ break;
+
+ case GLUT_INIT_DISPLAY_MODE:
+ return g_display_mode;
+ case GLUT_INIT_WINDOW_X:
+ return g_xpos;
+ case GLUT_INIT_WINDOW_Y:
+ return g_ypos;
+ case GLUT_INIT_WINDOW_WIDTH:
+ return g_width;
+ case GLUT_INIT_WINDOW_HEIGHT:
+ return g_height;
+
+ case GLUT_ELAPSED_TIME:
+ {
+ static long long start = -1;
+ struct timeval t;
+
+ gettimeofday( &t, NULL );
+ if (start == -1) {
+ start = t.tv_sec * 1000ll + t.tv_usec / 1000ll;
+ return 0;
+ }
+ return (t.tv_sec * 1000ll + t.tv_usec / 1000ll - start);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+
+int GLUTAPIENTRY
+glutLayerGet( GLenum type )
+{
+ return 0;
+}
+
+int GLUTAPIENTRY
+glutDeviceGet( GLenum type )
+{
+ switch (type) {
+ case GLUT_HAS_KEYBOARD:
+ return (keyboard != NULL);
+ case GLUT_HAS_MOUSE:
+ return (mouse != NULL);
+ case GLUT_NUM_MOUSE_BUTTONS:
+ if (mouse) {
+ DFBInputDeviceDescription dsc;
+ mouse->GetDescription( mouse, &dsc );
+ return dsc.max_button+1;
+ }
+ break;
+ case GLUT_HAS_JOYSTICK:
+ return (g_game && joystick); /* only available in game mode */
+ case GLUT_JOYSTICK_BUTTONS:
+ if (joystick) {
+ DFBInputDeviceDescription dsc;
+ joystick->GetDescription( joystick, &dsc );
+ return dsc.max_button+1;
+ }
+ break;
+ case GLUT_JOYSTICK_AXES:
+ if (joystick) {
+ DFBInputDeviceDescription dsc;
+ joystick->GetDescription( joystick, &dsc );
+ return dsc.max_axis+1;
+ }
+ break;
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+
+void GLUTAPIENTRY
+glutReportErrors( void )
+{
+ GLenum error;
+
+ while ((error = glGetError()) != GL_NO_ERROR)
+ __glutWarning( "**OpenGL Error** %s", gluErrorString( error ) );
+}
+
+
--- /dev/null
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+(c) Copyright 1993, Silicon Graphics, Inc.
+
+ALL RIGHTS RESERVED
+
+Permission to use, copy, modify, and distribute this software
+for any purpose and without fee is hereby granted, provided
+that the above copyright notice appear in all copies and that
+both the copyright notice and this permission notice appear in
+supporting documentation, and that the name of Silicon
+Graphics, Inc. not be used in advertising or publicity
+pertaining to distribution of the software without specific,
+written prior permission.
+
+THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
+"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
+OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
+MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
+EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
+ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
+CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
+INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
+SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
+NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
+OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
+PERFORMANCE OF THIS SOFTWARE.
+
+US Government Users Restricted Rights
+
+Use, duplication, or disclosure by the Government is subject to
+restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+(c)(1)(ii) of the Rights in Technical Data and Computer
+Software clause at DFARS 252.227-7013 and/or in similar or
+successor clauses in the FAR or the DOD or NASA FAR
+Supplement. Unpublished-- rights reserved under the copyright
+laws of the United States. Contractor/manufacturer is Silicon
+Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
+94039-7311.
+
+OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+*/
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include "GL/glut.h"
+
+/* Rim, body, lid, and bottom data must be reflected in x and
+ y; handle and spout data across the y axis only. */
+
+static int patchdata[][16] =
+{
+ /* rim */
+ {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
+ 12, 13, 14, 15},
+ /* body */
+ {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27},
+ {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
+ 37, 38, 39, 40},
+ /* lid */
+ {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
+ 101, 0, 1, 2, 3,},
+ {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
+ 113, 114, 115, 116, 117},
+ /* bottom */
+ {118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
+ 125, 120, 40, 39, 38, 37},
+ /* handle */
+ {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56},
+ {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
+ 28, 65, 66, 67},
+ /* spout */
+ {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
+ 80, 81, 82, 83},
+ {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
+ 92, 93, 94, 95}
+};
+/* *INDENT-OFF* */
+
+static float cpdata[][3] =
+{
+ {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
+ -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
+ {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
+ 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
+ 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
+ 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
+ {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
+ 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
+ {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
+ 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
+ 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
+ {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
+ {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
+ -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
+ -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
+ 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
+ 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
+ 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
+ {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
+ -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
+ 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
+ -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
+ 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
+ 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
+ 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
+ {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
+ -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
+ 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
+ {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
+ {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
+ {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
+ 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
+ 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
+ -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
+ 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
+ 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
+ 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
+ {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
+ -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
+ 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
+ {0.84, -1.5, 0.075}
+};
+
+static float tex[2][2][2] =
+{
+ { {0, 0},
+ {1, 0}},
+ { {0, 1},
+ {1, 1}}
+};
+
+/* *INDENT-ON* */
+
+static void
+teapot(GLint grid, GLdouble scale, GLenum type)
+{
+ float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
+ long i, j, k, l;
+
+ glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_MAP2_VERTEX_3);
+ glEnable(GL_MAP2_TEXTURE_COORD_2);
+ glPushMatrix();
+ glRotatef(270.0, 1.0, 0.0, 0.0);
+ glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
+ glTranslatef(0.0, 0.0, -1.5);
+ for (i = 0; i < 10; i++) {
+ for (j = 0; j < 4; j++) {
+ for (k = 0; k < 4; k++) {
+ for (l = 0; l < 3; l++) {
+ p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+ q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+ if (l == 1)
+ q[j][k][l] *= -1.0;
+ if (i < 6) {
+ r[j][k][l] =
+ cpdata[patchdata[i][j * 4 + (3 - k)]][l];
+ if (l == 0)
+ r[j][k][l] *= -1.0;
+ s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
+ if (l == 0)
+ s[j][k][l] *= -1.0;
+ if (l == 1)
+ s[j][k][l] *= -1.0;
+ }
+ }
+ }
+ }
+ glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
+ &tex[0][0][0]);
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &p[0][0][0]);
+ glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &q[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ if (i < 6) {
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &r[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
+ &s[0][0][0]);
+ glEvalMesh2(type, 0, grid, 0, grid);
+ }
+ }
+ glPopMatrix();
+ glPopAttrib();
+}
+
+/* CENTRY */
+void GLUTAPIENTRY
+glutSolidTeapot(GLdouble scale)
+{
+ teapot(7, scale, GL_FILL);
+}
+
+void GLUTAPIENTRY
+glutWireTeapot(GLdouble scale)
+{
+ teapot(10, scale, GL_LINE);
+}
+
+/* ENDCENTRY */
--- /dev/null
+/*
+ * Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+#include "internal.h"
+
+
+/*****************************************************************************/
+
+static __GlutWindow *g_stack = NULL;
+
+/*****************************************************************************/
+
+
+__GlutWindow*
+__glutCreateWindow( GLboolean fullscreen )
+{
+ __GlutWindow *new;
+ DFBResult ret;
+ static int curid = 1;
+
+ new = calloc( 1, sizeof(__GlutWindow) );
+ if (!new)
+ __glutFatalError( "out of memory" );
+
+ new->id = curid++;
+
+ if (fullscreen) {
+ DFBDisplayLayerConfig config;
+ DFBDisplayLayerConfigFlags fail = 0;
+
+ config.flags = DLCONF_WIDTH | DLCONF_HEIGHT |
+ DLCONF_BUFFERMODE;
+ config.width = g_width;
+ config.height = g_height;
+
+ if (g_display_mode & GLUT_DOUBLE)
+ config.buffermode = DLBM_BACKVIDEO;
+ else
+ config.buffermode = DLBM_FRONTONLY;
+
+ if (g_bpp) {
+ config.flags |= DLCONF_PIXELFORMAT;
+
+ switch (g_bpp) {
+ case 8:
+ config.pixelformat = DSPF_RGB332;
+ break;
+ case 15:
+ config.pixelformat = DSPF_ARGB1555;
+ break;
+ case 16:
+ config.pixelformat = DSPF_RGB16;
+ break;
+ case 24:
+ case 32:
+ config.pixelformat = DSPF_RGB32;
+ break;
+ default:
+ config.flags &= ~DLCONF_PIXELFORMAT;
+ break;
+ }
+ }
+
+ primary->TestConfiguration( primary, &config, &fail );
+ config.flags &= ~fail;
+ primary->SetConfiguration( primary, &config );
+
+ ret = primary->GetSurface( primary, &new->surface );
+ if (ret) {
+ DirectFBError( "IDirectFBDisplayLayer::GetSurface()", ret );
+ free( new );
+ return NULL;
+ }
+
+ ret = new->surface->GetGL( new->surface, &new->gl );
+ if (ret) {
+ DirectFBError( "IDirectFBSurface::GetGL()", ret );
+ new->surface->Release( new->surface );
+ free( new );
+ return NULL;
+ }
+
+ events->Reset( events );
+ if (keyboard)
+ keyboard->AttachEventBuffer( keyboard, events );
+ if (mouse)
+ mouse->AttachEventBuffer( mouse, events );
+ if (joystick)
+ joystick->AttachEventBuffer( joystick, events );
+
+ new->visible = GL_TRUE;
+ }
+ else {
+ DFBWindowDescription dsc;
+
+ dsc.flags = DWDESC_CAPS | DWDESC_POSX | DWDESC_POSY |
+ DWDESC_WIDTH | DWDESC_HEIGHT;
+ dsc.caps = DWCAPS_NONE;
+ dsc.posx = g_xpos;
+ dsc.posy = g_ypos;
+ dsc.width = g_width;
+ dsc.height = g_height;
+
+ if (g_display_mode & GLUT_DOUBLE)
+ dsc.caps |= DWCAPS_DOUBLEBUFFER;
+ if (g_display_mode & GLUT_ALPHA)
+ dsc.caps |= DWCAPS_ALPHACHANNEL;
+
+ ret = primary->CreateWindow( primary, &dsc, &new->window );
+ if (ret) {
+ DirectFBError( "IDirectFBDisplayLayer::CreateWindow()", ret );
+ free( new );
+ return NULL;
+ }
+
+ new->window->GetID( new->window, &new->wid );
+
+ ret = new->window->GetSurface( new->window, &new->surface );
+ if (ret) {
+ DirectFBError( "IDirectFBWindow::GetSurface()", ret );
+ new->window->Release( new->window );
+ free( new );
+ return NULL;
+ }
+
+ ret = new->surface->GetGL( new->surface, &new->gl );
+ if (ret) {
+ DirectFBError( "IDirectFBSurface::GetGl()", ret );
+ new->surface->Release( new->surface );
+ new->window->Release( new->window );
+ free( new );
+ return NULL;
+ }
+
+ new->window->AttachEventBuffer( new->window, events );
+ /* enable only handled events */
+ new->window->EnableEvents( new->window, DWET_KEYDOWN | DWET_KEYUP |
+ DWET_BUTTONDOWN | DWET_BUTTONUP |
+ DWET_ENTER | DWET_LEAVE |
+ DWET_MOTION | DWET_SIZE );
+
+
+ new->req.flags |= WINDOW_REQUEST_SHOW;
+ }
+
+ new->reshape = GL_TRUE;
+ new->visibility = GL_TRUE;
+ new->redisplay = GL_TRUE;
+
+ if (g_stack) {
+ new->prev = g_stack->prev;
+ g_stack->prev->next = new;
+ g_stack->prev = new;
+ }
+ else {
+ new->prev = new;
+ g_stack = new;
+ }
+
+ return new;
+}
+
+
+__GlutWindow*
+__glutFindWindow( DFBWindowID id )
+{
+ __GlutWindow *cur;
+
+ for (cur = g_stack; cur; cur = cur->next) {
+ if (cur->wid == id)
+ return cur;
+ }
+
+ __glutFatalError( "Window %d not found", id );
+
+ return NULL;
+}
+
+
+void
+__glutSetWindow( __GlutWindow *window )
+{
+ if (g_current) {
+ if (g_current == window)
+ return;
+ g_current->gl->Unlock( g_current->gl );
+ }
+
+ if (window)
+ window->gl->Lock( window->gl );
+ g_current = window;
+}
+
+
+void
+__glutHandleWindows( void )
+{
+ __GlutWindow *cur = g_stack;
+
+ while (cur) {
+ __GlutWindow *next = cur->next;
+
+ if (cur->window && cur->req.flags) {
+ if (cur == g_current)
+ cur->gl->Unlock( cur->gl );
+
+ if (cur->req.flags & WINDOW_REQUEST_DESTROY) {
+ __glutDestroyWindow( cur );
+ cur = next;
+ continue;
+ }
+
+ if (cur->req.flags & WINDOW_REQUEST_POSITION) {
+ cur->window->MoveTo( cur->window,
+ cur->req.x, cur->req.y );
+ }
+
+ if (cur->req.flags & WINDOW_REQUEST_RESIZE) {
+ cur->window->Resize( cur->window,
+ cur->req.w, cur->req.h );
+ cur->reshape = GL_TRUE;
+ cur->redisplay = GL_TRUE;
+ }
+
+ if (cur->req.flags & WINDOW_REQUEST_RESTACK) {
+ while (cur->req.z > 0) {
+ if (cur->req.z >= +1000) {
+ cur->window->RaiseToTop( cur->window );
+ cur->req.z = 0;
+ break;
+ }
+
+ cur->window->Raise( cur->window );
+ cur->req.z--;
+ }
+
+ while (cur->req.z < 0) {
+ if (cur->req.z <= -1000) {
+ cur->window->LowerToBottom( cur->window );
+ cur->req.z = 0;
+ break;
+ }
+
+ cur->window->Lower( cur->window );
+ cur->req.z++;
+ }
+ }
+
+ if (cur->req.flags & WINDOW_REQUEST_SHOW) {
+ cur->window->SetOpacity( cur->window, 0xff );
+ cur->visible = GL_TRUE;
+ cur->visibility = GL_TRUE;
+ }
+ else if (cur->req.flags & WINDOW_REQUEST_HIDE) {
+ cur->window->SetOpacity( cur->window, 0x00 );
+ cur->visible = GL_FALSE;
+ cur->visibility = GL_TRUE;
+ }
+
+ cur->req.flags = 0;
+
+ if (cur == g_current)
+ cur->gl->Lock( cur->gl );
+ }
+
+ if (cur->reshape && reshape_func) {
+ int w, h;
+ g_idle = GL_FALSE;
+ cur->surface->GetSize( cur->surface, &w, &h );
+ __glutSetWindow( cur );
+ reshape_func( w, h );
+ }
+
+ if (cur->visibility && visibility_func) {
+ g_idle = GL_FALSE;
+ __glutSetWindow( cur );
+ visibility_func( cur->visible ? GLUT_VISIBLE : GLUT_NOT_VISIBLE );
+ }
+
+ if (cur->redisplay && display_func) {
+ g_idle = GL_FALSE;
+ __glutSetWindow( cur );
+ display_func();
+ }
+
+ cur->reshape = GL_FALSE;
+ cur->visibility = GL_FALSE;
+ cur->redisplay = GL_FALSE;
+
+ cur = next;
+ }
+}
+
+
+void
+__glutDestroyWindow( __GlutWindow *window )
+{
+ __GlutWindow *next = window->next;
+ __GlutWindow *prev = window->prev;
+
+ __glutAssert( window != NULL );
+
+ if (window == g_current)
+ g_current = NULL;
+ if (window == g_game)
+ g_game = NULL;
+
+ window->gl->Unlock( window->gl );
+ window->gl->Release( window->gl );
+ window->surface->Release( window->surface );
+
+ if (window->window) {
+ window->window->Destroy( window->window );
+ window->window->Release( window->window );
+ }
+ else {
+#if DIRECTFB_VERSION_CODE >= VERSION_CODE(0,9,26)
+ if (joystick)
+ joystick->DetachEventBuffer( joystick, events );
+ if (mouse)
+ mouse->DetachEventBuffer( mouse, events );
+ if (keyboard)
+ keyboard->DetachEventBuffer( keyboard, events );
+#endif
+ events->Reset( events );
+ }
+
+ free( window );
+
+ if (next)
+ next->prev = prev;
+ else
+ g_stack->prev = prev;
+
+ if (window == g_stack)
+ g_stack = next;
+ else
+ prev->next = next;
+}
+
+
+void
+__glutDestroyWindows( void )
+{
+ __GlutWindow *cur = g_stack;
+
+ while (cur) {
+ __GlutWindow *next = cur->next;
+ __glutDestroyWindow( cur );
+ cur = next;
+ }
+}
+
+
+int GLUTAPIENTRY
+glutCreateWindow( const char *title )
+{
+ __GlutWindow *window;
+
+ if (getenv( "__GLUT_GAME_MODE" ))
+ return glutEnterGameMode();
+
+ glutInit( NULL, NULL );
+
+ window = __glutCreateWindow( GL_FALSE );
+ if (!window)
+ return 0;
+
+ __glutSetWindow( window );
+ glutSetCursor( GLUT_CURSOR_INHERIT );
+
+ return window->id;
+}
+
+
+int GLUTAPIENTRY
+glutCreateSubWindow( int win, int x, int y, int width, int height )
+{
+ return GL_FALSE;
+}
+
+
+void GLUTAPIENTRY
+glutDestroyWindow( int win )
+{
+ __GlutWindow *cur;
+
+ for (cur = g_stack; cur; cur = cur->next) {
+ if (cur->id == win) {
+ if (cur->window)
+ cur->window->Destroy( cur->window );
+
+ cur->req.flags |= WINDOW_REQUEST_DESTROY;
+ break;
+ }
+ }
+}
+
+
+void GLUTAPIENTRY
+glutPostRedisplay( void )
+{
+ if (g_current)
+ g_current->redisplay = GL_TRUE;
+}
+
+
+void GLUTAPIENTRY
+glutPostWindowRedisplay( int win )
+{
+ __GlutWindow *cur;
+
+ for (cur = g_stack; cur; cur = cur->next) {
+ if (cur->id == win) {
+ cur->redisplay = GL_TRUE;
+ break;
+ }
+ }
+}
+
+
+void GLUTAPIENTRY
+glutSwapBuffers( void )
+{
+ if (g_current) {
+ g_current->gl->Unlock( g_current->gl );
+ g_current->surface->Flip( g_current->surface, NULL, 0 );
+ g_current->gl->Lock( g_current->gl );
+ }
+}
+
+
+int GLUTAPIENTRY
+glutGetWindow( void )
+{
+ return (g_current) ? g_current->id : 0;
+}
+
+
+void GLUTAPIENTRY
+glutSetWindow( int win )
+{
+ __GlutWindow *cur;
+
+ if (g_current && g_current->id == win)
+ return;
+
+ for (cur = g_stack; cur; cur = cur->next) {
+ if (cur->id == win) {
+ __glutSetWindow( cur );
+ break;
+ }
+ }
+}
+
+
+void GLUTAPIENTRY
+glutSetWindowTitle( const char *title )
+{
+}
+
+
+void GLUTAPIENTRY
+glutSetIconTitle( const char *title )
+{
+}
+
+
+void GLUTAPIENTRY
+glutFullScreen( void )
+{
+ if (g_current && !g_game) {
+ DFBDisplayLayerConfig config;
+
+ primary->GetConfiguration( primary, &config );
+
+ g_current->req.flags |= WINDOW_REQUEST_POSITION |
+ WINDOW_REQUEST_RESIZE |
+ WINDOW_REQUEST_RESTACK;
+ g_current->req.x = 0;
+ g_current->req.y = 0;
+ g_current->req.w = config.width;
+ g_current->req.h = config.height;
+ g_current->req.z = 1000;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutPositionWindow( int x, int y )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_POSITION;
+ g_current->req.x = x;
+ g_current->req.y = y;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutReshapeWindow( int width, int height )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_RESIZE;
+ g_current->req.w = width;
+ g_current->req.h = height;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutPopWindow( void )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_RESTACK;
+ g_current->req.z--;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutPushWindow( void )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_RESTACK;
+ g_current->req.z++;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutIconifyWindow( void )
+{
+}
+
+
+void GLUTAPIENTRY
+glutShowWindow( void )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_SHOW;
+ g_current->req.flags &= ~WINDOW_REQUEST_HIDE;
+ }
+}
+
+
+void GLUTAPIENTRY
+glutHideWindow( void )
+{
+ if (g_current && !g_game) {
+ g_current->req.flags |= WINDOW_REQUEST_HIDE;
+ g_current->req.flags &= ~WINDOW_REQUEST_SHOW;
+ }
+}
+