We will need it in radeonsi for shader images.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
struct r600_atom *fb_state,
unsigned *buffers, unsigned *dirty_cbufs,
const union pipe_color_union *color);
+void r600_texture_disable_dcc(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex);
void r600_init_screen_texture_functions(struct r600_common_screen *rscreen);
void r600_init_context_texture_functions(struct r600_common_context *rctx);
p_atomic_inc(&rscreen->compressed_colortex_counter);
}
-static void r600_texture_disable_dcc(struct r600_common_screen *rscreen,
- struct r600_texture *rtex)
+void r600_texture_disable_dcc(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
{
struct r600_common_context *rctx =
(struct r600_common_context *)rscreen->aux_context;