const int i = u_bit_scan64(&bound_vbs);
pipe_resource_reference(&genx->vertex_buffers[i].resource, NULL);
}
+ free(ice->state.genx);
- // XXX: unreference resources/surfaces.
for (unsigned i = 0; i < ice->state.framebuffer.nr_cbufs; i++) {
pipe_surface_reference(&ice->state.framebuffer.cbufs[i], NULL);
}
for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
struct iris_shader_state *shs = &ice->state.shaders[stage];
pipe_resource_reference(&shs->sampler_table.res, NULL);
+ for (int i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
+ pipe_resource_reference(&shs->constbuf[i].data.res, NULL);
+ pipe_resource_reference(&shs->constbuf[i].surface_state.res, NULL);
+ }
+ for (int i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) {
+ pipe_resource_reference(&shs->image[i].res, NULL);
+ pipe_resource_reference(&shs->image[i].surface_state.res, NULL);
+ }
+ for (int i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
+ pipe_resource_reference(&shs->ssbo[i], NULL);
+ pipe_resource_reference(&shs->ssbo_surface_state[i].res, NULL);
+ }
+ for (int i = 0; i < IRIS_MAX_TEXTURE_SAMPLERS; i++) {
+ pipe_sampler_view_reference((struct pipe_sampler_view **)
+ &shs->textures[i], NULL);
+ }
}
- free(ice->state.genx);
+ pipe_resource_reference(&ice->state.grid_size.res, NULL);
+ pipe_resource_reference(&ice->state.grid_surf_state.res, NULL);
+
+ pipe_resource_reference(&ice->state.null_fb.res, NULL);
pipe_resource_reference(&ice->state.unbound_tex.res, NULL);
pipe_resource_reference(&ice->state.last_res.cc_vp, NULL);