.prepare = upload_sf_vp
};
-struct brw_sf_unit_key {
- unsigned int total_grf;
- unsigned int urb_entry_read_length;
-
- unsigned int nr_urb_entries, urb_size, sfsize;
-
- GLenum front_face, cull_face;
- unsigned pv_first:1;
- unsigned scissor:1;
- unsigned line_smooth:1;
- unsigned point_sprite:1;
- unsigned use_vs_point_size:1;
- unsigned render_to_fbo:1;
- float line_width;
- float point_size;
-};
-
-static void
-sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
-{
- struct gl_context *ctx = &brw->intel.ctx;
- memset(key, 0, sizeof(*key));
-
- /* CACHE_NEW_SF_PROG */
- key->total_grf = brw->sf.prog_data->total_grf;
- key->urb_entry_read_length = brw->sf.prog_data->urb_read_length;
-
- /* BRW_NEW_URB_FENCE */
- key->nr_urb_entries = brw->urb.nr_sf_entries;
- key->urb_size = brw->urb.vsize;
- key->sfsize = brw->urb.sfsize;
-
- key->scissor = ctx->Scissor.Enabled;
- key->front_face = ctx->Polygon.FrontFace;
-
- if (ctx->Polygon.CullFlag)
- key->cull_face = ctx->Polygon.CullFaceMode;
- else
- key->cull_face = GL_NONE;
-
- key->line_width = ctx->Line.Width;
- key->line_smooth = ctx->Line.SmoothFlag;
-
- key->point_sprite = ctx->Point.PointSprite;
- key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
- key->use_vs_point_size = (ctx->VertexProgram.PointSizeEnabled ||
- ctx->Point._Attenuated);
-
- /* _NEW_LIGHT */
- key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
-
- key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
-}
-
-static drm_intel_bo *
-sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
- drm_intel_bo **reloc_bufs)
+static void upload_sf_unit( struct brw_context *brw )
{
struct intel_context *intel = &brw->intel;
- struct brw_sf_unit_state sf_stack, *sf = &sf_stack;
- drm_intel_bo *bo;
+ struct gl_context *ctx = &intel->ctx;
+ struct brw_sf_unit_state *sf;
+ drm_intel_bo *bo = intel->batch.bo;
int chipset_max_threads;
+ bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
+
+ sf = brw_state_batch(brw, sizeof(*sf), 64, &brw->sf.state_offset);
memset(sf, 0, sizeof(*sf));
- sf->thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
+ /* CACHE_NEW_SF_PROG */
+ sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1;
sf->thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */
sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
else
sf->thread3.urb_entry_read_offset = 1;
- sf->thread3.urb_entry_read_length = key->urb_entry_read_length;
+ /* CACHE_NEW_SF_PROG */
+ sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
- sf->thread4.nr_urb_entries = key->nr_urb_entries;
- sf->thread4.urb_entry_allocation_size = key->sfsize - 1;
+ /* BRW_NEW_URB_FENCE */
+ sf->thread4.nr_urb_entries = brw->urb.nr_sf_entries;
+ sf->thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
/* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
* 48 (Ironlake) threads.
else
chipset_max_threads = 24;
- sf->thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1;
+ /* BRW_NEW_URB_FENCE */
+ sf->thread4.max_threads = MIN2(chipset_max_threads,
+ brw->urb.nr_sf_entries) - 1;
if (unlikely(INTEL_DEBUG & DEBUG_SINGLE_THREAD))
sf->thread4.max_threads = 0;
sf->sf5.viewport_transform = 1;
/* _NEW_SCISSOR */
- if (key->scissor)
+ if (ctx->Scissor.Enabled)
sf->sf6.scissor = 1;
/* _NEW_POLYGON */
- if (key->front_face == GL_CCW)
+ if (ctx->Polygon.FrontFace == GL_CCW)
sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
else
sf->sf5.front_winding = BRW_FRONTWINDING_CW;
- /* The viewport is inverted for rendering to a FBO, and that inverts
+ /* _NEW_BUFFERS
+ * The viewport is inverted for rendering to a FBO, and that inverts
* polygon front/back orientation.
*/
- sf->sf5.front_winding ^= key->render_to_fbo;
+ sf->sf5.front_winding ^= render_to_fbo;
- switch (key->cull_face) {
+ /* _NEW_POLYGON */
+ switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
case GL_FRONT:
sf->sf6.cull_mode = BRW_CULLMODE_FRONT;
break;
/* _NEW_LINE */
/* XXX use ctx->Const.Min/MaxLineWidth here */
- sf->sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1);
+ sf->sf6.line_width = CLAMP(ctx->Line.Width, 1.0, 5.0) * (1<<1);
sf->sf6.line_endcap_aa_region_width = 1;
- if (key->line_smooth)
+ if (ctx->Line.SmoothFlag)
sf->sf6.aa_enable = 1;
else if (sf->sf6.line_width <= 0x2)
sf->sf6.line_width = 0;
/* _NEW_BUFFERS */
- key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
- if (!key->render_to_fbo) {
+ if (!render_to_fbo) {
/* Rendering to an OpenGL window */
sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
}
/* XXX clamp max depends on AA vs. non-AA */
/* _NEW_POINT */
- sf->sf7.sprite_point = key->point_sprite;
- sf->sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3);
- sf->sf7.use_point_size_state = !key->use_vs_point_size;
+ sf->sf7.sprite_point = ctx->Point.PointSprite;
+ sf->sf7.point_size = CLAMP(rint(CLAMP(ctx->Point.Size,
+ ctx->Point.MinSize,
+ ctx->Point.MaxSize)), 1, 255) * (1<<3);
+ sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled ||
+ ctx->Point._Attenuated);
sf->sf7.aa_line_distance_mode = 0;
/* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
+ * _NEW_LIGHT
*/
- if (!key->pv_first) {
+ if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
sf->sf7.trifan_pv = 2;
sf->sf7.linestrip_pv = 1;
sf->sf7.tristrip_pv = 2;
sf->sf6.dest_org_vbias = 0x8;
sf->sf6.dest_org_hbias = 0x8;
- bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT,
- key, sizeof(*key),
- reloc_bufs, 2,
- sf, sizeof(*sf));
-
/* STATE_PREFETCH command description describes this state as being
* something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
*/
/* Emit SF program relocation */
- drm_intel_bo_emit_reloc(bo, offsetof(struct brw_sf_unit_state, thread0),
+ drm_intel_bo_emit_reloc(bo, (brw->sf.state_offset +
+ offsetof(struct brw_sf_unit_state, thread0)),
brw->sf.prog_bo, sf->thread0.grf_reg_count << 1,
I915_GEM_DOMAIN_INSTRUCTION, 0);
/* Emit SF viewport relocation */
- drm_intel_bo_emit_reloc(bo, offsetof(struct brw_sf_unit_state, sf5),
+ drm_intel_bo_emit_reloc(bo, (brw->sf.state_offset +
+ offsetof(struct brw_sf_unit_state, sf5)),
brw->sf.vp_bo, (sf->sf5.front_winding |
(sf->sf5.viewport_transform << 1)),
I915_GEM_DOMAIN_INSTRUCTION, 0);
- return bo;
-}
-
-static void upload_sf_unit( struct brw_context *brw )
-{
- struct brw_sf_unit_key key;
- drm_intel_bo *reloc_bufs[2];
-
- sf_unit_populate_key(brw, &key);
-
- reloc_bufs[0] = brw->sf.prog_bo;
- reloc_bufs[1] = brw->sf.vp_bo;
-
- drm_intel_bo_unreference(brw->sf.state_bo);
- brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT,
- &key, sizeof(key),
- reloc_bufs, 2,
- NULL);
- if (brw->sf.state_bo == NULL) {
- brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs);
- }
+ brw->state.dirty.cache |= CACHE_NEW_SF_UNIT;
}
const struct brw_tracked_state brw_sf_unit = {
_NEW_POINT |
_NEW_SCISSOR |
_NEW_BUFFERS),
- .brw = BRW_NEW_URB_FENCE,
+ .brw = (BRW_NEW_BATCH |
+ BRW_NEW_URB_FENCE),
.cache = (CACHE_NEW_SF_VP |
CACHE_NEW_SF_PROG)
},