}
+/**
+ * For RECT textures / unnormalized texcoords
+ * Only a subset of wrap modes supported.
+ */
+static INLINE int
+nearest_texcoord_unnorm(unsigned wrapMode, float s, unsigned size)
+{
+ int i;
+ switch (wrapMode) {
+ case PIPE_TEX_WRAP_CLAMP:
+ i = ifloor(s);
+ return CLAMP(i, 0, size-1);
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ /* fall-through */
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ return ifloor( CLAMP(s, 0.5F, size - 0.5F) );
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+/**
+ * For RECT textures / unnormalized texcoords.
+ * Only a subset of wrap modes supported.
+ */
+static INLINE void
+linear_texcoord_unnorm(unsigned wrapMode, float s, unsigned size,
+ int *i0, int *i1, float *a)
+{
+ switch (wrapMode) {
+ case PIPE_TEX_WRAP_CLAMP:
+ /* Not exactly what the spec says, but it matches NVIDIA output */
+ s = CLAMP(s - 0.5F, 0.0, size - 1.0);
+ *i0 = ifloor(s);
+ *i1 = *i0 + 1;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ /* fall-through */
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ s = CLAMP(s, 0.5F, size - 0.5F);
+ s -= 0.5F;
+ *i0 = ifloor(s);
+ *i1 = *i0 + 1;
+ if (*i1 > size - 1)
+ *i1 = size - 1;
+ break;
+ default:
+ assert(0);
+ }
+ *a = FRAC(s);
+}
+
+
static unsigned
choose_cube_face(float rx, float ry, float rz, float *newS, float *newT)
{
{
float rho, lambda;
+ assert(sampler->state->normalized_coords);
+
assert(s);
{
float dsdx = s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT];
float dsdy = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT];
dsdx = FABSF(dsdx);
dsdy = FABSF(dsdy);
- rho = MAX2(dsdx, dsdy);
- if (sampler->state->normalized_coords)
- rho *= sampler->texture->width[0];
+ rho = MAX2(dsdx, dsdy) * sampler->texture->width[0];
}
if (t) {
float dtdx = t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT];
float max;
dtdx = FABSF(dtdx);
dtdy = FABSF(dtdy);
- max = MAX2(dtdx, dtdy);
- if (sampler->state->normalized_coords)
- max *= sampler->texture->height[0];
+ max = MAX2(dtdx, dtdy) * sampler->texture->height[0];
rho = MAX2(rho, max);
}
if (p) {
float max;
dpdx = FABSF(dpdx);
dpdy = FABSF(dpdy);
- max = MAX2(dpdx, dpdy);
- if (sampler->state->normalized_coords)
- max *= sampler->texture->depth[0];
+ max = MAX2(dpdx, dpdy) * sampler->texture->depth[0];
rho = MAX2(rho, max);
}
choose_mipmap_levels(sampler, s, t, p, lodbias,
&level0, &level1, &levelBlend, &imgFilter);
- if (sampler->state->normalized_coords) {
- width = sampler->texture->width[level0];
- height = sampler->texture->height[level0];
- }
- else {
- width = height = 1;
- }
+ assert(sampler->state->normalized_coords);
+
+ width = sampler->texture->width[level0];
+ height = sampler->texture->height[level0];
assert(width > 0);
choose_mipmap_levels(sampler, s, t, p, lodbias,
&level0, &level1, &levelBlend, &imgFilter);
- if (sampler->state->normalized_coords) {
- width = sampler->texture->width[level0];
- height = sampler->texture->height[level0];
- depth = sampler->texture->depth[level0];
- }
- else {
- width = height = depth = 1;
- }
+ assert(sampler->state->normalized_coords);
+
+ width = sampler->texture->width[level0];
+ height = sampler->texture->height[level0];
+ depth = sampler->texture->depth[level0];
assert(width > 0);
assert(height > 0);
}
+static void
+sp_get_samples_rect(struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ //sp_get_samples_2d_common(sampler, s, t, p, lodbias, rgba, faces);
+ static const uint face = 0;
+ const uint compare_func = sampler->state->compare_func;
+ unsigned level0, level1, j, imgFilter;
+ int width, height;
+ float levelBlend;
+
+ choose_mipmap_levels(sampler, s, t, p, lodbias,
+ &level0, &level1, &levelBlend, &imgFilter);
+
+ /* texture RECTS cannot be mipmapped */
+ assert(level0 == level1);
+
+ width = sampler->texture->width[level0];
+ height = sampler->texture->height[level0];
+
+ assert(width > 0);
+
+ switch (imgFilter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = nearest_texcoord_unnorm(sampler->state->wrap_s, s[j], width);
+ int y = nearest_texcoord_unnorm(sampler->state->wrap_t, t[j], height);
+ get_texel(sampler, face, level0, x, y, 0, rgba, j);
+ if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ shadow_compare(compare_func, rgba, p, j);
+ }
+ }
+ break;
+ case PIPE_TEX_FILTER_LINEAR:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ float tx[4][4], a, b;
+ int x0, y0, x1, y1, c;
+ linear_texcoord_unnorm(sampler->state->wrap_s, s[j], width, &x0, &x1, &a);
+ linear_texcoord_unnorm(sampler->state->wrap_t, t[j], height, &y0, &y1, &b);
+ get_texel(sampler, face, level0, x0, y0, 0, tx, 0);
+ get_texel(sampler, face, level0, x1, y0, 0, tx, 1);
+ get_texel(sampler, face, level0, x0, y1, 0, tx, 2);
+ get_texel(sampler, face, level0, x1, y1, 0, tx, 3);
+ if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ shadow_compare(compare_func, tx, p, 0);
+ shadow_compare(compare_func, tx, p, 1);
+ shadow_compare(compare_func, tx, p, 2);
+ shadow_compare(compare_func, tx, p, 3);
+ }
+
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = lerp_2d(a, b, tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+
+
/**
* Called via tgsi_sampler::get_samples()
* Use the sampler's state setting to get a filtered RGBA value
switch (sampler->texture->target) {
case PIPE_TEXTURE_1D:
+ assert(sampler->state->normalized_coords);
sp_get_samples_1d(sampler, s, t, p, lodbias, rgba);
break;
case PIPE_TEXTURE_2D:
- sp_get_samples_2d(sampler, s, t, p, lodbias, rgba);
+ if (sampler->state->normalized_coords)
+ sp_get_samples_2d(sampler, s, t, p, lodbias, rgba);
+ else
+ sp_get_samples_rect(sampler, s, t, p, lodbias, rgba);
break;
case PIPE_TEXTURE_3D:
+ assert(sampler->state->normalized_coords);
sp_get_samples_3d(sampler, s, t, p, lodbias, rgba);
break;
case PIPE_TEXTURE_CUBE:
+ assert(sampler->state->normalized_coords);
sp_get_samples_cube(sampler, s, t, p, lodbias, rgba);
break;
default: