The function segfaulted when a game called glTexSubImage2D on a texture
with internalformat/format/type = GL_SLUMINANCE8/GL_BGRA/GL_UNSIGNED_BYTE.
The function only supports MESA_FORMAT_ARGB8888 and returns early if it
detects an unsupported format. Clearly, its detection condition was
insufficient. This patch fixes it to explicity check for
MESA_FORMAT_ARGB8888.
Note: This is a candidate for the 9.0 branch (fixes
413c491).
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
* varying the arithmetic loop below.
*/
if (!intel->has_llc ||
- format != GL_BGRA ||
- type != GL_UNSIGNED_BYTE ||
+ texImage->TexFormat != MESA_FORMAT_ARGB8888 ||
texImage->TexObject->Target != GL_TEXTURE_2D ||
texImage->Level != 0 ||
pixels == NULL ||