compiler/brw_nir_analyze_boolean_resolves.c \
compiler/brw_nir_analyze_ubo_ranges.c \
compiler/brw_nir_attribute_workarounds.c \
- compiler/brw_nir_intrinsics.c \
+ compiler/brw_nir_lower_cs_intrinsics.c \
compiler/brw_nir_opt_peephole_ffma.c \
compiler/brw_nir_tcs_workarounds.c \
compiler/brw_packed_float.c \
MAX2(shader->num_uniforms,
(unsigned)4 * (prog_data->thread_local_id_index + 1));
- brw_nir_lower_intrinsics(shader, &prog_data->base);
+ brw_nir_lower_cs_intrinsics(shader, prog_data);
shader = brw_postprocess_nir(shader, compiler, true);
prog_data->local_size[0] = shader->info.cs.local_size[0];
nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
nir_shader *nir);
-bool brw_nir_lower_intrinsics(nir_shader *nir,
- struct brw_stage_prog_data *prog_data);
+bool brw_nir_lower_cs_intrinsics(nir_shader *nir,
+ struct brw_cs_prog_data *prog_data);
void brw_nir_lower_vs_inputs(nir_shader *nir,
bool use_legacy_snorm_formula,
const uint8_t *vs_attrib_wa_flags);
+++ /dev/null
-/*
- * Copyright (c) 2016 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include "brw_nir.h"
-#include "compiler/nir/nir_builder.h"
-
-struct lower_intrinsics_state {
- nir_shader *nir;
- union {
- struct brw_stage_prog_data *prog_data;
- struct brw_cs_prog_data *cs_prog_data;
- };
- nir_function_impl *impl;
- bool progress;
- nir_builder builder;
- bool cs_thread_id_used;
-};
-
-static nir_ssa_def *
-read_thread_local_id(struct lower_intrinsics_state *state)
-{
- nir_builder *b = &state->builder;
- nir_shader *nir = state->nir;
- const unsigned *sizes = nir->info.cs.local_size;
- const unsigned group_size = sizes[0] * sizes[1] * sizes[2];
-
- /* Some programs have local_size dimensions so small that the thread local
- * ID will always be 0.
- */
- if (group_size <= 8)
- return nir_imm_int(b, 0);
-
- assert(state->cs_prog_data->thread_local_id_index >= 0);
- state->cs_thread_id_used = true;
- const int id_index = state->cs_prog_data->thread_local_id_index;
-
- nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
- load->num_components = 1;
- load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
- nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
- nir_intrinsic_set_base(load, id_index * sizeof(uint32_t));
- nir_intrinsic_set_range(load, sizeof(uint32_t));
- nir_builder_instr_insert(b, &load->instr);
- return &load->dest.ssa;
-}
-
-static bool
-lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
- nir_block *block)
-{
- bool progress = false;
- nir_builder *b = &state->builder;
- nir_shader *nir = state->nir;
-
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
-
- b->cursor = nir_after_instr(&intrinsic->instr);
-
- nir_ssa_def *sysval;
- switch (intrinsic->intrinsic) {
- case nir_intrinsic_load_local_invocation_index: {
- assert(nir->stage == MESA_SHADER_COMPUTE);
- /* We construct the local invocation index from:
- *
- * gl_LocalInvocationIndex =
- * cs_thread_local_id + subgroup_invocation;
- */
- nir_ssa_def *thread_local_id = read_thread_local_id(state);
- nir_ssa_def *channel = nir_load_subgroup_invocation(b);
- sysval = nir_iadd(b, channel, thread_local_id);
- break;
- }
-
- case nir_intrinsic_load_local_invocation_id: {
- assert(nir->stage == MESA_SHADER_COMPUTE);
- /* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
- * on this formula:
- *
- * gl_LocalInvocationID.x =
- * gl_LocalInvocationIndex % gl_WorkGroupSize.x;
- * gl_LocalInvocationID.y =
- * (gl_LocalInvocationIndex / gl_WorkGroupSize.x) %
- * gl_WorkGroupSize.y;
- * gl_LocalInvocationID.z =
- * (gl_LocalInvocationIndex /
- * (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) %
- * gl_WorkGroupSize.z;
- */
- unsigned *size = nir->info.cs.local_size;
-
- nir_ssa_def *local_index = nir_load_local_invocation_index(b);
-
- nir_const_value uvec3;
- uvec3.u32[0] = 1;
- uvec3.u32[1] = size[0];
- uvec3.u32[2] = size[0] * size[1];
- nir_ssa_def *div_val = nir_build_imm(b, 3, 32, uvec3);
- uvec3.u32[0] = size[0];
- uvec3.u32[1] = size[1];
- uvec3.u32[2] = size[2];
- nir_ssa_def *mod_val = nir_build_imm(b, 3, 32, uvec3);
-
- sysval = nir_umod(b, nir_udiv(b, local_index, div_val), mod_val);
- break;
- }
-
- default:
- continue;
- }
-
- nir_ssa_def_rewrite_uses(&intrinsic->dest.ssa, nir_src_for_ssa(sysval));
- nir_instr_remove(&intrinsic->instr);
-
- state->progress = true;
- }
-
- return progress;
-}
-
-static void
-lower_cs_intrinsics_convert_impl(struct lower_intrinsics_state *state)
-{
- nir_builder_init(&state->builder, state->impl);
-
- nir_foreach_block(block, state->impl) {
- lower_cs_intrinsics_convert_block(state, block);
- }
-
- nir_metadata_preserve(state->impl,
- nir_metadata_block_index | nir_metadata_dominance);
-}
-
-bool
-brw_nir_lower_intrinsics(nir_shader *nir, struct brw_stage_prog_data *prog_data)
-{
- /* Currently we only lower intrinsics for compute shaders */
- if (nir->stage != MESA_SHADER_COMPUTE)
- return false;
-
- bool progress = false;
- struct lower_intrinsics_state state;
- memset(&state, 0, sizeof(state));
- state.nir = nir;
- state.prog_data = prog_data;
-
- do {
- state.progress = false;
- nir_foreach_function(function, nir) {
- if (function->impl) {
- state.impl = function->impl;
- lower_cs_intrinsics_convert_impl(&state);
- }
- }
- progress |= state.progress;
- } while (state.progress);
-
- if (nir->stage == MESA_SHADER_COMPUTE && !state.cs_thread_id_used)
- state.cs_prog_data->thread_local_id_index = -1;
-
- return progress;
-}
--- /dev/null
+/*
+ * Copyright (c) 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "brw_nir.h"
+#include "compiler/nir/nir_builder.h"
+
+struct lower_intrinsics_state {
+ nir_shader *nir;
+ struct brw_cs_prog_data *prog_data;
+ nir_function_impl *impl;
+ bool progress;
+ nir_builder builder;
+ bool cs_thread_id_used;
+};
+
+static nir_ssa_def *
+read_thread_local_id(struct lower_intrinsics_state *state)
+{
+ nir_builder *b = &state->builder;
+ nir_shader *nir = state->nir;
+ const unsigned *sizes = nir->info.cs.local_size;
+ const unsigned group_size = sizes[0] * sizes[1] * sizes[2];
+
+ /* Some programs have local_size dimensions so small that the thread local
+ * ID will always be 0.
+ */
+ if (group_size <= 8)
+ return nir_imm_int(b, 0);
+
+ assert(state->prog_data->thread_local_id_index >= 0);
+ state->cs_thread_id_used = true;
+ const int id_index = state->prog_data->thread_local_id_index;
+
+ nir_intrinsic_instr *load =
+ nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
+ load->num_components = 1;
+ load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
+ nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
+ nir_intrinsic_set_base(load, id_index * sizeof(uint32_t));
+ nir_intrinsic_set_range(load, sizeof(uint32_t));
+ nir_builder_instr_insert(b, &load->instr);
+ return &load->dest.ssa;
+}
+
+static bool
+lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
+ nir_block *block)
+{
+ bool progress = false;
+ nir_builder *b = &state->builder;
+ nir_shader *nir = state->nir;
+
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
+
+ b->cursor = nir_after_instr(&intrinsic->instr);
+
+ nir_ssa_def *sysval;
+ switch (intrinsic->intrinsic) {
+ case nir_intrinsic_load_local_invocation_index: {
+ /* We construct the local invocation index from:
+ *
+ * gl_LocalInvocationIndex =
+ * cs_thread_local_id + subgroup_invocation;
+ */
+ nir_ssa_def *thread_local_id = read_thread_local_id(state);
+ nir_ssa_def *channel = nir_load_subgroup_invocation(b);
+ sysval = nir_iadd(b, channel, thread_local_id);
+ break;
+ }
+
+ case nir_intrinsic_load_local_invocation_id: {
+ /* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
+ * on this formula:
+ *
+ * gl_LocalInvocationID.x =
+ * gl_LocalInvocationIndex % gl_WorkGroupSize.x;
+ * gl_LocalInvocationID.y =
+ * (gl_LocalInvocationIndex / gl_WorkGroupSize.x) %
+ * gl_WorkGroupSize.y;
+ * gl_LocalInvocationID.z =
+ * (gl_LocalInvocationIndex /
+ * (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) %
+ * gl_WorkGroupSize.z;
+ */
+ unsigned *size = nir->info.cs.local_size;
+
+ nir_ssa_def *local_index = nir_load_local_invocation_index(b);
+
+ nir_const_value uvec3;
+ uvec3.u32[0] = 1;
+ uvec3.u32[1] = size[0];
+ uvec3.u32[2] = size[0] * size[1];
+ nir_ssa_def *div_val = nir_build_imm(b, 3, 32, uvec3);
+ uvec3.u32[0] = size[0];
+ uvec3.u32[1] = size[1];
+ uvec3.u32[2] = size[2];
+ nir_ssa_def *mod_val = nir_build_imm(b, 3, 32, uvec3);
+
+ sysval = nir_umod(b, nir_udiv(b, local_index, div_val), mod_val);
+ break;
+ }
+
+ default:
+ continue;
+ }
+
+ nir_ssa_def_rewrite_uses(&intrinsic->dest.ssa, nir_src_for_ssa(sysval));
+ nir_instr_remove(&intrinsic->instr);
+
+ state->progress = true;
+ }
+
+ return progress;
+}
+
+static void
+lower_cs_intrinsics_convert_impl(struct lower_intrinsics_state *state)
+{
+ nir_builder_init(&state->builder, state->impl);
+
+ nir_foreach_block(block, state->impl) {
+ lower_cs_intrinsics_convert_block(state, block);
+ }
+
+ nir_metadata_preserve(state->impl,
+ nir_metadata_block_index | nir_metadata_dominance);
+}
+
+bool
+brw_nir_lower_cs_intrinsics(nir_shader *nir,
+ struct brw_cs_prog_data *prog_data)
+{
+ assert(nir->stage == MESA_SHADER_COMPUTE);
+
+ bool progress = false;
+ struct lower_intrinsics_state state;
+ memset(&state, 0, sizeof(state));
+ state.nir = nir;
+ state.prog_data = prog_data;
+
+ do {
+ state.progress = false;
+ nir_foreach_function(function, nir) {
+ if (function->impl) {
+ state.impl = function->impl;
+ lower_cs_intrinsics_convert_impl(&state);
+ }
+ }
+ progress |= state.progress;
+ } while (state.progress);
+
+ if (!state.cs_thread_id_used)
+ state.prog_data->thread_local_id_index = -1;
+
+ return progress;
+}
'brw_nir_analyze_boolean_resolves.c',
'brw_nir_analyze_ubo_ranges.c',
'brw_nir_attribute_workarounds.c',
- 'brw_nir_intrinsics.c',
+ 'brw_nir_lower_cs_intrinsics.c',
'brw_nir_opt_peephole_ffma.c',
'brw_nir_tcs_workarounds.c',
'brw_packed_float.c',