docs: Mark ARB_gpu_shader_fp64 as done for i965/gen8+
authorIago Toral Quiroga <itoral@igalia.com>
Tue, 23 Feb 2016 11:14:11 +0000 (12:14 +0100)
committerSamuel Iglesias Gonsálvez <siglesias@igalia.com>
Mon, 16 May 2016 07:55:33 +0000 (09:55 +0200)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
docs/GL3.txt

index b8b4361bf1e9cdd20ec18d3172aca238fee2b7be..1ac6235f8210cb8a8c7e5b7d6b46b3c81b1a74b8 100644 (file)
@@ -124,7 +124,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
   - Enhanced per-sample shading                         DONE ()
   - Interpolation functions                             DONE ()
   - New overload resolution rules                       DONE
-  GL_ARB_gpu_shader_fp64                                DONE (llvmpipe, softpipe)
+  GL_ARB_gpu_shader_fp64                                DONE (i965/gen8+, llvmpipe, softpipe)
   GL_ARB_sample_shading                                 DONE (i965, nv50)
   GL_ARB_shader_subroutine                              DONE (i965, nv50, llvmpipe, softpipe)
   GL_ARB_tessellation_shader                            DONE (i965)