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docs: Mark ARB_gpu_shader_fp64 as done for i965/gen8+
author
Iago Toral Quiroga
<itoral@igalia.com>
Tue, 23 Feb 2016 11:14:11 +0000
(12:14 +0100)
committer
Samuel Iglesias Gonsálvez
<siglesias@igalia.com>
Mon, 16 May 2016 07:55:33 +0000
(09:55 +0200)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
docs/GL3.txt
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diff --git
a/docs/GL3.txt
b/docs/GL3.txt
index b8b4361bf1e9cdd20ec18d3172aca238fee2b7be..1ac6235f8210cb8a8c7e5b7d6b46b3c81b1a74b8 100644
(file)
--- a/
docs/GL3.txt
+++ b/
docs/GL3.txt
@@
-124,7
+124,7
@@
GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
- GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
+ GL_ARB_gpu_shader_fp64 DONE (
i965/gen8+,
llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50)
GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_tessellation_shader DONE (i965)