- Removed all the old immediate, array and display list code.
- Remove references to the old array_cache module.
- Added a _tnl_draw_prims() entrypoint.
- Added a simplified data import facility for converting
non-floating point data as required.
Checkpoint commit - trivial/tri works.
# List of ource files in this directory used for X.org xserver build
MESA_TNL_SOURCES = \
-t_array_api.c \
-t_array_import.c \
t_context.c \
t_pipeline.c \
-t_save_api.c \
-t_save_loopback.c \
-t_save_playback.c \
t_vb_arbprogram.c \
t_vb_arbprogram_sse.c \
t_vb_arbshader.c \
t_vertex.c \
t_vertex_generic.c \
t_vertex_sse.c \
-t_vp_build.c \
-t_vtx_api.c \
-t_vtx_eval.c \
-t_vtx_exec.c \
-t_vtx_generic.c \
-t_vtx_x86.c
+t_vp_build.c
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file t_array_api.c
- * \brief Vertex array API functions (glDrawArrays, etc)
- * \author Keith Whitwell
- */
-
-#include "glheader.h"
-#include "api_validate.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "state.h"
-
-#include "array_cache/acache.h"
-
-#include "t_array_api.h"
-#include "t_array_import.h"
-#include "t_save_api.h"
-#include "t_context.h"
-#include "t_pipeline.h"
-#include "dispatch.h"
-
-static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
- GLsizei count )
-{
- GLint i;
-
- assert(!ctx->CompileFlag);
- assert(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END);
-
- CALL_Begin(GET_DISPATCH(), (mode));
- for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( start + i ));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
- const GLuint *indices)
-{
- GLint i;
-
- assert(!ctx->CompileFlag);
- assert(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END);
-
- /* Here, indices will already reflect the buffer object if active */
-
- CALL_Begin(GET_DISPATCH(), (mode));
- for (i = 0 ; i < count ; i++) {
- CALL_ArrayElement(GET_DISPATCH(), ( indices[i] ));
- }
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-/* Note this function no longer takes a 'start' value, the range is
- * assumed to start at zero. The old trick of subtracting 'start'
- * from each index won't work if the indices are not in writeable
- * memory.
- */
-static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
- GLuint max_index,
- GLsizei index_count, GLuint *indices )
-
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_prim prim;
- FLUSH_CURRENT( ctx, 0 );
-
- _tnl_vb_bind_arrays( ctx, 0, max_index );
-
- tnl->vb.Primitive = &prim;
- tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END;
- tnl->vb.Primitive[0].start = 0;
- tnl->vb.Primitive[0].count = index_count;
- tnl->vb.PrimitiveCount = 1;
-
- tnl->vb.Elts = (GLuint *)indices;
-
- tnl->Driver.RunPipeline( ctx );
-}
-
-
-
-/**
- * Called via the GL API dispatcher.
- */
-void GLAPIENTRY
-_tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- /* It's tempting to get rid of this threshold value because we take
- * very different paths if 'count' is less than or greater than 'thresh'.
- * I've found/fixed at least one bug which only occured for particular
- * array sizes. Also, several conformance tests use very short arrays
- * which means the long-array path doesn't get tested. -Brian
- */
- GLuint thresh = (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) ? 30 : 10;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(NULL, "_tnl_DrawArrays %d %d\n", start, count);
-
- /* Check arguments, etc.
- */
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- assert(!ctx->CompileFlag);
-
- if (!ctx->Array.LockCount && (GLuint) count < thresh) {
- /* Small primitives: attempt to share a vb (at the expense of
- * using the immediate interface).
- */
- fallback_drawarrays( ctx, mode, start, count );
- }
- else if (start >= (GLint) ctx->Array.LockFirst &&
- start + count <= (GLint)(ctx->Array.LockFirst + ctx->Array.LockCount)) {
-
- struct tnl_prim prim;
-
- /* Locked primitives which can fit in a single vertex buffer:
- */
- FLUSH_CURRENT( ctx, 0 );
-
- /* Locked drawarrays. Reuse any previously transformed data.
- */
- _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst,
- ctx->Array.LockFirst + ctx->Array.LockCount );
-
- tnl->vb.Primitive = &prim;
- tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END;
- tnl->vb.Primitive[0].start = start;
- tnl->vb.Primitive[0].count = count;
- tnl->vb.PrimitiveCount = 1;
-
- tnl->Driver.RunPipeline( ctx );
- }
- else {
- int bufsz = 256; /* Use a small buffer for cache goodness */
- int j, nr;
- int minimum, modulo, skip;
-
- /* Large primitives requiring decomposition to multiple vertex
- * buffers:
- */
- switch (mode) {
- case GL_POINTS:
- minimum = 0;
- modulo = 1;
- skip = 0;
- break;
- case GL_LINES:
- minimum = 1;
- modulo = 2;
- skip = 1;
- break;
- case GL_LINE_STRIP:
- minimum = 1;
- modulo = 1;
- skip = 0;
- break;
- case GL_TRIANGLES:
- minimum = 2;
- modulo = 3;
- skip = 2;
- break;
- case GL_TRIANGLE_STRIP:
- minimum = 2;
- modulo = 1;
- skip = 0;
- break;
- case GL_QUADS:
- minimum = 3;
- modulo = 4;
- skip = 3;
- break;
- case GL_QUAD_STRIP:
- minimum = 3;
- modulo = 2;
- skip = 0;
- break;
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- default:
- /* Primitives requiring a copied vertex (fan-like primitives)
- * must use the slow path if they cannot fit in a single
- * vertex buffer.
- */
- if (count <= (GLint) ctx->Const.MaxArrayLockSize) {
- bufsz = ctx->Const.MaxArrayLockSize;
- minimum = 0;
- modulo = 1;
- skip = 0;
- }
- else {
- fallback_drawarrays( ctx, mode, start, count );
- return;
- }
- }
-
- FLUSH_CURRENT( ctx, 0 );
-
- bufsz -= bufsz % modulo;
- bufsz -= minimum;
- count += start;
-
- for (j = start + minimum ; j < count ; j += nr + skip ) {
-
- struct tnl_prim prim;
-
- nr = MIN2( bufsz, count - j );
-
- /* XXX is the last parameter a count or index into the array??? */
- _tnl_vb_bind_arrays( ctx, j - minimum, j + nr );
-
- tnl->vb.Primitive = &prim;
- tnl->vb.Primitive[0].mode = mode;
-
- if (j == start + minimum)
- tnl->vb.Primitive[0].mode |= PRIM_BEGIN;
-
- if (j + nr + skip >= count)
- tnl->vb.Primitive[0].mode |= PRIM_END;
-
- tnl->vb.Primitive[0].start = 0;
- tnl->vb.Primitive[0].count = nr + minimum;
- tnl->vb.PrimitiveCount = 1;
-
- tnl->Driver.RunPipeline( ctx );
- }
- }
-}
-
-
-/**
- * Called via the GL API dispatcher.
- */
-void GLAPIENTRY
-_tnl_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type, const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint *ui_indices;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(NULL, "_tnl_DrawRangeElements %d %d %d\n", start, end, count);
-
- if (ctx->Array.ElementArrayBufferObj->Name) {
- /* use indices in the buffer object */
- if (!ctx->Array.ElementArrayBufferObj->Data) {
- _mesa_warning(ctx,
- "DrawRangeElements with empty vertex elements buffer!");
- return;
- }
- /* actual address is the sum of pointers */
- indices = (const GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
- (const GLubyte *) indices);
- }
-
- /* Check arguments, etc.
- */
- if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
- type, indices ))
- return;
-
- ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
- count, type, indices );
-
-#ifdef DEBUG
- /* check that array indices really fall inside [start, end] range */
- {
- GLuint i;
- for (i = 0; i < count; i++) {
- if (ui_indices[i] < start || ui_indices[i] > end) {
- _mesa_warning(ctx, "Invalid array index in "
- "glDrawRangeElements(index=%u)", ui_indices[i]);
- }
- }
- }
-#endif
-
- assert(!ctx->CompileFlag);
-
- if (ctx->Array.LockCount) {
- /* Are the arrays already locked? If so we currently have to look
- * at the whole locked range.
- */
-
- if (start == 0 && ctx->Array.LockFirst == 0 &&
- end < (ctx->Array.LockFirst + ctx->Array.LockCount))
- _tnl_draw_range_elements( ctx, mode,
- ctx->Array.LockCount,
- count, ui_indices );
- else {
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
- }
- else if (start == 0 && end < ctx->Const.MaxArrayLockSize) {
- /* The arrays aren't locked but we can still fit them inside a
- * single vertexbuffer.
- */
- _tnl_draw_range_elements( ctx, mode, end + 1, count, ui_indices );
- }
- else {
- /* Range is too big to optimize:
- */
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
-}
-
-
-
-/**
- * Called via the GL API dispatcher.
- */
-void GLAPIENTRY
-_tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint *ui_indices;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(NULL, "_tnl_DrawElements %d\n", count);
-
- /* Check arguments, etc. */
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
- return;
-
- if (ctx->Array.ElementArrayBufferObj->Name) {
- /* actual address is the sum of pointers */
- indices = (const GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
- (const GLubyte *) indices);
- }
-
- ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
- count, type, indices );
-
- assert(!ctx->CompileFlag);
-
- if (ctx->Array.LockCount) {
- if (ctx->Array.LockFirst == 0)
- _tnl_draw_range_elements( ctx, mode,
- ctx->Array.LockCount,
- count, ui_indices );
- else
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
- else {
- /* Scan the index list and see if we can use the locked path anyway.
- */
- GLuint max_elt = 0;
- GLint i;
-
- for (i = 0 ; i < count ; i++)
- if (ui_indices[i] > max_elt)
- max_elt = ui_indices[i];
-
- if (max_elt < ctx->Const.MaxArrayLockSize && /* can we use it? */
- max_elt < (GLuint) count) /* do we want to use it? */
- _tnl_draw_range_elements( ctx, mode, max_elt+1, count, ui_indices );
- else
- fallback_drawelements( ctx, mode, count, ui_indices );
- }
-}
-
-
-/**
- * Initialize context's vertex array fields. Called during T 'n L context
- * creation.
- */
-void _tnl_array_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
- GLuint i;
-
- vfmt->DrawArrays = _tnl_DrawArrays;
- vfmt->DrawElements = _tnl_DrawElements;
- vfmt->DrawRangeElements = _tnl_DrawRangeElements;
-
- /* Setup vector pointers that will be used to bind arrays to VB's.
- */
- _mesa_vector4f_init( &tmp->Obj, 0, NULL);
- _mesa_vector4f_init( &tmp->Normal, 0, NULL);
- _mesa_vector4f_init( &tmp->FogCoord, 0, NULL);
- _mesa_vector4f_init( &tmp->Index, 0, NULL);
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- _mesa_vector4f_init( &tmp->TexCoord[i], 0, NULL);
-}
-
-
-/**
- * Destroy the context's vertex array stuff.
- * Called during T 'n L context destruction.
- */
-void _tnl_array_destroy( GLcontext *ctx )
-{
- (void) ctx;
-}
+++ /dev/null
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _T_VARRAY_H
-#define _T_VARRAY_H
-
-#include "mtypes.h"
-#include "t_context.h"
-
-
-extern void GLAPIENTRY _tnl_DrawArrays(GLenum mode, GLint first, GLsizei count);
-
-extern void GLAPIENTRY _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices);
-
-extern void GLAPIENTRY _tnl_DrawRangeElements(GLenum mode, GLuint start,
- GLuint end, GLsizei count, GLenum type,
- const GLvoid *indices);
-
-
-extern void _tnl_array_init( GLcontext *ctx );
-extern void _tnl_array_destroy( GLcontext *ctx );
-
-#endif
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "state.h"
-#include "mtypes.h"
-
-#include "array_cache/acache.h"
-
-#include "t_array_import.h"
-#include "t_context.h"
-
-
-/**
- * XXX writable and stride are always false in these functions...
- */
-static void _tnl_import_vertex( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_vertex(ctx,
- GL_FLOAT,
- stride ? 4*sizeof(GLfloat) : 0,
- 0,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Obj.data = (GLfloat (*)[4]) data;
- inputs->Obj.start = (GLfloat *) data;
- inputs->Obj.stride = tmp->StrideB;
- inputs->Obj.size = tmp->Size;
-}
-
-static void _tnl_import_normal( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_normal(ctx, GL_FLOAT,
- stride ? 3*sizeof(GLfloat) : 0, writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Normal.data = (GLfloat (*)[4]) data;
- inputs->Normal.start = (GLfloat *) data;
- inputs->Normal.stride = tmp->StrideB;
- inputs->Normal.size = 3;
-}
-
-
-static void _tnl_import_color( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_color(ctx,
- GL_FLOAT,
- stride ? 4*sizeof(GLfloat) : 0,
- 4,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Color.data = (GLfloat (*)[4]) data;
- inputs->Color.start = (GLfloat *) data;
- inputs->Color.stride = tmp->StrideB;
- inputs->Color.size = tmp->Size;
-}
-
-
-static void _tnl_import_secondarycolor( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- const GLubyte *data;
-
- tmp = _ac_import_secondarycolor(ctx,
- GL_FLOAT,
- stride ? 4*sizeof(GLfloat) : 0,
- 4,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->SecondaryColor.data = (GLfloat (*)[4]) data;
- inputs->SecondaryColor.start = (GLfloat *) data;
- inputs->SecondaryColor.stride = tmp->StrideB;
- inputs->SecondaryColor.size = tmp->Size;
-}
-
-static void _tnl_import_fogcoord( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- tmp = _ac_import_fogcoord(ctx, GL_FLOAT,
- stride ? sizeof(GLfloat) : 0, writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->FogCoord.data = (GLfloat (*)[4]) data;
- inputs->FogCoord.start = (GLfloat *) data;
- inputs->FogCoord.stride = tmp->StrideB;
-}
-
-static void _tnl_import_index( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- tmp = _ac_import_index(ctx, GL_FLOAT,
- stride ? sizeof(GLfloat) : 0, writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Index.data = (GLfloat (*)[4]) data;
- inputs->Index.start = (GLfloat *) data;
- inputs->Index.stride = tmp->StrideB;
-}
-
-
-static void _tnl_import_texcoord( GLcontext *ctx,
- GLuint unit,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- tmp = _ac_import_texcoord(ctx, unit, GL_FLOAT,
- stride ? 4 * sizeof(GLfloat) : 0,
- 0,
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->TexCoord[unit].data = (GLfloat (*)[4]) data;
- inputs->TexCoord[unit].start = (GLfloat *) data;
- inputs->TexCoord[unit].stride = tmp->StrideB;
- inputs->TexCoord[unit].size = tmp->Size;
-}
-
-
-static void _tnl_import_edgeflag( GLcontext *ctx,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
- (void) writable; (void) stride;
-
- tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,
- sizeof(GLubyte),
- 0,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->EdgeFlag = (GLubyte *) data;
-}
-
-
-
-static void _tnl_import_attrib( GLcontext *ctx,
- GLuint index,
- GLboolean writable,
- GLboolean stride )
-{
- struct tnl_vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
- struct gl_client_array *tmp;
- GLboolean is_writable = 0;
- const GLubyte *data;
-
- ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS);
-
- tmp = _ac_import_attrib(ctx, index, GL_FLOAT,
- stride ? 4 * sizeof(GLfloat) : 0,
- 4, /* want GLfloat[4] */
- writable,
- &is_writable);
-
- data = tmp->Ptr;
- inputs->Attribs[index].data = (GLfloat (*)[4]) data;
- inputs->Attribs[index].start = (GLfloat *) data;
- inputs->Attribs[index].stride = tmp->StrideB;
- inputs->Attribs[index].size = tmp->Size;
-}
-
-
-static void _tnl_constant_attrib( TNLcontext *tnl,
- struct tnl_vertex_arrays *tmp,
- GLuint i )
-{
- tmp->Attribs[i].count = 1;
- tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i];
- tmp->Attribs[i].start = tnl->vtx.current[i];
- tmp->Attribs[i].size = 4;
- tmp->Attribs[i].stride = 0;
- tnl->vb.AttribPtr[i] = &tmp->Attribs[i];
-}
-
-
-
-void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
- const struct gl_vertex_program *program
- = ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : NULL;
- GLuint i, index;
-
- VB->Count = end - start;
- VB->Elts = NULL;
-
- _ac_import_range( ctx, start, end );
-
- /* Note that the generic attribute arrays are treated differently
- * depending on whether an NV or ARB vertex program is enabled
- * (corresponding to aliasing vs. non-aliasing behaviour).
- * Generic array 0 always aliases vertex position.
- */
- for (index = 0; index < VERT_ATTRIB_MAX; index++) {
- if (ctx->VertexProgram._Enabled
- && (program->IsNVProgram || index == 0)
- && ctx->Array.ArrayObj->VertexAttrib[index].Enabled) {
- /* Use generic attribute array. If an NV vertex program is active,
- * the generic arrays override the conventional attributes.
- * Otherwise, if an ARB vertex program is active, we'll import the
- * generic attributes without aliasing over conventional attribs
- * (see below).
- */
- _tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
- VB->AttribPtr[index] = &tmp->Attribs[index];
- }
- /* use conventional arrays... */
- else if (index == VERT_ATTRIB_POS) {
- _tnl_import_vertex( ctx, GL_FALSE, GL_FALSE );
- tmp->Obj.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
- }
- else if (index == VERT_ATTRIB_NORMAL) {
- _tnl_import_normal( ctx, GL_FALSE, GL_FALSE );
- tmp->Normal.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
- }
- else if (index == VERT_ATTRIB_COLOR0) {
- _tnl_import_color( ctx, GL_FALSE, GL_FALSE );
- tmp->Color.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
- }
- else if (index == VERT_ATTRIB_COLOR1) {
- _tnl_import_secondarycolor( ctx, GL_FALSE, GL_FALSE );
- tmp->SecondaryColor.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
- }
- else if (index == VERT_ATTRIB_FOG) {
- _tnl_import_fogcoord( ctx, GL_FALSE, GL_FALSE );
- tmp->FogCoord.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
- }
- else if (index == VERT_ATTRIB_COLOR_INDEX) {
- _tnl_import_index( ctx, GL_FALSE, GL_FALSE );
- tmp->Index.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = &tmp->Index;
- }
- else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
- i = index - VERT_ATTRIB_TEX0;
- _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
- tmp->TexCoord[i].count = VB->Count;
- VB->AttribPtr[index] = &tmp->TexCoord[i];
- }
- else if (index >= VERT_ATTRIB_GENERIC1 &&
- index <= VERT_ATTRIB_GENERIC15) {
- const GLuint arrayIndex = index - VERT_ATTRIB_GENERIC0;
- if (program && !program->IsNVProgram &&
- ctx->Array.ArrayObj->VertexAttrib[arrayIndex].Enabled) {
- /* GL_ARB_vertex_program: bind a generic attribute array */
- _tnl_import_attrib(ctx, arrayIndex, GL_FALSE, GL_TRUE);
- VB->AttribPtr[index] = &tmp->Attribs[arrayIndex];
- }
- else {
- _tnl_constant_attrib(tnl, tmp, index);
- }
- }
- else {
- _tnl_constant_attrib(tnl, tmp, index);
- }
- assert(VB->AttribPtr[index]);
- assert(VB->AttribPtr[index]->size);
- }
-
- /* odd-ball vertex attributes */
- {
- _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
- VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
- }
-
- /* These are constant & could be precalculated:
- */
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- _tnl_constant_attrib(tnl, tmp, i);
- }
-
-
- /* Legacy pointers -- remove one day.
- */
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
- VB->IndexPtr[1] = NULL;
- VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = NULL;
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
- }
-}
+++ /dev/null
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _T_ARRAY_IMPORT_H
-#define _T_ARRAY_IMPORT_H
-
-#include "mtypes.h"
-#include "t_context.h"
-
-extern void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end );
-
-extern void _tnl_array_import_init( GLcontext *ctx );
-
-#endif
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
*/
-#include "api_arrayelt.h"
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "macros.h"
#include "mtypes.h"
-#include "dlist.h"
#include "light.h"
-#include "vtxfmt.h"
#include "tnl.h"
-#include "t_array_api.h"
#include "t_context.h"
#include "t_pipeline.h"
-#include "t_save_api.h"
#include "t_vp_build.h"
-#include "t_vtx_api.h"
-
-
-
-static void
-install_driver_callbacks( GLcontext *ctx )
-{
- ctx->Driver.NewList = _tnl_NewList;
- ctx->Driver.EndList = _tnl_EndList;
- ctx->Driver.FlushVertices = _tnl_FlushVertices;
- ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices;
- ctx->Driver.BeginCallList = _tnl_BeginCallList;
- ctx->Driver.EndCallList = _tnl_EndCallList;
-}
-
+#include "vbo/vbo_attrib.h"
GLboolean
_tnl_CreateContext( GLcontext *ctx )
return GL_FALSE;
}
- if (_mesa_getenv("MESA_CODEGEN"))
- tnl->AllowCodegen = GL_TRUE;
-
/* Initialize the VB.
*/
tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
- /* Initialize tnl state and tnl->vtxfmt.
+ /* Initialize tnl state.
*/
- _tnl_save_init( ctx );
- _tnl_array_init( ctx );
- _tnl_vtx_init( ctx );
-
if (ctx->_MaintainTnlProgram) {
_tnl_ProgramCacheInit( ctx );
_tnl_install_pipeline( ctx, _tnl_vp_pipeline );
_tnl_install_pipeline( ctx, _tnl_default_pipeline );
}
- /* Initialize the arrayelt helper
- */
- if (!_ae_create_context( ctx ))
- return GL_FALSE;
-
-
tnl->NeedNdcCoords = GL_TRUE;
- tnl->LoopbackDListCassettes = GL_FALSE;
- tnl->CalcDListNormalLengths = GL_TRUE;
tnl->AllowVertexFog = GL_TRUE;
tnl->AllowPixelFog = GL_TRUE;
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
-
/* Set a few default values in the driver struct.
*/
- install_driver_callbacks(ctx);
- ctx->Driver.NeedFlush = 0;
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
-
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- _tnl_array_destroy( ctx );
- _tnl_vtx_destroy( ctx );
- _tnl_save_destroy( ctx );
_tnl_destroy_pipeline( ctx );
- _ae_destroy_context( ctx );
if (ctx->_MaintainTnlProgram)
_tnl_ProgramCacheDestroy( ctx );
|| !tnl->AllowPixelFog;
}
- _ae_invalidate_state(ctx, new_state);
-
tnl->pipeline.new_state |= new_state;
- tnl->vtx.eval.new_state |= new_state;
/* Calculate tnl->render_inputs:
*/
if (ctx->Fog.Enabled ||
(ctx->FragmentProgram._Active &&
- (ctx->FragmentProgram._Current->FogOption != GL_NONE ||
- ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC)))
+ ctx->FragmentProgram._Current->FogOption != GL_NONE))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
if (ctx->Polygon.FrontMode != GL_FILL ||
void
-_tnl_wakeup_exec( GLcontext *ctx )
+_tnl_wakeup( GLcontext *ctx )
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- install_driver_callbacks(ctx);
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
/* Assume we haven't been getting state updates either:
*/
_tnl_InvalidateState( ctx, ~0 );
+#if 0
if (ctx->Light.ColorMaterialEnabled) {
_mesa_update_color_material( ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
}
+#endif
}
-void
-_tnl_wakeup_save_exec( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- _tnl_wakeup_exec( ctx );
- _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
-}
/**
}
}
-void
-_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->LoopbackDListCassettes = mode;
-}
-
-void
-_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->CalcDListNormalLengths = mode;
-}
-
-void
-_tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->IsolateMaterials = mode;
-}
-
void
_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
{
* stages to the vertex_buffer TNLcontext::vb, where the vertex data
* is stored. The last stage in the pipeline is the rasterizer.
*
- * The initial vertex_buffer data may either come from an ::immediate
- * structure or client vertex_arrays or display lists:
- *
- *
- * - The ::immediate structure records all the GL commands issued between
- * glBegin and glEnd. \n
- * The structure accumulates data, until it is either full or it is
- * flushed (usually by a state change). Before starting then the pipeline,
- * the collected vertex data in ::immediate has to be pushed into
- * TNLcontext::vb.
- * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by
- * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which
- * is stored in TNLcontext::Driver. \n
- * An ::immediate does (for performance reasons) usually not finish with a
- * glEnd, and hence it also does not need to start with a glBegin.
- * This means that the last vertices of one ::immediate may need to be
- * saved for the next one.
- *
- *
- * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle
- * glDrawArrays etc. \n
- * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays
- * into TNLcontext::vb, so that the pipeline can be started.
*/
#include "math/m_vector.h"
#include "math/m_xform.h"
+#include "vbo/vbo_attrib.h"
#define MAX_PIPELINE_STAGES 30
_TNL_ATTRIB_COLOR1 = 4,
_TNL_ATTRIB_FOG = 5,
_TNL_ATTRIB_COLOR_INDEX = 6,
- _TNL_ATTRIB_SEVEN = 7,
+ _TNL_ATTRIB_EDGEFLAG = 7,
_TNL_ATTRIB_TEX0 = 8,
_TNL_ATTRIB_TEX1 = 9,
_TNL_ATTRIB_TEX2 = 10,
_TNL_ATTRIB_TEX5 = 13,
_TNL_ATTRIB_TEX6 = 14,
_TNL_ATTRIB_TEX7 = 15,
- _TNL_ATTRIB_GENERIC0 = 16,
+
+ _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
_TNL_ATTRIB_GENERIC1 = 17,
_TNL_ATTRIB_GENERIC2 = 18,
_TNL_ATTRIB_GENERIC3 = 19,
_TNL_ATTRIB_GENERIC13 = 29,
_TNL_ATTRIB_GENERIC14 = 30,
_TNL_ATTRIB_GENERIC15 = 31,
- _TNL_ATTRIB_MAT_FRONT_AMBIENT = 32,
- _TNL_ATTRIB_MAT_BACK_AMBIENT = 33,
- _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 34,
- _TNL_ATTRIB_MAT_BACK_DIFFUSE = 35,
- _TNL_ATTRIB_MAT_FRONT_SPECULAR = 36,
- _TNL_ATTRIB_MAT_BACK_SPECULAR = 37,
- _TNL_ATTRIB_MAT_FRONT_EMISSION = 38,
- _TNL_ATTRIB_MAT_BACK_EMISSION = 39,
- _TNL_ATTRIB_MAT_FRONT_SHININESS = 40,
- _TNL_ATTRIB_MAT_BACK_SHININESS = 41,
- _TNL_ATTRIB_MAT_FRONT_INDEXES = 42,
- _TNL_ATTRIB_MAT_BACK_INDEXES = 43,
- _TNL_ATTRIB_EDGEFLAG = 44,
- _TNL_ATTRIB_POINTSIZE = 45,
- _TNL_ATTRIB_MAX = 46
+
+ /* These alias with the generics, but they are not active
+ * concurrently, so it's not a problem. The TNL module
+ * doesn't have to do anything about this as this is how they
+ * are passed into the _draw_prims callback.
+ *
+ * When we generate fixed-function replacement programs (in
+ * t_vp_build.c currently), they refer to the appropriate
+ * generic attribute in order to pick up per-vertex material
+ * data.
+ */
+ _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
+ _TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
+ _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
+ _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
+ _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
+ _TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
+ _TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
+ _TNL_ATTRIB_MAT_BACK_EMISSION = 23,
+ _TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
+ _TNL_ATTRIB_MAT_BACK_SHININESS = 25,
+ _TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
+ _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
+
+ /* This is really a VERT_RESULT, not an attrib. Need to fix
+ * tnl to understand the difference.
+ */
+ _TNL_ATTRIB_POINTSIZE = 16,
+
+ _TNL_ATTRIB_MAX = 32
} ;
#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
#define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
-#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT
-#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES
+#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
+#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */
/* Number of available generic attributes */
#define _TNL_NUM_GENERIC 16
/* Number of attributes used for evaluators */
#define _TNL_NUM_EVAL 16
+
#define PRIM_BEGIN 0x10
#define PRIM_END 0x20
-#define PRIM_WEAK 0x40
#define PRIM_MODE_MASK 0x0f
-/*
- */
-struct tnl_prim {
- GLuint mode;
- GLuint start;
- GLuint count;
-};
-
-
-
-struct tnl_eval1_map {
- struct gl_1d_map *map;
- GLuint sz;
-};
-
-struct tnl_eval2_map {
- struct gl_2d_map *map;
- GLuint sz;
-};
-
-struct tnl_eval {
- GLuint new_state;
- struct tnl_eval1_map map1[_TNL_NUM_EVAL];
- struct tnl_eval2_map map2[_TNL_NUM_EVAL];
-};
-
-
-#define TNL_MAX_PRIM 16
-#define TNL_MAX_COPIED_VERTS 3
-
-struct tnl_copied_vtx {
- GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS];
- GLuint nr;
-};
-
-#define VERT_BUFFER_SIZE 2048 /* 8kbytes */
-
-
-typedef void (*tnl_attrfv_func)( const GLfloat * );
-
-struct _tnl_dynfn {
- struct _tnl_dynfn *next, *prev;
- GLuint key;
- char *code;
-};
-
-struct _tnl_dynfn_lists {
- struct _tnl_dynfn Vertex[4];
- struct _tnl_dynfn Attribute[4];
-};
-
-struct _tnl_dynfn_generators {
- struct _tnl_dynfn *(*Vertex[4])( GLcontext *ctx, int key );
- struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key );
-};
-
-#define _TNL_MAX_ATTR_CODEGEN 32
-
-
-/**
- * The assembly of vertices in immediate mode is separated from
- * display list compilation. This allows a simpler immediate mode
- * treatment and a display list compiler better suited to
- * hardware-acceleration.
- */
-struct tnl_vtx {
- GLfloat buffer[VERT_BUFFER_SIZE];
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLubyte active_sz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
- struct tnl_prim prim[TNL_MAX_PRIM];
- GLuint prim_count;
- GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */
- GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */
- GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */
- GLfloat CurrentFloatEdgeFlag;
- GLuint counter, initial_counter;
- struct tnl_copied_vtx copied;
-
- /** Note extra space for error handler: */
- tnl_attrfv_func tabfv[_TNL_ATTRIB_ERROR+1][4];
-
- struct _tnl_dynfn_lists cache;
- struct _tnl_dynfn_generators gen;
-
- struct tnl_eval eval;
- GLboolean *edgeflag_tmp;
- GLboolean have_materials;
-};
-
-
-
-
-/* For display lists, this structure holds a run of vertices of the
- * same format, and a strictly well-formed set of begin/end pairs,
- * starting on the first vertex and ending at the last. Vertex
- * copying on buffer breaks is precomputed according to these
- * primitives, though there are situations where the copying will need
- * correction at execute-time, perhaps by replaying the list as
- * immediate mode commands.
- *
- * On executing this list, the 'current' values may be updated with
- * the values of the final vertex, and often no fixup of the start of
- * the vertex list is required.
- *
- * Eval and other commands that don't fit into these vertex lists are
- * compiled using the fallback opcode mechanism provided by dlist.c.
- */
-struct tnl_vertex_list {
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
-
- GLfloat *buffer;
- GLuint count;
- GLuint wrap_count; /* number of copied vertices at start */
- GLboolean have_materials; /* bit of a hack - quick check for materials */
- GLboolean dangling_attr_ref; /* current attr implicitly referenced
- outside the list */
-
- GLfloat *normal_lengths;
- struct tnl_prim *prim;
- GLuint prim_count;
-
- struct tnl_vertex_store *vertex_store;
- struct tnl_primitive_store *prim_store;
-};
-
-/* These buffers should be a reasonable size to support upload to
- * hardware? Maybe drivers should stitch them back together, or
- * specify a desired size?
- */
-#define SAVE_BUFFER_SIZE (16*1024)
-#define SAVE_PRIM_SIZE 128
-
-/* Storage to be shared among several vertex_lists.
- */
-struct tnl_vertex_store {
- GLfloat buffer[SAVE_BUFFER_SIZE];
- GLuint used;
- GLuint refcount;
-};
-
-struct tnl_primitive_store {
- struct tnl_prim buffer[SAVE_PRIM_SIZE];
- GLuint used;
- GLuint refcount;
-};
-
-
-struct tnl_save {
- GLubyte attrsz[_TNL_ATTRIB_MAX];
- GLuint vertex_size;
-
- GLfloat *buffer;
- GLuint count;
- GLuint wrap_count;
- GLuint replay_flags;
-
- struct tnl_prim *prim;
- GLuint prim_count, prim_max;
-
- struct tnl_vertex_store *vertex_store;
- struct tnl_primitive_store *prim_store;
-
- GLfloat *vbptr; /* cursor, points into buffer */
- GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current values */
- GLfloat *attrptr[_TNL_ATTRIB_MAX];
- GLuint counter, initial_counter;
- GLboolean dangling_attr_ref;
- GLboolean have_materials;
-
- GLuint opcode_vertex_list;
-
- struct tnl_copied_vtx copied;
-
- GLfloat CurrentFloatEdgeFlag;
-
- GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */
- GLubyte *currentsz[_TNL_ATTRIB_MAX];
+static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
+{
+ GLuint flag;
+ flag = prim->mode;
+ if (prim->begin) flag |= PRIM_BEGIN;
+ if (prim->end) flag |= PRIM_END;
+ return flag;
+}
- void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * );
-};
-/**
- * A collection of vertex arrays.
- */
-struct tnl_vertex_arrays
-{
- /* Conventional vertex attribute arrays */
- GLvector4f Obj;
- GLvector4f Normal;
- GLvector4f Color;
- GLvector4f SecondaryColor;
- GLvector4f FogCoord;
- GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS];
- GLvector4f Index;
-
- GLubyte *EdgeFlag;
- GLuint *Elt;
-
- /* These attributes don't alias with the conventional attributes.
- * The GL_NV_vertex_program extension defines 16 extra sets of vertex
- * arrays which have precedent over the conventional arrays when enabled.
- */
- /* XXX I think the array size is wronge (47 vs. 16) */
- GLvector4f Attribs[_TNL_ATTRIB_MAX];
-};
-
/**
* Contains the current state of a running pipeline.
GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */
GLvector4f *VaryingPtr[MAX_VARYING_VECTORS];
- struct tnl_prim *Primitive;
+ const struct _mesa_prim *Primitive;
GLuint PrimitiveCount;
/* Inputs to the vertex program stage */
- /* XXX This array may be too large (47 vs. 16) */
GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
};
* arrays.
*/
- GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
- /* Allow drivers to hook in optimized begin/end engines.
- * Return value: GL_TRUE - driver handled the begin
- * GL_FALSE - driver didn't handle the begin
- */
-
/***
*** Rendering -- These functions called only from t_vb_render.c
***/
*/
struct tnl_device_driver Driver;
- /* Execute:
- */
- struct tnl_vtx vtx;
-
- /* Compile:
- */
- struct tnl_save save;
-
/* Pipeline
*/
struct tnl_pipeline pipeline;
struct vertex_buffer vb;
- /* GLvectors for binding to vb:
- */
- struct tnl_vertex_arrays vtx_inputs;
- struct tnl_vertex_arrays save_inputs;
- struct tnl_vertex_arrays current;
- struct tnl_vertex_arrays array_inputs;
-
/* Clipspace/ndc/window vertex managment:
*/
struct tnl_clipspace clipspace;
/* Probably need a better configuration mechanism:
*/
GLboolean NeedNdcCoords;
- GLboolean LoopbackDListCassettes;
- GLboolean CalcDListNormalLengths;
- GLboolean IsolateMaterials;
GLboolean AllowVertexFog;
GLboolean AllowPixelFog;
- GLboolean AllowCodegen;
-
GLboolean _DoVertexFog; /* eval fog function at each vertex? */
- /* If True, it means we started a glBegin/End primtive with an invalid
- * vertex/fragment program or incomplete framebuffer. In that case,
- * discard any buffered vertex data.
- */
- GLboolean DiscardPrimitive;
-
DECLARE_RENDERINPUTS(render_inputs_bitset);
- GLvertexformat exec_vtxfmt;
- GLvertexformat save_vtxfmt;
+ GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
+ /* Temp storage for t_draw.c:
+ */
+ GLubyte *block[VERT_ATTRIB_MAX];
+ GLuint nr_blocks;
+
+ /* Cache of fixed-function-replacing vertex programs:
+ */
struct tnl_cache *vp_cache;
} TNLcontext;
+++ /dev/null
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-
-/**
- * The display list compiler attempts to store lists of vertices with the
- * same vertex layout. Additionally it attempts to minimize the need
- * for execute-time fixup of these vertex lists, allowing them to be
- * cached on hardware.
- *
- * There are still some circumstances where this can be thwarted, for
- * example by building a list that consists of one very long primitive
- * (eg Begin(Triangles), 1000 vertices, End), and calling that list
- * from inside a different begin/end object (Begin(Lines), CallList,
- * End).
- *
- * In that case the code will have to replay the list as individual
- * commands through the Exec dispatch table, or fix up the copied
- * vertices at execute-time.
- *
- * The other case where fixup is required is when a vertex attribute
- * is introduced in the middle of a primitive. Eg:
- * Begin(Lines)
- * TexCoord1f() Vertex2f()
- * TexCoord1f() Color3f() Vertex2f()
- * End()
- *
- * If the current value of Color isn't known at compile-time, this
- * primitive will require fixup.
- *
- *
- * The list compiler currently doesn't attempt to compile lists
- * containing EvalCoord or EvalPoint commands. On encountering one of
- * these, compilation falls back to opcodes.
- *
- * This could be improved to fallback only when a mix of EvalCoord and
- * Vertex commands are issued within a single primitive.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "dlist.h"
-#include "enums.h"
-#include "macros.h"
-#include "api_validate.h"
-#include "api_arrayelt.h"
-#include "vtxfmt.h"
-#include "t_save_api.h"
-#include "dispatch.h"
-
-/*
- * NOTE: Old 'parity' issue is gone, but copying can still be
- * wrong-footed on replay.
- */
-static GLuint _save_copy_vertices( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT( ctx );
- const struct tnl_prim *prim = &node->prim[node->prim_count-1];
- GLuint nr = prim->count;
- GLuint sz = tnl->save.vertex_size;
- const GLfloat *src = node->buffer + prim->start * sz;
- GLfloat *dst = tnl->save.copied.buffer;
- GLuint ovf, i;
-
- if (prim->mode & PRIM_END)
- return 0;
-
- switch( prim->mode & PRIM_MODE_MASK )
- {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0)
- return 0;
- else {
- _mesa_memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 1;
- }
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0)
- return 0;
- else if (nr == 1) {
- _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
- return 1;
- } else {
- _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
- _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
- }
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-static void
-build_normal_lengths( struct tnl_vertex_list *node )
-{
- GLuint i;
- GLfloat *len;
- GLfloat *n = node->buffer;
- GLuint stride = node->vertex_size;
- GLuint count = node->count;
-
- len = node->normal_lengths = (GLfloat *) MALLOC( count * sizeof(GLfloat) );
- if (!len)
- return;
-
- /* Find the normal of the first vertex:
- */
- for (i = 0 ; i < _TNL_ATTRIB_NORMAL ; i++)
- n += node->attrsz[i];
-
- for (i = 0 ; i < count ; i++, n += stride) {
- len[i] = LEN_3FV( n );
- if (len[i] > 0.0F) len[i] = 1.0F / len[i];
- }
-}
-
-static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx )
-{
- struct tnl_vertex_store *store = MALLOC_STRUCT(tnl_vertex_store);
- (void) ctx;
- store->used = 0;
- store->refcount = 1;
- return store;
-}
-
-static struct tnl_primitive_store *alloc_prim_store( GLcontext *ctx )
-{
- struct tnl_primitive_store *store = MALLOC_STRUCT(tnl_primitive_store);
- (void) ctx;
- store->used = 0;
- store->refcount = 1;
- return store;
-}
-
-static void _save_reset_counters( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->save.prim = tnl->save.prim_store->buffer + tnl->save.prim_store->used;
- tnl->save.buffer = (tnl->save.vertex_store->buffer +
- tnl->save.vertex_store->used);
-
- if (tnl->save.vertex_size)
- tnl->save.initial_counter = ((SAVE_BUFFER_SIZE -
- tnl->save.vertex_store->used) /
- tnl->save.vertex_size);
- else
- tnl->save.initial_counter = 0;
-
- if (tnl->save.initial_counter > ctx->Const.MaxArrayLockSize )
- tnl->save.initial_counter = ctx->Const.MaxArrayLockSize;
-
- tnl->save.counter = tnl->save.initial_counter;
- tnl->save.prim_count = 0;
- tnl->save.prim_max = SAVE_PRIM_SIZE - tnl->save.prim_store->used;
- tnl->save.copied.nr = 0;
- tnl->save.dangling_attr_ref = 0;
-}
-
-
-/* Insert the active immediate struct onto the display list currently
- * being built.
- */
-static void _save_compile_vertex_list( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_list *node;
-
- /* Allocate space for this structure in the display list currently
- * being compiled.
- */
- node = (struct tnl_vertex_list *)
- _mesa_alloc_instruction(ctx, tnl->save.opcode_vertex_list, sizeof(*node));
-
- if (!node)
- return;
-
- /* Duplicate our template, increment refcounts to the storage structs:
- */
- _mesa_memcpy(node->attrsz, tnl->save.attrsz, sizeof(node->attrsz));
- node->vertex_size = tnl->save.vertex_size;
- node->buffer = tnl->save.buffer;
- node->count = tnl->save.initial_counter - tnl->save.counter;
- node->wrap_count = tnl->save.copied.nr;
- node->have_materials = tnl->save.have_materials;
- node->dangling_attr_ref = tnl->save.dangling_attr_ref;
- node->normal_lengths = NULL;
- node->prim = tnl->save.prim;
- node->prim_count = tnl->save.prim_count;
- node->vertex_store = tnl->save.vertex_store;
- node->prim_store = tnl->save.prim_store;
-
- node->vertex_store->refcount++;
- node->prim_store->refcount++;
-
- assert(node->attrsz[_TNL_ATTRIB_POS] != 0 ||
- node->count == 0);
-
- if (tnl->save.dangling_attr_ref)
- ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS;
-
- /* Maybe calculate normal lengths:
- */
- if (tnl->CalcDListNormalLengths &&
- node->attrsz[_TNL_ATTRIB_NORMAL] == 3 &&
- !(ctx->ListState.CurrentList->flags & MESA_DLIST_DANGLING_REFS))
- build_normal_lengths( node );
-
-
- tnl->save.vertex_store->used += tnl->save.vertex_size * node->count;
- tnl->save.prim_store->used += node->prim_count;
-
- /* Decide whether the storage structs are full, or can be used for
- * the next vertex lists as well.
- */
- if (tnl->save.vertex_store->used >
- SAVE_BUFFER_SIZE - 16 * (tnl->save.vertex_size + 4)) {
-
- tnl->save.vertex_store->refcount--;
- assert(tnl->save.vertex_store->refcount != 0);
- tnl->save.vertex_store = alloc_vertex_store( ctx );
- tnl->save.vbptr = tnl->save.vertex_store->buffer;
- }
-
- if (tnl->save.prim_store->used > SAVE_PRIM_SIZE - 6) {
- tnl->save.prim_store->refcount--;
- assert(tnl->save.prim_store->refcount != 0);
- tnl->save.prim_store = alloc_prim_store( ctx );
- }
-
- /* Reset our structures for the next run of vertices:
- */
- _save_reset_counters( ctx );
-
- /* Copy duplicated vertices
- */
- tnl->save.copied.nr = _save_copy_vertices( ctx, node );
-
-
- /* Deal with GL_COMPILE_AND_EXECUTE:
- */
- if (ctx->ExecuteFlag) {
- _tnl_playback_vertex_list( ctx, (void *) node );
- }
-}
-
-
-/* TODO -- If no new vertices have been stored, don't bother saving
- * it.
- */
-static void _save_wrap_buffers( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i = tnl->save.prim_count - 1;
- GLenum mode;
-
- assert(i < (GLint) tnl->save.prim_max);
- assert(i >= 0);
-
- /* Close off in-progress primitive.
- */
- tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) -
- tnl->save.prim[i].start);
- mode = tnl->save.prim[i].mode & ~(PRIM_BEGIN|PRIM_END);
-
- /* store the copied vertices, and allocate a new list.
- */
- _save_compile_vertex_list( ctx );
-
- /* Restart interrupted primitive
- */
- tnl->save.prim[0].mode = mode;
- tnl->save.prim[0].start = 0;
- tnl->save.prim[0].count = 0;
- tnl->save.prim_count = 1;
-}
-
-
-
-/* Called only when buffers are wrapped as the result of filling the
- * vertex_store struct.
- */
-static void _save_wrap_filled_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat *data = tnl->save.copied.buffer;
- GLuint i;
-
- /* Emit a glEnd to close off the last vertex list.
- */
- _save_wrap_buffers( ctx );
-
- /* Copy stored stored vertices to start of new list.
- */
- assert(tnl->save.counter > tnl->save.copied.nr);
-
- for (i = 0 ; i < tnl->save.copied.nr ; i++) {
- _mesa_memcpy( tnl->save.vbptr, data, tnl->save.vertex_size * sizeof(GLfloat));
- data += tnl->save.vertex_size;
- tnl->save.vbptr += tnl->save.vertex_size;
- tnl->save.counter--;
- }
-}
-
-
-static void _save_copy_to_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- /* XXX Use _TNL_FIRST_* and _TNL_LAST_* values instead? */
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
- if (tnl->save.attrsz[i]) {
- tnl->save.currentsz[i][0] = tnl->save.attrsz[i];
- COPY_CLEAN_4V(tnl->save.current[i],
- tnl->save.attrsz[i],
- tnl->save.attrptr[i]);
- }
- }
-
- /* Edgeflag requires special treatment:
- *
- * TODO: change edgeflag to GLfloat in Mesa.
- */
- if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->ListState.ActiveEdgeFlag = 1;
- tnl->save.CurrentFloatEdgeFlag =
- tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0];
- ctx->ListState.CurrentEdgeFlag =
- (tnl->save.CurrentFloatEdgeFlag == 1.0);
- }
-}
-
-
-static void _save_copy_from_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++)
- switch (tnl->save.attrsz[i]) {
- case 4: tnl->save.attrptr[i][3] = tnl->save.current[i][3];
- case 3: tnl->save.attrptr[i][2] = tnl->save.current[i][2];
- case 2: tnl->save.attrptr[i][1] = tnl->save.current[i][1];
- case 1: tnl->save.attrptr[i][0] = tnl->save.current[i][0];
- case 0: break;
- }
-
- /* Edgeflag requires special treatment:
- */
- if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- tnl->save.CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag;
- tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = tnl->save.CurrentFloatEdgeFlag;
- }
-}
-
-
-
-
-/* Flush existing data, set new attrib size, replay copied vertices.
- */
-static void _save_upgrade_vertex( GLcontext *ctx,
- GLuint attr,
- GLuint newsz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz;
- GLuint i;
- GLfloat *tmp;
-
- /* Store the current run of vertices, and emit a GL_END. Emit a
- * BEGIN in the new buffer.
- */
- if (tnl->save.initial_counter != tnl->save.counter)
- _save_wrap_buffers( ctx );
- else
- assert( tnl->save.copied.nr == 0 );
-
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- _save_copy_to_current( ctx );
-
- /* Fix up sizes:
- */
- oldsz = tnl->save.attrsz[attr];
- tnl->save.attrsz[attr] = newsz;
-
- tnl->save.vertex_size += newsz - oldsz;
- tnl->save.counter = ((SAVE_BUFFER_SIZE - tnl->save.vertex_store->used) /
- tnl->save.vertex_size);
- if (tnl->save.counter > ctx->Const.MaxArrayLockSize )
- tnl->save.counter = ctx->Const.MaxArrayLockSize;
- tnl->save.initial_counter = tnl->save.counter;
-
- /* Recalculate all the attrptr[] values:
- */
- for (i = 0, tmp = tnl->save.vertex ; i < _TNL_ATTRIB_MAX ; i++) {
- if (tnl->save.attrsz[i]) {
- tnl->save.attrptr[i] = tmp;
- tmp += tnl->save.attrsz[i];
- }
- else
- tnl->save.attrptr[i] = NULL; /* will not be dereferenced. */
- }
-
- /* Copy from current to repopulate the vertex with correct values.
- */
- _save_copy_from_current( ctx );
-
- /* Replay stored vertices to translate them to new format here.
- *
- * If there are copied vertices and the new (upgraded) attribute
- * has not been defined before, this list is somewhat degenerate,
- * and will need fixup at runtime.
- */
- if (tnl->save.copied.nr)
- {
- GLfloat *data = tnl->save.copied.buffer;
- GLfloat *dest = tnl->save.buffer;
- GLuint j;
-
- /* Need to note this and fix up at runtime (or loopback):
- */
- if (tnl->save.currentsz[attr][0] == 0) {
- assert(oldsz == 0);
- tnl->save.dangling_attr_ref = GL_TRUE;
-
-/* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */
-/* attr); */
-
-#if 0
- /* The current strategy is to punt these degenerate cases
- * through _tnl_loopback_vertex_list(), a lower-performance
- * option. To minimize the impact of this, artificially
- * reduce the size of this vertex_list.
- */
- if (t->save.counter > 10) {
- t->save.initial_counter = 10;
- t->save.counter = 10;
- }
-#endif
- }
-
- for (i = 0 ; i < tnl->save.copied.nr ; i++) {
- for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) {
- if (tnl->save.attrsz[j]) {
- if (j == attr) {
- if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
- }
- else {
- COPY_SZ_4V( dest, newsz, tnl->save.current[attr] );
- dest += newsz;
- }
- }
- else {
- GLint sz = tnl->save.attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- data += sz;
- dest += sz;
- }
- }
- }
- }
-
- tnl->save.vbptr = dest;
- tnl->save.counter -= tnl->save.copied.nr;
- }
-}
-
-
-
-
-/* Helper function for 'CHOOSE' macro. Do what's necessary when an
- * entrypoint is called for the first time.
- */
-static void do_choose( GLuint attr, GLuint sz,
- void (*attr_func)( const GLfloat *),
- void (*choose1)( const GLfloat *),
- void (*choose2)( const GLfloat *),
- void (*choose3)( const GLfloat *),
- void (*choose4)( const GLfloat *),
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- static GLfloat id[4] = { 0, 0, 0, 1 };
- int i;
-
- if (tnl->save.attrsz[attr] < sz) {
- /* New size is larger. Need to flush existing vertices and get
- * an enlarged vertex format.
- */
- _save_upgrade_vertex( ctx, attr, sz );
- }
- else {
- /* New size is equal or smaller - just need to fill in some
- * zeros.
- */
- for (i = sz ; i <= tnl->save.attrsz[attr] ; i++)
- tnl->save.attrptr[attr][i-1] = id[i-1];
- }
-
- /* Reset any active pointers for this attribute
- */
- tnl->save.tabfv[attr][0] = choose1;
- tnl->save.tabfv[attr][1] = choose2;
- tnl->save.tabfv[attr][2] = choose3;
- tnl->save.tabfv[attr][3] = choose4;
-
- /* Update the secondary dispatch table with the new function
- */
- tnl->save.tabfv[attr][sz-1] = attr_func;
-
- (*attr_func)(v);
-}
-
-
-
-/* Only one size for each attribute may be active at once. Eg. if
- * Color3f is installed/active, then Color4f may not be, even if the
- * vertex actually contains 4 color coordinates. This is because the
- * 3f version won't otherwise set color[3] to 1.0 -- this is the job
- * of the chooser function when switching between Color4f and Color3f.
- */
-#define ATTRFV( ATTR, N ) \
-static void save_choose_##ATTR##_##N( const GLfloat *v ); \
- \
-static void save_attrib_##ATTR##_##N( const GLfloat *v ) \
-{ \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if ((ATTR) == 0) { \
- GLuint i; \
- \
- if (N>0) tnl->save.vbptr[0] = v[0]; \
- if (N>1) tnl->save.vbptr[1] = v[1]; \
- if (N>2) tnl->save.vbptr[2] = v[2]; \
- if (N>3) tnl->save.vbptr[3] = v[3]; \
- \
- for (i = N; i < tnl->save.vertex_size; i++) \
- tnl->save.vbptr[i] = tnl->save.vertex[i]; \
- \
- tnl->save.vbptr += tnl->save.vertex_size; \
- \
- if (--tnl->save.counter == 0) \
- _save_wrap_filled_vertex( ctx ); \
- } \
- else { \
- GLfloat *dest = tnl->save.attrptr[ATTR]; \
- if (N>0) dest[0] = v[0]; \
- if (N>1) dest[1] = v[1]; \
- if (N>2) dest[2] = v[2]; \
- if (N>3) dest[3] = v[3]; \
- } \
-}
-
-#define CHOOSE( ATTR, N ) \
-static void save_choose_##ATTR##_##N( const GLfloat *v ) \
-{ \
- do_choose(ATTR, N, \
- save_attrib_##ATTR##_##N, \
- save_choose_##ATTR##_1, \
- save_choose_##ATTR##_2, \
- save_choose_##ATTR##_3, \
- save_choose_##ATTR##_4, \
- v ); \
-}
-
-#define INIT(ATTR) \
-static void save_init_##ATTR( TNLcontext *tnl ) \
-{ \
- tnl->save.tabfv[ATTR][0] = save_choose_##ATTR##_1; \
- tnl->save.tabfv[ATTR][1] = save_choose_##ATTR##_2; \
- tnl->save.tabfv[ATTR][2] = save_choose_##ATTR##_3; \
- tnl->save.tabfv[ATTR][3] = save_choose_##ATTR##_4; \
-}
-
-#define ATTRS( ATTRIB ) \
- ATTRFV( ATTRIB, 1 ) \
- ATTRFV( ATTRIB, 2 ) \
- ATTRFV( ATTRIB, 3 ) \
- ATTRFV( ATTRIB, 4 ) \
- CHOOSE( ATTRIB, 1 ) \
- CHOOSE( ATTRIB, 2 ) \
- CHOOSE( ATTRIB, 3 ) \
- CHOOSE( ATTRIB, 4 ) \
- INIT( ATTRIB ) \
-
-
-/* Generate a lot of functions. These are the actual worker
- * functions, which are equivalent to those generated via codegen
- * elsewhere.
- */
-ATTRS( 0 )
-ATTRS( 1 )
-ATTRS( 2 )
-ATTRS( 3 )
-ATTRS( 4 )
-ATTRS( 5 )
-ATTRS( 6 )
-ATTRS( 7 )
-ATTRS( 8 )
-ATTRS( 9 )
-ATTRS( 10 )
-ATTRS( 11 )
-ATTRS( 12 )
-ATTRS( 13 )
-ATTRS( 14 )
-ATTRS( 15 )
-
-
-static void _save_reset_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- save_init_0( tnl );
- save_init_1( tnl );
- save_init_2( tnl );
- save_init_3( tnl );
- save_init_4( tnl );
- save_init_5( tnl );
- save_init_6( tnl );
- save_init_7( tnl );
- save_init_8( tnl );
- save_init_9( tnl );
- save_init_10( tnl );
- save_init_11( tnl );
- save_init_12( tnl );
- save_init_13( tnl );
- save_init_14( tnl );
- save_init_15( tnl );
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- tnl->save.attrsz[i] = 0;
-
- tnl->save.vertex_size = 0;
- tnl->save.have_materials = 0;
-
- _save_reset_counters( ctx );
-}
-
-
-
-/* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out
- * of glMultTexCoord and glProgramParamterNV by routing all these
- * through a second level dispatch table.
- */
-#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- tnl->save.tabfv[ATTR][COUNT-1]( P ); \
-} while (0)
-
-#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
-#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
-#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
-#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
-
-#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
-
-#if defined(USE_X86_ASM) && 0 /* will break register calling convention */
-/* Naughty cheat:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
-#else
-/* Safe:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) \
-do { \
- GLfloat v[2]; \
- v[0] = S; v[1] = T; \
- DISPATCH_ATTR2FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
-do { \
- GLfloat v[3]; \
- v[0] = S; v[1] = T; v[2] = R; \
- DISPATCH_ATTR3FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
-do { \
- GLfloat v[4]; \
- v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
- DISPATCH_ATTR4FV( ATTR, v ); \
-} while (0)
-#endif
-
-
-static void enum_error( void )
-{
- GET_CURRENT_CONTEXT( ctx );
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
-}
-
-static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y );
-}
-
-static void GLAPIENTRY _save_Vertex2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z );
-}
-
-static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_TexCoord1f( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x );
-}
-
-static void GLAPIENTRY _save_TexCoord1fv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y );
-}
-
-static void GLAPIENTRY _save_TexCoord2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z );
-}
-
-static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z );
-}
-
-static void GLAPIENTRY _save_Normal3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v );
-}
-
-static void GLAPIENTRY _save_FogCoordfEXT( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x );
-}
-
-static void GLAPIENTRY _save_FogCoordfvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v );
-}
-
-static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z );
-}
-
-static void GLAPIENTRY _save_Color3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_Color4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z );
-}
-
-static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord1f( GLenum target, GLfloat x )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1F( attr, x );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord1fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2F( attr, x, y );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord2fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z)
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3F( attr, x, y, z );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4F( attr, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4FV( attr, v );
-}
-
-static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR1F( index, x );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR1FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR2F( index, x, y );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR2FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
- GLfloat z )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR3F( index, x, y, z );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR3FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR4F( index, x, y, z, w );
- else
- enum_error();
-}
-
-static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
- DISPATCH_ATTR4FV( index, v );
- else
- enum_error();
-}
-
-
-static void GLAPIENTRY
-_save_VertexAttrib1fARB( GLuint index, GLfloat x )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR1F( index, x );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR1FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR2F( index, x, y );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR2FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR3F( index, x, y, z );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR3FV( index, v );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR4F( index, x, y, z, w );
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
-{
- if (index < MAX_VERTEX_ATTRIBS)
- DISPATCH_ATTR4FV( index, v );
- else
- enum_error();
-}
-
-
-/* Materials:
- *
- * These are treated as per-vertex attributes, at indices above where
- * the NV_vertex_program leaves off. There are a lot of good things
- * about treating materials this way.
- *
- * However: I don't want to double the number of generated functions
- * just to cope with this, so I unroll the 'C' varients of CHOOSE and
- * ATTRF into this function, and dispense with codegen and
- * second-level dispatch.
- *
- * There is no aliasing of material attributes with other entrypoints.
- */
-#define MAT_ATTR( A, N, params ) \
-do { \
- if (tnl->save.attrsz[A] < N) { \
- _save_upgrade_vertex( ctx, A, N ); \
- tnl->save.have_materials = GL_TRUE; \
- } \
- \
- { \
- GLfloat *dest = tnl->save.attrptr[A]; \
- if (N>0) dest[0] = params[0]; \
- if (N>1) dest[1] = params[1]; \
- if (N>2) dest[2] = params[2]; \
- if (N>3) dest[3] = params[3]; \
- } \
-} while (0)
-
-
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- MAT_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- MAT_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/* NOTE: Have to remove/deal-with colormaterial crossovers, probably
- * later on - in the meantime just store everything.
- */
-static void GLAPIENTRY _save_Materialfv( GLenum face, GLenum pname,
- const GLfloat *params )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- switch (pname) {
- case GL_EMISSION:
- MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
- break;
- case GL_AMBIENT:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- break;
- case GL_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- case GL_SPECULAR:
- MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
- break;
- case GL_SHININESS:
- MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
- break;
- case GL_COLOR_INDEXES:
- MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- default:
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-}
-
-
-#define IDX_ATTR( A, IDX ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if (tnl->save.attrsz[A] < 1) { \
- _save_upgrade_vertex( ctx, A, 1 ); \
- } \
- \
- { \
- GLfloat *dest = tnl->save.attrptr[A]; \
- dest[0] = IDX; \
- } \
-} while (0)
-
-
-static void GLAPIENTRY _save_EdgeFlag( GLboolean b )
-{
- IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)b );
-}
-
-
-static void GLAPIENTRY _save_Indexf( GLfloat f )
-{
- IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f );
-}
-
-static void GLAPIENTRY _save_Indexfv( const GLfloat *f )
-{
- IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f[0] );
-}
-
-
-
-
-/* Cope with EvalCoord/CallList called within a begin/end object:
- * -- Flush current buffer
- * -- Fallback to opcodes for the rest of the begin/end object.
- */
-#define FALLBACK(ctx) \
-do { \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if (tnl->save.initial_counter != tnl->save.counter || \
- tnl->save.prim_count) \
- _save_compile_vertex_list( ctx ); \
- \
- _save_copy_to_current( ctx ); \
- _save_reset_vertex( ctx ); \
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \
- ctx->Driver.SaveNeedFlush = 0; \
-} while (0)
-
-static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord1f(ctx->Save, ( u ));
-}
-
-static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord1fv(ctx->Save, ( v ));
-}
-
-static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord2f(ctx->Save, ( u, v ));
-}
-
-static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord2fv(ctx->Save, ( v ));
-}
-
-static void GLAPIENTRY _save_EvalPoint1( GLint i )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalPoint1(ctx->Save, ( i ));
-}
-
-static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalPoint2(ctx->Save, ( i, j ));
-}
-
-static void GLAPIENTRY _save_CallList( GLuint l )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_CallList(ctx->Save, ( l ));
-}
-
-static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_CallLists(ctx->Save, ( n, type, v ));
-}
-
-
-
-
-/**
- * Called via ctx->Driver.NotifySaveBegin(ctx, mode) when we get a
- * glBegin() call while compiling a display list.
- * See save_Begin() in dlist.c
- *
- * This plugs in our special TNL-related display list functions.
- * All subsequent glBegin/glVertex/glEnd()s found while compiling a
- * display list will get routed to the functions in this file.
- *
- * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
- */
-static GLboolean _save_NotifyBegin( GLcontext *ctx, GLenum mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- if (1) {
- GLuint i = tnl->save.prim_count++;
-
- assert(i < tnl->save.prim_max);
- tnl->save.prim[i].mode = mode | PRIM_BEGIN;
- tnl->save.prim[i].start = tnl->save.initial_counter - tnl->save.counter;
- tnl->save.prim[i].count = 0;
-
- _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
- ctx->Driver.SaveNeedFlush = 1;
- return GL_TRUE;
- }
- else
- return GL_FALSE;
-}
-
-
-
-static void GLAPIENTRY _save_End( void )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i = tnl->save.prim_count - 1;
-
- ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- if (ctx->ExecuteFlag)
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
-
- tnl->save.prim[i].mode |= PRIM_END;
- tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) -
- tnl->save.prim[i].start);
-
- if (i == (GLint) tnl->save.prim_max - 1) {
- _save_compile_vertex_list( ctx );
- assert(tnl->save.copied.nr == 0);
- }
-
- /* Swap out this vertex format while outside begin/end. Any color,
- * etc. received between here and the next begin will be compiled
- * as opcodes.
- */
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-}
-
-
-/* These are all errors as this vtxfmt is only installed inside
- * begin/end pairs.
- */
-static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
-}
-
-
-static void GLAPIENTRY _save_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
-}
-
-static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) count;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
-}
-
-static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) x1; (void) y1; (void) x2; (void) y2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" );
-}
-
-static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" );
-}
-
-static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" );
-}
-
-/**
- * This is only called if someone tries to compile nested glBegin()s
- * in their display list.
- */
-static void GLAPIENTRY _save_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT( ctx );
- (void) mode;
- _mesa_compile_error(ctx, GL_INVALID_OPERATION,
- "glBegin(called inside glBegin/End)");
-}
-
-
-/* Unlike the functions above, these are to be hooked into the vtxfmt
- * maintained in ctx->ListState, active when the list is known or
- * suspected to be outside any begin/end primitive.
- */
-static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- _save_NotifyBegin( ctx, GL_QUADS | PRIM_WEAK );
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 ));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- _save_NotifyBegin( ctx, mode | PRIM_WEAK );
- for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (start + i));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
- return;
-
- _save_NotifyBegin( ctx, mode | PRIM_WEAK );
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
- break;
- case GL_UNSIGNED_SHORT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
- break;
- case GL_UNSIGNED_INT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- break;
- }
-
- CALL_End(GET_DISPATCH(), ());
-}
-
-static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (_mesa_validate_DrawRangeElements( ctx, mode,
- start, end,
- count, type, indices ))
- _save_OBE_DrawElements( mode, count, type, indices );
-}
-
-
-
-
-
-static void _save_vtxfmt_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLvertexformat *vfmt = &tnl->save_vtxfmt;
-
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = _save_Begin;
- vfmt->Color3f = _save_Color3f;
- vfmt->Color3fv = _save_Color3fv;
- vfmt->Color4f = _save_Color4f;
- vfmt->Color4fv = _save_Color4fv;
- vfmt->EdgeFlag = _save_EdgeFlag;
- vfmt->End = _save_End;
- vfmt->FogCoordfEXT = _save_FogCoordfEXT;
- vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
- vfmt->Indexf = _save_Indexf;
- vfmt->Indexfv = _save_Indexfv;
- vfmt->Materialfv = _save_Materialfv;
- vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
- vfmt->Normal3f = _save_Normal3f;
- vfmt->Normal3fv = _save_Normal3fv;
- vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = _save_TexCoord1f;
- vfmt->TexCoord1fv = _save_TexCoord1fv;
- vfmt->TexCoord2f = _save_TexCoord2f;
- vfmt->TexCoord2fv = _save_TexCoord2fv;
- vfmt->TexCoord3f = _save_TexCoord3f;
- vfmt->TexCoord3fv = _save_TexCoord3fv;
- vfmt->TexCoord4f = _save_TexCoord4f;
- vfmt->TexCoord4fv = _save_TexCoord4fv;
- vfmt->Vertex2f = _save_Vertex2f;
- vfmt->Vertex2fv = _save_Vertex2fv;
- vfmt->Vertex3f = _save_Vertex3f;
- vfmt->Vertex3fv = _save_Vertex3fv;
- vfmt->Vertex4f = _save_Vertex4f;
- vfmt->Vertex4fv = _save_Vertex4fv;
- vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
-
- /* This will all require us to fallback to saving the list as opcodes:
- */
- vfmt->CallList = _save_CallList; /* inside begin/end */
- vfmt->CallLists = _save_CallLists; /* inside begin/end */
- vfmt->EvalCoord1f = _save_EvalCoord1f;
- vfmt->EvalCoord1fv = _save_EvalCoord1fv;
- vfmt->EvalCoord2f = _save_EvalCoord2f;
- vfmt->EvalCoord2fv = _save_EvalCoord2fv;
- vfmt->EvalPoint1 = _save_EvalPoint1;
- vfmt->EvalPoint2 = _save_EvalPoint2;
-
- /* These are all errors as we at least know we are in some sort of
- * begin/end pair:
- */
- vfmt->EvalMesh1 = _save_EvalMesh1;
- vfmt->EvalMesh2 = _save_EvalMesh2;
- vfmt->Begin = _save_Begin;
- vfmt->Rectf = _save_Rectf;
- vfmt->DrawArrays = _save_DrawArrays;
- vfmt->DrawElements = _save_DrawElements;
- vfmt->DrawRangeElements = _save_DrawRangeElements;
-
-}
-
-
-void _tnl_SaveFlushVertices( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* Noop when we are actually active:
- */
- if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM ||
- ctx->Driver.CurrentSavePrimitive <= GL_POLYGON)
- return;
-
- if (tnl->save.initial_counter != tnl->save.counter ||
- tnl->save.prim_count)
- _save_compile_vertex_list( ctx );
-
- _save_copy_to_current( ctx );
- _save_reset_vertex( ctx );
- ctx->Driver.SaveNeedFlush = 0;
-}
-
-void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- (void) list; (void) mode;
-
- if (!tnl->save.prim_store)
- tnl->save.prim_store = alloc_prim_store( ctx );
-
- if (!tnl->save.vertex_store) {
- tnl->save.vertex_store = alloc_vertex_store( ctx );
- tnl->save.vbptr = tnl->save.vertex_store->buffer;
- }
-
- _save_reset_vertex( ctx );
- ctx->Driver.SaveNeedFlush = 0;
-}
-
-void _tnl_EndList( GLcontext *ctx )
-{
- (void) ctx;
- assert(TNL_CONTEXT(ctx)->save.vertex_size == 0);
-}
-
-void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->save.replay_flags |= dlist->flags;
- tnl->save.replay_flags |= tnl->LoopbackDListCassettes;
-}
-
-void _tnl_EndCallList( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- if (ctx->ListState.CallDepth == 1)
- tnl->save.replay_flags = 0;
-}
-
-
-static void _tnl_destroy_vertex_list( GLcontext *ctx, void *data )
-{
- struct tnl_vertex_list *node = (struct tnl_vertex_list *)data;
- (void) ctx;
-
- if ( --node->vertex_store->refcount == 0 )
- FREE( node->vertex_store );
-
- if ( --node->prim_store->refcount == 0 )
- FREE( node->prim_store );
-
- if ( node->normal_lengths )
- FREE( node->normal_lengths );
-}
-
-
-static void _tnl_print_vertex_list( GLcontext *ctx, void *data )
-{
- struct tnl_vertex_list *node = (struct tnl_vertex_list *)data;
- GLuint i;
- (void) ctx;
-
- _mesa_debug(NULL, "TNL-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
- node->count,
- node->prim_count,
- node->vertex_size);
-
- for (i = 0 ; i < node->prim_count ; i++) {
- struct tnl_prim *prim = &node->prim[i];
- _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n",
- i,
- _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK),
- prim->start,
- prim->start + prim->count,
- (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)",
- (prim->mode & PRIM_END) ? "END" : "(wrap)");
- }
-}
-
-
-static void _save_current_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- for (i = 0; i < _TNL_ATTRIB_MAT_FRONT_AMBIENT; i++) {
- ASSERT(i < VERT_ATTRIB_MAX);
- tnl->save.currentsz[i] = &ctx->ListState.ActiveAttribSize[i];
- tnl->save.current[i] = ctx->ListState.CurrentAttrib[i];
- }
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- const GLuint j = i - _TNL_FIRST_MAT;
- ASSERT(j < MAT_ATTRIB_MAX);
- tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
- tnl->save.current[i] = ctx->ListState.CurrentMaterial[j];
- }
-
- tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
- tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag;
-}
-
-/**
- * Initialize the display list compiler
- */
-void _tnl_save_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_arrays *tmp = &tnl->save_inputs;
- GLuint i;
-
-
- for (i = 0; i < _TNL_ATTRIB_MAX; i++)
- _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL);
-
- tnl->save.opcode_vertex_list =
- _mesa_alloc_opcode( ctx,
- sizeof(struct tnl_vertex_list),
- _tnl_playback_vertex_list,
- _tnl_destroy_vertex_list,
- _tnl_print_vertex_list );
-
- ctx->Driver.NotifySaveBegin = _save_NotifyBegin;
-
- _save_vtxfmt_init( ctx );
- _save_current_init( ctx );
-
- /* Hook our array functions into the outside-begin-end vtxfmt in
- * ctx->ListState.
- */
- ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf;
- ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays;
- ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
- ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-}
-
-
-/**
- * Deallocate the immediate-mode buffer for the given context, if
- * its reference count goes to zero.
- */
-void _tnl_save_destroy( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* Decrement the refcounts. References may still be held by
- * display lists yet to be destroyed, so it may not yet be time to
- * free these items.
- */
- if (tnl->save.prim_store &&
- --tnl->save.prim_store->refcount == 0 )
- FREE( tnl->save.prim_store );
-
- if (tnl->save.vertex_store &&
- --tnl->save.vertex_store->refcount == 0 )
- FREE( tnl->save.vertex_store );
-}
+++ /dev/null
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- *
- */
-
-#ifndef __T_SAVE_API_H__
-#define __T_SAVE_API_H__
-
-#include "t_context.h"
-
-extern GLboolean _tnl_weak_begin( GLcontext *ctx, GLenum mode );
-
-extern void _tnl_EndList( GLcontext *ctx );
-extern void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode );
-
-extern void _tnl_EndCallList( GLcontext *ctx );
-extern void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *list );
-
-extern void _tnl_SaveFlushVertices( GLcontext *ctx );
-
-extern void _tnl_save_init( GLcontext *ctx );
-extern void _tnl_save_destroy( GLcontext *ctx );
-
-extern void _tnl_loopback_vertex_list( GLcontext *ctx,
- const struct tnl_vertex_list *list );
-
-extern void _tnl_playback_vertex_list( GLcontext *ctx, void *data );
-
-#endif
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Author:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "enums.h"
-#include "glapi.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "t_context.h"
-#include "t_save_api.h"
-#include "dispatch.h"
-
-/* If someone compiles a display list like:
- * glBegin(Triangles)
- * glVertex()
- * ... lots of vertices ...
- * glEnd()
- *
- * or:
- * glDrawArrays(...)
- *
- * and then tries to execute it like this:
- *
- * glBegin(Lines)
- * glCallList()
- * glEnd()
- *
- * it will wind up in here, as the vertex copying used when wrapping
- * buffers in list compilation (Triangles) won't be right for how the
- * list is being executed (as Lines).
- *
- * This could be avoided by not compiling as vertex_lists until after
- * the first glEnd() has been seen. However, that would miss an
- * important category of display lists, for the sake of a degenerate
- * usage.
- *
- * Further, replaying degenerately-called lists in this fashion is
- * probably still faster than the replay using opcodes.
- */
-
-typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
-
-
-/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */
-static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib2fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib3fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib4fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
-}
-
-static attr_func vert_attrfunc[4] = {
- VertexAttrib1fvNV,
- VertexAttrib2fvNV,
- VertexAttrib3fvNV,
- VertexAttrib4fvNV
-};
-
-
-static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib1fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib2fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib3fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib4fvARB(ctx->Exec, (target, v));
-}
-
-static attr_func vert_attrfunc_arb[4] = {
- VertexAttrib1fvARB,
- VertexAttrib2fvARB,
- VertexAttrib3fvARB,
- VertexAttrib4fvARB
-};
-
-
-
-
-
-
-
-static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case _TNL_ATTRIB_MAT_FRONT_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v ));
- break;
- }
-}
-
-
-static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case _TNL_ATTRIB_MAT_FRONT_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v ));
- break;
- }
-}
-
-
-static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case _TNL_ATTRIB_MAT_FRONT_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v ));
- break;
- case _TNL_ATTRIB_MAT_FRONT_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v ));
- break;
- case _TNL_ATTRIB_MAT_FRONT_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v ));
- break;
- case _TNL_ATTRIB_MAT_FRONT_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v ));
- break;
- case _TNL_ATTRIB_MAT_BACK_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v ));
- break;
- }
-}
-
-
-static attr_func mat_attrfunc[4] = {
- mat_attr1fv,
- NULL,
- mat_attr3fv,
- mat_attr4fv
-};
-
-
-static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- (void) target;
- CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0)));
-}
-
-struct loopback_attr {
- GLint target;
- GLint sz;
- attr_func func;
-};
-
-/* Don't emit ends and begins on wrapped primitives. Don't replay
- * wrapped vertices. If we get here, it's probably because the the
- * precalculated wrapping is wrong.
- */
-static void loopback_prim( GLcontext *ctx,
- const struct tnl_vertex_list *list, GLuint i,
- const struct loopback_attr *la, GLuint nr )
-{
- struct tnl_prim *prim = &list->prim[i];
- GLint begin = prim->start;
- GLint end = begin + prim->count;
- GLfloat *data;
- GLint j;
- GLuint k;
-
- if (prim->mode & PRIM_BEGIN) {
- CALL_Begin(GET_DISPATCH(), ( prim->mode & PRIM_MODE_MASK ));
- }
- else {
- assert(i == 0);
- assert(begin == 0);
- begin += list->wrap_count;
- }
-
- data = list->buffer + begin * list->vertex_size;
-
- for (j = begin ; j < end ; j++) {
- GLfloat *tmp = data + la[0].sz;
-
- for (k = 1 ; k < nr ; k++) {
- la[k].func( ctx, la[k].target, tmp );
- tmp += la[k].sz;
- }
-
- /* Fire the vertex
- */
- la[0].func( ctx, VERT_ATTRIB_POS, data );
- data = tmp;
- }
-
- if (prim->mode & PRIM_END) {
- CALL_End(GET_DISPATCH(), ());
- }
- else {
- assert (i == list->prim_count-1);
- }
-}
-
-/* Primitives generated by DrawArrays/DrawElements/Rectf may be
- * caught here. If there is no primitive in progress, execute them
- * normally, otherwise need to track and discard the generated
- * primitives.
- */
-static void loopback_weak_prim( GLcontext *ctx,
- const struct tnl_vertex_list *list, GLuint i,
- const struct loopback_attr *la, GLuint nr )
-{
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END)
- loopback_prim( ctx, list, i, la, nr );
- else {
- struct tnl_prim *prim = &list->prim[i];
-
- /* Use the prim_weak flag to ensure that if this primitive
- * wraps, we don't mistake future vertex_lists for part of the
- * surrounding primitive.
- *
- * While this flag is set, we are simply disposing of data
- * generated by an operation now known to be a noop.
- */
- if (prim->mode & PRIM_BEGIN)
- ctx->Driver.CurrentExecPrimitive |= PRIM_WEAK;
- if (prim->mode & PRIM_END)
- ctx->Driver.CurrentExecPrimitive &= ~PRIM_WEAK;
- }
-}
-
-
-
-void _tnl_loopback_vertex_list( GLcontext *ctx,
- const struct tnl_vertex_list *list )
-{
- struct loopback_attr la[_TNL_ATTRIB_MAX];
- GLuint i, nr = 0;
-
- /* conventional + generic attributes */
- for (i = 0 ; i <= _TNL_ATTRIB_GENERIC15 ; i++) {
- if (list->attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = list->attrsz[i];
- la[nr].func = vert_attrfunc[list->attrsz[i]-1];
- nr++;
- }
- }
-
- /* material attributes */
- for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ;
- i <= _TNL_ATTRIB_MAT_BACK_INDEXES ;
- i++) {
- if (list->attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = list->attrsz[i];
- la[nr].func = mat_attrfunc[list->attrsz[i]-1];
- nr++;
- }
- }
-
- /* special-case: edgeflag */
- if (list->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- la[nr].target = _TNL_ATTRIB_EDGEFLAG;
- la[nr].sz = list->attrsz[_TNL_ATTRIB_EDGEFLAG];
- la[nr].func = edgeflag_attr1fv;
- nr++;
- }
-
- for (i = 0 ; i < list->prim_count ; i++) {
- if (list->prim[i].mode & PRIM_WEAK)
- loopback_weak_prim( ctx, list, i, la, nr );
- else
- loopback_prim( ctx, list, i, la, nr );
- }
-}
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Author:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "light.h"
-#include "state.h"
-#include "t_pipeline.h"
-#include "t_save_api.h"
-#include "t_vtx_api.h"
-
-static INLINE GLint get_size( const GLfloat *f )
-{
- if (f[3] != 1.0) return 4;
- if (f[2] != 0.0) return 3;
- return 2;
-}
-
-
-/* Some nasty stuff still hanging on here.
- *
- * TODO - remove VB->ColorPtr, etc and just use the AttrPtr's.
- */
-static void _tnl_bind_vertex_list( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_vertex_arrays *tmp = &tnl->save_inputs;
- GLfloat *data = node->buffer;
- GLuint attr, i;
-
- /* Setup constant data in the VB.
- */
- VB->Count = node->count;
- VB->Primitive = node->prim;
- VB->PrimitiveCount = node->prim_count;
- VB->Elts = NULL;
- VB->NormalLengthPtr = node->normal_lengths;
-
- for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG; attr++) {
- if (node->attrsz[attr]) {
- tmp->Attribs[attr].count = node->count;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
- tmp->Attribs[attr].start = data;
- tmp->Attribs[attr].size = node->attrsz[attr];
- tmp->Attribs[attr].stride = node->vertex_size * sizeof(GLfloat);
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- data += node->attrsz[attr];
- }
- else {
- tmp->Attribs[attr].count = 1;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr];
- tmp->Attribs[attr].start = tnl->vtx.current[attr];
- tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] );
- tmp->Attribs[attr].stride = 0;
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- }
- }
-
-
- /* Copy edgeflag to a contiguous array
- */
- if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) {
- if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data,
- node->count,
- node->vertex_size );
- data++;
- }
- else
- VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, node->count );
- }
-
- /* Legacy pointers -- remove one day.
- */
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
- VB->IndexPtr[1] = NULL;
- VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = NULL;
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
- }
-}
-
-static void _playback_copy_to_current( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- const GLfloat *data;
- GLuint i;
-
- if (node->count)
- data = node->buffer + (node->count-1) * node->vertex_size;
- else
- data = node->buffer;
-
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
- if (node->attrsz[i]) {
- COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data);
- data += node->attrsz[i];
- }
- }
-
- /* Edgeflag requires special treatment:
- */
- if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->Current.EdgeFlag = (data[0] == 1.0);
- }
-
- /* Colormaterial -- this kindof sucks.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material(ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- }
-
- if (node->have_materials) {
- tnl->Driver.NotifyMaterialChange( ctx );
- }
-
- /* CurrentExecPrimitive
- */
- if (node->prim_count) {
- GLenum mode = node->prim[node->prim_count - 1].mode;
- if (mode & PRIM_END)
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- else
- ctx->Driver.CurrentExecPrimitive = (mode & PRIM_MODE_MASK);
- }
-}
-
-
-/**
- * Execute the buffer and save copied verts.
- */
-void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
-{
- const struct tnl_vertex_list *node = (const struct tnl_vertex_list *) data;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (node->prim_count > 0 && node->count > 0) {
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
- (node->prim[0].mode & PRIM_BEGIN)) {
-
- /* Degenerate case: list is called inside begin/end pair and
- * includes operations such as glBegin or glDrawArrays.
- */
- _mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin");
- _tnl_loopback_vertex_list( ctx, node );
- return;
- }
- else if (tnl->save.replay_flags) {
- /* Various degnerate cases: translate into immediate mode
- * calls rather than trying to execute in place.
- */
- _tnl_loopback_vertex_list( ctx, node );
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
- return;
- }
-
- _tnl_bind_vertex_list( ctx, node );
-
- tnl->Driver.RunPipeline( ctx );
- }
-
- /* Copy to current?
- */
- _playback_copy_to_current( ctx, node );
-}
for (i = 0 ; i < VB->PrimitiveCount ; i++)
{
- GLuint prim = VB->Primitive[i].mode;
+ GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
#endif
#ifndef TEST_PRIM_END
-#define TEST_PRIM_END(flags) (flags & PRIM_END)
-#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN)
+#define TEST_PRIM_END(prim) (flags & PRIM_END)
+#define TEST_PRIM_BEGIN(prim) (flags & PRIM_BEGIN)
#endif
#ifndef ELT
+++ /dev/null
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "t_vtx_api.h"
-#include "simple_list.h"
-
-#include "dispatch.h"
-
-static void reset_attrfv( TNLcontext *tnl );
-
-/** Note extra space for error index: */
-static tnl_attrfv_func choose[_TNL_ATTRIB_ERROR+1][4];
-static tnl_attrfv_func generic_attr_func[_TNL_MAX_ATTR_CODEGEN][4];
-
-
-/* Close off the last primitive, execute the buffer, restart the
- * primitive.
- */
-static void _tnl_wrap_buffers( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
-
- if (tnl->vtx.prim_count == 0) {
- tnl->vtx.copied.nr = 0;
- tnl->vtx.counter = tnl->vtx.initial_counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
- }
- else {
- GLuint last_prim = tnl->vtx.prim[tnl->vtx.prim_count-1].mode;
- GLuint last_count;
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- GLint i = tnl->vtx.prim_count - 1;
- assert(i >= 0);
- tnl->vtx.prim[i].count = ((tnl->vtx.initial_counter -
- tnl->vtx.counter) -
- tnl->vtx.prim[i].start);
- }
-
- last_count = tnl->vtx.prim[tnl->vtx.prim_count-1].count;
-
- /* Execute the buffer and save copied vertices.
- */
- if (tnl->vtx.counter != tnl->vtx.initial_counter)
- _tnl_flush_vtx( ctx );
- else {
- tnl->vtx.prim_count = 0;
- tnl->vtx.copied.nr = 0;
- }
-
- /* Emit a glBegin to start the new list.
- */
- assert(tnl->vtx.prim_count == 0);
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- tnl->vtx.prim[0].mode = ctx->Driver.CurrentExecPrimitive;
- tnl->vtx.prim[0].start = 0;
- tnl->vtx.prim[0].count = 0;
- tnl->vtx.prim_count++;
-
- if (tnl->vtx.copied.nr == last_count)
- tnl->vtx.prim[0].mode |= last_prim & PRIM_BEGIN;
- }
- }
-}
-
-
-/* Deal with buffer wrapping where provoked by the vertex buffer
- * filling up, as opposed to upgrade_vertex().
- *
- * Make it GLAPIENTRY, so we can tail from the codegen'ed Vertex*fv
- */
-void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat *data = tnl->vtx.copied.buffer;
- GLuint i;
-
- /* Run pipeline on current vertices, copy wrapped vertices
- * to tnl->copied.
- */
- _tnl_wrap_buffers( ctx );
-
- /* Copy stored stored vertices to start of new list.
- */
- assert(tnl->vtx.counter > tnl->vtx.copied.nr);
-
- for (i = 0 ; i < tnl->vtx.copied.nr ; i++) {
- _mesa_memcpy( tnl->vtx.vbptr, data,
- tnl->vtx.vertex_size * sizeof(GLfloat));
- tnl->vtx.vbptr += tnl->vtx.vertex_size;
- data += tnl->vtx.vertex_size;
- tnl->vtx.counter--;
- }
-
- tnl->vtx.copied.nr = 0;
-}
-
-
-/*
- * Copy the active vertex's values to the ctx->Current fields.
- */
-static void _tnl_copy_to_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_EDGEFLAG ; i++) {
- if (tnl->vtx.attrsz[i]) {
- /* Note: the tnl->vtx.current[i] pointers points to
- * the ctx->Current fields. The first 16 or so, anyway.
- */
- COPY_CLEAN_4V(tnl->vtx.current[i],
- tnl->vtx.attrsz[i],
- tnl->vtx.attrptr[i]);
- }
- }
-
- /* Edgeflag requires additional treatment:
- */
- if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->Current.EdgeFlag =
- (tnl->vtx.CurrentFloatEdgeFlag == 1.0);
- }
-
- /* Colormaterial -- this kindof sucks.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material(ctx,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- }
-
- if (tnl->vtx.have_materials) {
- tnl->Driver.NotifyMaterialChange( ctx );
- }
-
- ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
-}
-
-
-static void _tnl_copy_from_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- /* Edgeflag requires additional treatment:
- */
- tnl->vtx.CurrentFloatEdgeFlag = (GLfloat) ctx->Current.EdgeFlag;
-
- for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_MAX ; i++)
- switch (tnl->vtx.attrsz[i]) {
- case 4: tnl->vtx.attrptr[i][3] = tnl->vtx.current[i][3];
- case 3: tnl->vtx.attrptr[i][2] = tnl->vtx.current[i][2];
- case 2: tnl->vtx.attrptr[i][1] = tnl->vtx.current[i][1];
- case 1: tnl->vtx.attrptr[i][0] = tnl->vtx.current[i][0];
- break;
- }
-
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-}
-
-
-/* Flush existing data, set new attrib size, replay copied vertices.
- */
-static void _tnl_wrap_upgrade_vertex( GLcontext *ctx,
- GLuint attr,
- GLuint newsz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz;
- GLuint i;
- GLfloat *tmp;
- GLint lastcount = tnl->vtx.initial_counter - tnl->vtx.counter;
-
- /* Run pipeline on current vertices, copy wrapped vertices
- * to tnl->vtx.copied.
- */
- _tnl_wrap_buffers( ctx );
-
-
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- _tnl_copy_to_current( ctx );
-
-
- /* Heuristic: Attempt to isolate attributes received outside
- * begin/end so that they don't bloat the vertices.
- */
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
- tnl->vtx.attrsz[attr] == 0 &&
- lastcount > 8 &&
- tnl->vtx.vertex_size) {
- reset_attrfv( tnl );
- }
-
- /* Fix up sizes:
- */
- oldsz = tnl->vtx.attrsz[attr];
- tnl->vtx.attrsz[attr] = newsz;
-
- tnl->vtx.vertex_size += newsz - oldsz;
- tnl->vtx.counter = MIN2( VERT_BUFFER_SIZE / tnl->vtx.vertex_size,
- ctx->Const.MaxArrayLockSize );
- tnl->vtx.initial_counter = tnl->vtx.counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
-
-
- /* Recalculate all the attrptr[] values
- */
- for (i = 0, tmp = tnl->vtx.vertex ; i < _TNL_ATTRIB_MAX ; i++) {
- if (tnl->vtx.attrsz[i]) {
- tnl->vtx.attrptr[i] = tmp;
- tmp += tnl->vtx.attrsz[i];
- }
- else
- tnl->vtx.attrptr[i] = NULL; /* will not be dereferenced */
- }
-
- /* Copy from current to repopulate the vertex with correct values.
- */
- _tnl_copy_from_current( ctx );
-
- /* Replay stored vertices to translate them
- * to new format here.
- *
- * -- No need to replay - just copy piecewise
- */
- if (tnl->vtx.copied.nr)
- {
- const GLfloat *data = tnl->vtx.copied.buffer;
- GLfloat *dest = tnl->vtx.buffer;
- GLuint j;
-
- for (i = 0 ; i < tnl->vtx.copied.nr ; i++) {
- for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) {
- if (tnl->vtx.attrsz[j]) {
- if (j == attr) {
- if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
- } else {
- COPY_SZ_4V( dest, newsz, tnl->vtx.current[j] );
- dest += newsz;
- }
- }
- else {
- GLuint sz = tnl->vtx.attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- dest += sz;
- data += sz;
- }
- }
- }
- }
-
- tnl->vtx.vbptr = dest;
- tnl->vtx.counter -= tnl->vtx.copied.nr;
- tnl->vtx.copied.nr = 0;
- }
-
- /* For codegen - attrptr's may have changed, so need to redo
- * codegen. Might be a reasonable place to try & detect attributes
- * in the vertex which aren't being submitted any more.
- */
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- if (tnl->vtx.attrsz[i]) {
- GLuint j = tnl->vtx.attrsz[i] - 1;
-
- if (i < _TNL_MAX_ATTR_CODEGEN)
- tnl->vtx.tabfv[i][j] = choose[i][j];
- }
-
-}
-
-
-static void _tnl_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- static const GLfloat id[4] = { 0, 0, 0, 1 };
- int i;
-
- if (0)
- _mesa_printf("%s attr %d sz %d -> %d\n",
- __FUNCTION__, attr, tnl->vtx.attrsz[attr], sz);
-
- if (tnl->vtx.attrsz[attr] < sz) {
- /* New size is larger. Need to flush existing vertices and get
- * an enlarged vertex format.
- */
- _tnl_wrap_upgrade_vertex( ctx, attr, sz );
- }
- else if (sz < tnl->vtx.active_sz[attr]) {
- /* New size is smaller - just need to fill in some
- * zeros. Don't need to flush or wrap.
- */
- for (i = sz ; i <= tnl->vtx.attrsz[attr] ; i++)
- tnl->vtx.attrptr[attr][i-1] = id[i-1];
- }
-
- tnl->vtx.active_sz[attr] = sz;
-
- /* Does setting NeedFlush belong here? Necessitates resetting
- * vtxfmt on each flush (otherwise flags won't get reset
- * afterwards).
- */
- if (attr == 0)
- ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
- else
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-}
-
-#ifdef USE_X86_ASM
-
-static struct _tnl_dynfn *lookup( struct _tnl_dynfn *l, GLuint key )
-{
- struct _tnl_dynfn *f;
-
- foreach( f, l ) {
- if (f->key == key)
- return f;
- }
-
- return NULL;
-}
-
-
-static tnl_attrfv_func do_codegen( GLcontext *ctx, GLuint attr, GLuint sz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct _tnl_dynfn *dfn = NULL;
-
- if (attr == 0) {
- GLuint key = tnl->vtx.vertex_size;
-
- dfn = lookup( &tnl->vtx.cache.Vertex[sz-1], key );
-
- if (!dfn)
- dfn = tnl->vtx.gen.Vertex[sz-1]( ctx, key );
- }
- else {
- GLuint key = (GLuint) tnl->vtx.attrptr[attr];
-
- dfn = lookup( &tnl->vtx.cache.Attribute[sz-1], key );
-
- if (!dfn)
- dfn = tnl->vtx.gen.Attribute[sz-1]( ctx, key );
- }
-
- if (dfn)
- return *(tnl_attrfv_func *) &dfn->code;
- else
- return NULL;
-}
-
-#endif /* USE_X86_ASM */
-
-/* Helper function for 'CHOOSE' macro. Do what's necessary when an
- * entrypoint is called for the first time.
- */
-
-static tnl_attrfv_func do_choose( GLuint attr, GLuint sz )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz = tnl->vtx.active_sz[attr];
-
- assert(attr < _TNL_MAX_ATTR_CODEGEN);
-
- if (oldsz != sz) {
- /* Reset any active pointers for this attribute
- */
- if (oldsz)
- tnl->vtx.tabfv[attr][oldsz-1] = choose[attr][oldsz-1];
-
- _tnl_fixup_vertex( ctx, attr, sz );
-
- }
-
-
- /* Try to use codegen:
- */
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen)
- tnl->vtx.tabfv[attr][sz-1] = do_codegen( ctx, attr, sz );
- else
-#endif
- tnl->vtx.tabfv[attr][sz-1] = NULL;
-
- /* Else use generic version:
- */
- if (!tnl->vtx.tabfv[attr][sz-1])
- tnl->vtx.tabfv[attr][sz-1] = generic_attr_func[attr][sz-1];
-
- ASSERT(tnl->vtx.tabfv[attr][sz-1]);
- return tnl->vtx.tabfv[attr][sz-1];
-}
-
-
-
-#define CHOOSE( ATTR, N ) \
-static void choose_##ATTR##_##N( const GLfloat *v ) \
-{ \
- tnl_attrfv_func f = do_choose(ATTR, N); \
- ASSERT(f); \
- f( v ); \
-}
-
-#define CHOOSERS( ATTRIB ) \
- CHOOSE( ATTRIB, 1 ) \
- CHOOSE( ATTRIB, 2 ) \
- CHOOSE( ATTRIB, 3 ) \
- CHOOSE( ATTRIB, 4 ) \
-
-
-#define INIT_CHOOSERS(ATTR) \
- ASSERT(ATTR <= _TNL_ATTRIB_ERROR);\
- choose[ATTR][0] = choose_##ATTR##_1; \
- choose[ATTR][1] = choose_##ATTR##_2; \
- choose[ATTR][2] = choose_##ATTR##_3; \
- choose[ATTR][3] = choose_##ATTR##_4;
-
-/* conventional attributes */
-CHOOSERS( 0 )
-CHOOSERS( 1 )
-CHOOSERS( 2 )
-CHOOSERS( 3 )
-CHOOSERS( 4 )
-CHOOSERS( 5 )
-CHOOSERS( 6 )
-CHOOSERS( 7 )
-CHOOSERS( 8 )
-CHOOSERS( 9 )
-CHOOSERS( 10 )
-CHOOSERS( 11 )
-CHOOSERS( 12 )
-CHOOSERS( 13 )
-CHOOSERS( 14 )
-CHOOSERS( 15 )
-
-/* generic attributes */
-CHOOSERS( 16 )
-CHOOSERS( 17 )
-CHOOSERS( 18 )
-CHOOSERS( 19 )
-CHOOSERS( 20 )
-CHOOSERS( 21 )
-CHOOSERS( 22 )
-CHOOSERS( 23 )
-CHOOSERS( 24 )
-CHOOSERS( 25 )
-CHOOSERS( 26 )
-CHOOSERS( 27 )
-CHOOSERS( 28 )
-CHOOSERS( 29 )
-CHOOSERS( 30 )
-CHOOSERS( 31 )
-
-
-/**
- * This function will get called when glVertexAttribNV/ARB() is called
- * with an invalid index parameter.
- */
-static void
-error_attrib(const GLfloat *unused)
-{
- GET_CURRENT_CONTEXT( ctx );
- (void) unused;
- _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib(index)" );
-}
-
-
-
-/**
- * Reset all the per-vertex functions pointers to point to the default
- * "chooser" functions.
- */
-static void
-reset_attrfv(TNLcontext *tnl)
-{
- GLuint i;
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- if (tnl->vtx.attrsz[i]) {
- GLint j = tnl->vtx.attrsz[i] - 1;
- tnl->vtx.attrsz[i] = 0;
- tnl->vtx.active_sz[i] = 0;
-
- if (i < _TNL_MAX_ATTR_CODEGEN) {
- while (j >= 0) {
- tnl->vtx.tabfv[i][j] = choose[i][j];
- j--;
- }
- }
- }
-
- tnl->vtx.vertex_size = 0;
- tnl->vtx.have_materials = 0;
-}
-
-
-
-/**
- * Materials:
- *
- * These are treated as per-vertex attributes, at indices above where
- * the NV_vertex_program leaves off. There are a lot of good things
- * about treating materials this way.
- *
- * However: I don't want to double the number of generated functions
- * just to cope with this, so I unroll the 'C' varients of CHOOSE and
- * ATTRF into this function, and dispense with codegen and
- * second-level dispatch.
- *
- * There is no aliasing of material attributes with other entrypoints.
- */
-#define OTHER_ATTR( A, N, params ) \
-do { \
- if (tnl->vtx.active_sz[A] != N) { \
- _tnl_fixup_vertex( ctx, A, N ); \
- } \
- \
- { \
- GLfloat *dest = tnl->vtx.attrptr[A]; \
- if (N>0) dest[0] = (params)[0]; \
- if (N>1) dest[1] = (params)[1]; \
- if (N>2) dest[2] = (params)[2]; \
- if (N>3) dest[3] = (params)[3]; \
- } \
-} while (0)
-
-
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- OTHER_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- OTHER_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/**
- * Called by glMaterialfv().
- * Colormaterial is dealt with later on.
- */
-static void GLAPIENTRY
-_tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- switch (face) {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-
- switch (pname) {
- case GL_EMISSION:
- MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
- break;
- case GL_AMBIENT:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- break;
- case GL_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- case GL_SPECULAR:
- MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
- break;
- case GL_SHININESS:
- MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
- break;
- case GL_COLOR_INDEXES:
- MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-
- tnl->vtx.have_materials = GL_TRUE;
-}
-
-
-static void GLAPIENTRY _tnl_EdgeFlag( GLboolean b )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat f = (GLfloat)b;
-
- OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f );
-}
-
-
-/* Eval
- */
-static void GLAPIENTRY _tnl_EvalCoord1f( GLfloat u )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* TODO: use a CHOOSE() function for this: */
- {
- GLint i;
- if (tnl->vtx.eval.new_state)
- _tnl_update_eval( ctx );
-
- for (i = 0; i < _TNL_NUM_EVAL; i++) {
- if (tnl->vtx.eval.map1[i].map)
- if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map1[i].sz)
- _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map1[i].sz );
- }
- }
-
-
- _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-
- _tnl_do_EvalCoord1f( ctx, u );
-
- _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-}
-
-static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* TODO: use a CHOOSE() function for this: */
- {
- GLint i;
- if (tnl->vtx.eval.new_state)
- _tnl_update_eval( ctx );
-
- for (i = 0; i < _TNL_NUM_EVAL; i++) {
- if (tnl->vtx.eval.map2[i].map)
- if (tnl->vtx.active_sz[i] != tnl->vtx.eval.map2[i].sz)
- _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map2[i].sz );
- }
-
- if (ctx->Eval.AutoNormal)
- if (tnl->vtx.active_sz[_TNL_ATTRIB_NORMAL] != 3)
- _tnl_fixup_vertex( ctx, _TNL_ATTRIB_NORMAL, 3 );
- }
-
- _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-
- _tnl_do_EvalCoord2f( ctx, u, v );
-
- _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-}
-
-static void GLAPIENTRY _tnl_EvalCoord1fv( const GLfloat *u )
-{
- _tnl_EvalCoord1f( u[0] );
-}
-
-static void GLAPIENTRY _tnl_EvalCoord2fv( const GLfloat *u )
-{
- _tnl_EvalCoord2f( u[0], u[1] );
-}
-
-static void GLAPIENTRY _tnl_EvalPoint1( GLint i )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
- (GLfloat) ctx->Eval.MapGrid1un);
- GLfloat u = i * du + ctx->Eval.MapGrid1u1;
-
- _tnl_EvalCoord1f( u );
-}
-
-
-static void GLAPIENTRY _tnl_EvalPoint2( GLint i, GLint j )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
- (GLfloat) ctx->Eval.MapGrid2un);
- GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
- (GLfloat) ctx->Eval.MapGrid2vn);
- GLfloat u = i * du + ctx->Eval.MapGrid2u1;
- GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
-
- _tnl_EvalCoord2f( u, v );
-}
-
-
-/**
- * Called from glBegin.
- * ctx->Driver.CurrentExecPrimitive will be set to <mode>.
- */
-static void GLAPIENTRY _tnl_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT( ctx );
-
- if (mode > GL_POLYGON) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBegin(mode)");
- return;
- }
-
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
- /* we're not inside a glBegin/End pair */
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
-
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
- tnl->DiscardPrimitive = GL_TRUE;
- return;
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glBegin(incomplete framebuffer)");
- tnl->DiscardPrimitive = GL_TRUE;
- return;
- }
-
- tnl->DiscardPrimitive = GL_FALSE;
-
- if (!(tnl->Driver.NotifyBegin &&
- tnl->Driver.NotifyBegin( ctx, mode )))
- CALL_Begin(ctx->Exec, (mode));
- return;
- }
-
- /* Heuristic: attempt to isolate attributes occuring outside
- * begin/end pairs.
- */
- if (tnl->vtx.vertex_size && !tnl->vtx.attrsz[0])
- _tnl_FlushVertices( ctx, ~0 );
-
- i = tnl->vtx.prim_count++;
- tnl->vtx.prim[i].mode = mode | PRIM_BEGIN;
- tnl->vtx.prim[i].start = tnl->vtx.initial_counter - tnl->vtx.counter;
- tnl->vtx.prim[i].count = 0;
-
- ctx->Driver.CurrentExecPrimitive = mode;
- }
- else {
- /* already inside glBegin/End */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
- }
-}
-
-
-/**
- * Called from glEnd.
- */
-static void GLAPIENTRY _tnl_End( void )
-{
- GET_CURRENT_CONTEXT( ctx );
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- /* closing an open glBegin primitive */
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- int idx = tnl->vtx.initial_counter - tnl->vtx.counter;
- int i = tnl->vtx.prim_count - 1;
-
- tnl->vtx.prim[i].mode |= PRIM_END;
- tnl->vtx.prim[i].count = idx - tnl->vtx.prim[i].start;
-
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
-
- /* Two choices which effect the way vertex attributes are
- * carried over (or not) between adjacent primitives.
- */
-#if 0
- if (tnl->vtx.prim_count == TNL_MAX_PRIM)
- _tnl_FlushVertices( ctx, ~0 );
-#else
- if (tnl->vtx.prim_count == TNL_MAX_PRIM)
- _tnl_flush_vtx( ctx );
-#endif
-
- }
- else {
- /* glBegin hasn't been called! */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
- }
-}
-
-
-/**
- * XXX why aren't all members initialized here??
- */
-static void _tnl_exec_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
-
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = _tnl_Begin;
- vfmt->CallList = _mesa_CallList;
- vfmt->CallLists = _mesa_CallLists;
- vfmt->EdgeFlag = _tnl_EdgeFlag;
- vfmt->End = _tnl_End;
- vfmt->EvalCoord1f = _tnl_EvalCoord1f;
- vfmt->EvalCoord1fv = _tnl_EvalCoord1fv;
- vfmt->EvalCoord2f = _tnl_EvalCoord2f;
- vfmt->EvalCoord2fv = _tnl_EvalCoord2fv;
- vfmt->EvalPoint1 = _tnl_EvalPoint1;
- vfmt->EvalPoint2 = _tnl_EvalPoint2;
- vfmt->Materialfv = _tnl_Materialfv;
-
- vfmt->Rectf = _mesa_noop_Rectf;
- vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
- vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
-}
-
-
-
-void _tnl_FlushVertices( GLcontext *ctx, GLuint flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- (void) flags;
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- /* still inside a glBegin/End pair. How'd we get here??? */
- return;
- }
-
- if (tnl->DiscardPrimitive) {
- /* discard any primitives */
- tnl->vtx.prim_count = 0;
- tnl->vtx.counter = tnl->vtx.initial_counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
- }
-
- if (tnl->vtx.counter != tnl->vtx.initial_counter) {
- _tnl_flush_vtx( ctx );
- }
-
- if (tnl->vtx.vertex_size) {
- _tnl_copy_to_current( ctx );
- reset_attrfv( tnl );
- }
-
- ctx->Driver.NeedFlush = 0;
-}
-
-
-/**
- * Init the tnl->vtx->current[] pointers to point to the corresponding
- * fields in ctx->Current attribute group.
- */
-static void _tnl_current_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- /* setup the pointers for the typical (32) vertex attributes */
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- tnl->vtx.current[i] = ctx->Current.Attrib[i];
-
- /* setup pointers for the 12 material attributes */
- for (i = 0; i < MAT_ATTRIB_MAX; i++)
- tnl->vtx.current[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] =
- ctx->Light.Material.Attrib[i];
-
- /* special case */
- tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag;
-}
-
-static struct _tnl_dynfn *no_codegen( GLcontext *ctx, int key )
-{
- (void) ctx; (void) key;
- return NULL;
-}
-
-void _tnl_vtx_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs;
- GLuint i;
- static int firsttime = 1;
-
- if (firsttime) {
- firsttime = 0;
-
- /* conventional attributes */
- INIT_CHOOSERS( 0 );
- INIT_CHOOSERS( 1 );
- INIT_CHOOSERS( 2 );
- INIT_CHOOSERS( 3 );
- INIT_CHOOSERS( 4 );
- INIT_CHOOSERS( 5 );
- INIT_CHOOSERS( 6 );
- INIT_CHOOSERS( 7 );
- INIT_CHOOSERS( 8 );
- INIT_CHOOSERS( 9 );
- INIT_CHOOSERS( 10 );
- INIT_CHOOSERS( 11 );
- INIT_CHOOSERS( 12 );
- INIT_CHOOSERS( 13 );
- INIT_CHOOSERS( 14 );
- INIT_CHOOSERS( 15 );
-
- /* generic attributes */
- INIT_CHOOSERS( 16 );
- INIT_CHOOSERS( 17 );
- INIT_CHOOSERS( 18 );
- INIT_CHOOSERS( 19 );
- INIT_CHOOSERS( 20 );
- INIT_CHOOSERS( 21 );
- INIT_CHOOSERS( 22 );
- INIT_CHOOSERS( 23 );
- INIT_CHOOSERS( 24 );
- INIT_CHOOSERS( 25 );
- INIT_CHOOSERS( 26 );
- INIT_CHOOSERS( 27 );
- INIT_CHOOSERS( 28 );
- INIT_CHOOSERS( 29 );
- INIT_CHOOSERS( 30 );
- INIT_CHOOSERS( 31 );
-
- choose[_TNL_ATTRIB_ERROR][0] = error_attrib;
- choose[_TNL_ATTRIB_ERROR][1] = error_attrib;
- choose[_TNL_ATTRIB_ERROR][2] = error_attrib;
- choose[_TNL_ATTRIB_ERROR][3] = error_attrib;
-
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen) {
- _tnl_x86choosers(choose, do_choose); /* x86 INIT_CHOOSERS */
- }
-#endif
-
- _tnl_generic_attr_table_init( generic_attr_func );
- }
-
- for (i = 0; i < _TNL_ATTRIB_EDGEFLAG; i++)
- _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL);
-
- for (i = 0; i < 4; i++) {
- make_empty_list( &tnl->vtx.cache.Vertex[i] );
- make_empty_list( &tnl->vtx.cache.Attribute[i] );
- tnl->vtx.gen.Vertex[i] = no_codegen;
- tnl->vtx.gen.Attribute[i] = no_codegen;
- }
-
-#ifdef USE_X86_ASM
- _tnl_InitX86Codegen( &tnl->vtx.gen );
-#endif
-
- _tnl_current_init( ctx );
- _tnl_exec_vtxfmt_init( ctx );
- _tnl_generic_exec_vtxfmt_init( ctx );
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen) {
- _tnl_x86_exec_vtxfmt_init( ctx ); /* x86 DISPATCH_ATTRFV */
- }
-#endif
-
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
- _mesa_memcpy( tnl->vtx.tabfv, choose, sizeof(choose) );
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) {
- tnl->vtx.attrsz[i] = 0;
- tnl->vtx.active_sz[i] = 0;
- }
-
- tnl->vtx.vertex_size = 0;
- tnl->vtx.have_materials = 0;
-}
-
-static void free_funcs( struct _tnl_dynfn *l )
-{
- struct _tnl_dynfn *f, *tmp;
- foreach_s (f, tmp, l) {
- remove_from_list( f );
- ALIGN_FREE( f->code );
- FREE( f );
- }
-}
-
-
-void _tnl_vtx_destroy( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- for (i = 0; i < 4; i++) {
- free_funcs( &tnl->vtx.cache.Vertex[i] );
- free_funcs( &tnl->vtx.cache.Attribute[i] );
- }
-}
-
+++ /dev/null
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- *
- */
-
-#ifndef __T_VTX_API_H__
-#define __T_VTX_API_H__
-
-#include "t_context.h"
-
-
-/* t_vtx_api.c:
- */
-extern void _tnl_vtx_init( GLcontext *ctx );
-extern void _tnl_vtx_destroy( GLcontext *ctx );
-
-extern void _tnl_FlushVertices( GLcontext *ctx, GLuint flags );
-extern void _tnl_flush_vtx( GLcontext *ctx );
-
-extern void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx );
-
-/* t_vtx_exec.c:
- */
-
-extern void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v );
-extern void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u);
-extern void _tnl_update_eval( GLcontext *ctx );
-
-extern GLboolean *_tnl_translate_edgeflag( GLcontext *ctx,
- const GLfloat *data,
- GLuint count,
- GLuint stride );
-
-extern GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx,
- GLuint count );
-
-
-
-/* t_vtx_generic.c:
- */
-extern void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx );
-
-extern void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] );
-
-/* t_vtx_x86.c:
- */
-extern void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen );
-
-extern void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx );
-
-extern void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
- tnl_attrfv_func (*do_choose)( GLuint attr,
- GLuint sz ));
-
-
-
-
-#endif
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "api_eval.h"
-#include "context.h"
-#include "macros.h"
-#include "math/m_eval.h"
-#include "t_vtx_api.h"
-#include "dispatch.h"
-
-
-static void clear_active_eval1( TNLcontext *tnl, GLuint attr )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- tnl->vtx.eval.map1[attr].map = NULL;
-}
-
-static void clear_active_eval2( TNLcontext *tnl, GLuint attr )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- tnl->vtx.eval.map2[attr].map = NULL;
-}
-
-static void set_active_eval1( TNLcontext *tnl, GLuint attr, GLuint dim,
- struct gl_1d_map *map )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- if (!tnl->vtx.eval.map1[attr].map) {
- tnl->vtx.eval.map1[attr].map = map;
- tnl->vtx.eval.map1[attr].sz = dim;
- }
-}
-
-static void set_active_eval2( TNLcontext *tnl, GLuint attr, GLuint dim,
- struct gl_2d_map *map )
-{
- ASSERT(attr < _TNL_NUM_EVAL);
- if (!tnl->vtx.eval.map2[attr].map) {
- tnl->vtx.eval.map2[attr].map = map;
- tnl->vtx.eval.map2[attr].sz = dim;
- }
-}
-
-void _tnl_update_eval( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint attr;
-
- /* Vertex program maps have priority over conventional attribs */
-
- for (attr = 0; attr < _TNL_NUM_EVAL; attr++) {
- clear_active_eval1( tnl, attr );
- clear_active_eval2( tnl, attr );
- }
-
- if (ctx->Eval.Map1Color4)
- set_active_eval1( tnl, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
-
- if (ctx->Eval.Map2Color4)
- set_active_eval2( tnl, VERT_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
-
- if (ctx->Eval.Map1TextureCoord4)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
- else if (ctx->Eval.Map1TextureCoord3)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
- else if (ctx->Eval.Map1TextureCoord2)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
- else if (ctx->Eval.Map1TextureCoord1)
- set_active_eval1( tnl, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
-
- if (ctx->Eval.Map2TextureCoord4)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
- else if (ctx->Eval.Map2TextureCoord3)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
- else if (ctx->Eval.Map2TextureCoord2)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
- else if (ctx->Eval.Map2TextureCoord1)
- set_active_eval2( tnl, VERT_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
-
- if (ctx->Eval.Map1Normal)
- set_active_eval1( tnl, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
-
- if (ctx->Eval.Map2Normal)
- set_active_eval2( tnl, VERT_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
-
- if (ctx->Eval.Map1Vertex4)
- set_active_eval1( tnl, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
- else if (ctx->Eval.Map1Vertex3)
- set_active_eval1( tnl, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
-
- if (ctx->Eval.Map2Vertex4)
- set_active_eval2( tnl, VERT_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
- else if (ctx->Eval.Map2Vertex3)
- set_active_eval2( tnl, VERT_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
-
- /* Evaluators with generic attributes is only supported for NV vertex
- * programs, not ARB vertex programs. 16 evaluator maps are supported.
- * We do this after the conventional attributes since the spec says that
- * these generic maps have higher priority.
- */
- if (ctx->VertexProgram._Enabled &&
- ctx->VertexProgram._Current &&
- ctx->VertexProgram._Current->IsNVProgram) {
- for (attr = 0; attr < 16; attr++) {
- if (ctx->Eval.Map1Attrib[attr])
- set_active_eval1( tnl, attr, 4, &ctx->EvalMap.Map1Attrib[attr] );
-
- if (ctx->Eval.Map2Attrib[attr])
- set_active_eval2( tnl, attr, 4, &ctx->EvalMap.Map2Attrib[attr] );
- }
- }
-
- tnl->vtx.eval.new_state = 0;
-}
-
-
-
-void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint attr;
-
- for (attr = 1; attr < _TNL_NUM_EVAL; attr++) {
- struct gl_1d_map *map = tnl->vtx.eval.map1[attr].map;
- if (map) {
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat data[4];
-
- ASSIGN_4V(data, 0, 0, 0, 1);
-
- _math_horner_bezier_curve(map->Points, data, uu,
- tnl->vtx.eval.map1[attr].sz,
- map->Order);
-
- COPY_SZ_4V( tnl->vtx.attrptr[attr],
- tnl->vtx.attrsz[attr],
- data );
- }
- }
-
- /** Vertex -- EvalCoord1f is a noop if this map not enabled:
- **/
- if (tnl->vtx.eval.map1[0].map) {
- struct gl_1d_map *map = tnl->vtx.eval.map1[0].map;
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vertex[4];
-
- ASSIGN_4V(vertex, 0, 0, 0, 1);
-
- _math_horner_bezier_curve(map->Points, vertex, uu,
- tnl->vtx.eval.map1[0].sz,
- map->Order);
-
- if (tnl->vtx.eval.map1[0].sz == 4)
- CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
- else
- CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
- }
-}
-
-
-
-void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint attr;
-
- for (attr = 1; attr < _TNL_NUM_EVAL; attr++) {
- struct gl_2d_map *map = tnl->vtx.eval.map2[attr].map;
- if (map) {
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vv = (v - map->v1) * map->dv;
- GLfloat data[4];
-
- ASSIGN_4V(data, 0, 0, 0, 1);
-
- _math_horner_bezier_surf(map->Points,
- data,
- uu, vv,
- tnl->vtx.eval.map2[attr].sz,
- map->Uorder, map->Vorder);
-
- COPY_SZ_4V( tnl->vtx.attrptr[attr],
- tnl->vtx.attrsz[attr],
- data );
- }
- }
-
- /** Vertex -- EvalCoord2f is a noop if this map not enabled:
- **/
- if (tnl->vtx.eval.map2[0].map) {
- struct gl_2d_map *map = tnl->vtx.eval.map2[0].map;
- GLfloat uu = (u - map->u1) * map->du;
- GLfloat vv = (v - map->v1) * map->dv;
- GLfloat vertex[4];
-
- ASSIGN_4V(vertex, 0, 0, 0, 1);
-
- if (ctx->Eval.AutoNormal) {
- GLfloat normal[4];
- GLfloat du[4], dv[4];
-
- _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
- tnl->vtx.eval.map2[0].sz,
- map->Uorder, map->Vorder);
-
- if (tnl->vtx.eval.map2[0].sz == 4) {
- du[0] = du[0]*vertex[3] - du[3]*vertex[0];
- du[1] = du[1]*vertex[3] - du[3]*vertex[1];
- du[2] = du[2]*vertex[3] - du[3]*vertex[2];
-
- dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
- dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
- dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
- }
-
-
- CROSS3(normal, du, dv);
- NORMALIZE_3FV(normal);
- normal[3] = 1.0;
-
- COPY_SZ_4V( tnl->vtx.attrptr[_TNL_ATTRIB_NORMAL],
- tnl->vtx.attrsz[_TNL_ATTRIB_NORMAL],
- normal );
-
- }
- else {
- _math_horner_bezier_surf(map->Points, vertex, uu, vv,
- tnl->vtx.eval.map2[0].sz,
- map->Uorder, map->Vorder);
- }
-
- if (tnl->vtx.attrsz[0] == 4)
- CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
- else
- CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
- }
-}
-
-
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "api_eval.h"
-#include "context.h"
-#include "enums.h"
-#include "state.h"
-#include "macros.h"
-#include "math/m_eval.h"
-#include "t_vtx_api.h"
-#include "t_pipeline.h"
-
-
-static void _tnl_print_vtx( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter;
- GLuint i;
-
- _mesa_debug(ctx, "_tnl_print_vtx: %u vertices %d primitives, %d vertsize\n",
- count,
- tnl->vtx.prim_count,
- tnl->vtx.vertex_size);
-
- for (i = 0 ; i < tnl->vtx.prim_count ; i++) {
- struct tnl_prim *prim = &tnl->vtx.prim[i];
- _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n",
- i,
- _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK),
- prim->start,
- prim->start + prim->count,
- (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)",
- (prim->mode & PRIM_END) ? "END" : "(wrap)");
- }
-}
-
-GLboolean *_tnl_translate_edgeflag( GLcontext *ctx, const GLfloat *data,
- GLuint count, GLuint stride )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLboolean *ef = tnl->vtx.edgeflag_tmp;
- GLuint i;
-
- if (!ef)
- ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size );
-
- for (i = 0 ; i < count ; i++, data += stride)
- ef[i] = (data[0] == 1.0);
-
- return ef;
-}
-
-
-GLboolean *_tnl_import_current_edgeflag( GLcontext *ctx,
- GLuint count )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLboolean *ef = tnl->vtx.edgeflag_tmp;
- GLboolean tmp = ctx->Current.EdgeFlag;
- GLuint i;
-
- if (!ef)
- ef = tnl->vtx.edgeflag_tmp = (GLboolean *) MALLOC( tnl->vb.Size );
-
- for (i = 0 ; i < count ; i++)
- ef[i] = tmp;
-
- return ef;
-}
-
-static INLINE GLint get_size( const GLfloat *f )
-{
- if (f[3] != 1.0) return 4;
- if (f[2] != 0.0) return 3;
- return 2;
-}
-
-/* Some nasty stuff still hanging on here.
- *
- * TODO - remove VB->NormalPtr, etc and just use the AttrPtr's.
- */
-static void _tnl_vb_bind_vtx( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs;
- GLfloat *data = tnl->vtx.buffer;
- GLuint count = tnl->vtx.initial_counter - tnl->vtx.counter;
- GLuint attr, i;
-
-#undef DEBUG_VTX
-
-#ifdef DEBUG_VTX
- fprintf(stderr, "_tnl_vb_bind_vtx(): %d verts %d vertsize\n",
- count, tnl->vtx.vertex_size);
-#endif
-
-
- /* Setup constant data in the VB.
- */
- VB->Count = count;
- VB->Primitive = tnl->vtx.prim;
- VB->PrimitiveCount = tnl->vtx.prim_count;
- VB->Elts = NULL;
- VB->NormalLengthPtr = NULL;
-
- for (attr = 0; attr <= _TNL_ATTRIB_EDGEFLAG ; attr++) {
- if (tnl->vtx.attrsz[attr]) {
- tmp->Attribs[attr].count = count;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
- tmp->Attribs[attr].start = data;
- tmp->Attribs[attr].size = tnl->vtx.attrsz[attr];
- tmp->Attribs[attr].stride = tnl->vtx.vertex_size * sizeof(GLfloat);
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- data += tnl->vtx.attrsz[attr];
- }
- else {
-/* VB->AttribPtr[attr] = &tnl->current.Attribs[attr]; */
-
-
- tmp->Attribs[attr].count = 1;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr];
- tmp->Attribs[attr].start = tnl->vtx.current[attr];
- tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] );
- tmp->Attribs[attr].stride = 0;
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- }
- }
-
-
- /* Copy and translate EdgeFlag to a contiguous array of GLbooleans
- */
- if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) {
- if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data, count,
- tnl->vtx.vertex_size );
- data++;
- }
- else
- VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, count );
- }
-
- /* Legacy pointers -- remove one day.
- */
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = NULL;
- VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX];
- VB->IndexPtr[1] = NULL;
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
- }
-}
-
-
-/*
- * NOTE: Need to have calculated primitives by this point -- do it on the fly.
- * NOTE: Old 'parity' issue is gone.
- */
-static GLuint _tnl_copy_vertices( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT( ctx );
- GLuint nr = tnl->vtx.prim[tnl->vtx.prim_count-1].count;
- GLuint ovf, i;
- GLuint sz = tnl->vtx.vertex_size;
- GLfloat *dst = tnl->vtx.copied.buffer;
- GLfloat *src = (tnl->vtx.buffer +
- tnl->vtx.prim[tnl->vtx.prim_count-1].start *
- tnl->vtx.vertex_size);
-
-
- switch( ctx->Driver.CurrentExecPrimitive )
- {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0)
- return 0;
- else {
- _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
- return 1;
- }
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0)
- return 0;
- else if (nr == 1) {
- _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
- return 1;
- } else {
- _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) );
- _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
- }
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
- return i;
- case PRIM_OUTSIDE_BEGIN_END:
- return 0;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-/**
- * Execute the buffer and save copied verts.
- */
-void _tnl_flush_vtx( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint vertex_count = tnl->vtx.initial_counter - tnl->vtx.counter;
-
- if (0)
- _tnl_print_vtx( ctx );
-
- if (tnl->vtx.prim_count && vertex_count) {
-
- tnl->vtx.copied.nr = _tnl_copy_vertices( ctx );
-
- if (tnl->vtx.copied.nr != vertex_count) {
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- _tnl_vb_bind_vtx( ctx );
-
- tnl->Driver.RunPipeline( ctx );
- }
- }
-
- tnl->vtx.prim_count = 0;
- tnl->vtx.counter = tnl->vtx.initial_counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
-}
+++ /dev/null
-/**************************************************************************
-
-Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "t_vtx_api.h"
-
-
-/* Versions of all the entrypoints for situations where codegen isn't
- * available.
- *
- * Note: Only one size for each attribute may be active at once.
- * Eg. if Color3f is installed/active, then Color4f may not be, even
- * if the vertex actually contains 4 color coordinates. This is
- * because the 3f version won't otherwise set color[3] to 1.0 -- this
- * is the job of the chooser function when switching between Color4f
- * and Color3f.
- */
-#define ATTRFV( ATTR, N ) \
-static void attrib_##ATTR##_##N( const GLfloat *v ) \
-{ \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if ((ATTR) == 0) { \
- GLuint i; \
- \
- if (N>0) tnl->vtx.vbptr[0] = v[0]; \
- if (N>1) tnl->vtx.vbptr[1] = v[1]; \
- if (N>2) tnl->vtx.vbptr[2] = v[2]; \
- if (N>3) tnl->vtx.vbptr[3] = v[3]; \
- \
- for (i = N; i < tnl->vtx.vertex_size; i++) \
- tnl->vtx.vbptr[i] = tnl->vtx.vertex[i]; \
- \
- tnl->vtx.vbptr += tnl->vtx.vertex_size; \
- \
- if (--tnl->vtx.counter == 0) \
- _tnl_wrap_filled_vertex( ctx ); \
- } \
- else { \
- GLfloat *dest = tnl->vtx.attrptr[ATTR]; \
- if (N>0) dest[0] = v[0]; \
- if (N>1) dest[1] = v[1]; \
- if (N>2) dest[2] = v[2]; \
- if (N>3) dest[3] = v[3]; \
- } \
-}
-
-#define INIT(TAB, ATTR) \
- TAB[ATTR][0] = attrib_##ATTR##_1; \
- TAB[ATTR][1] = attrib_##ATTR##_2; \
- TAB[ATTR][2] = attrib_##ATTR##_3; \
- TAB[ATTR][3] = attrib_##ATTR##_4;
-
-
-#define ATTRS( ATTRIB ) \
- ATTRFV( ATTRIB, 1 ) \
- ATTRFV( ATTRIB, 2 ) \
- ATTRFV( ATTRIB, 3 ) \
- ATTRFV( ATTRIB, 4 )
-
-/* conventional attribs */
-ATTRS( 0 )
-ATTRS( 1 )
-ATTRS( 2 )
-ATTRS( 3 )
-ATTRS( 4 )
-ATTRS( 5 )
-ATTRS( 6 )
-ATTRS( 7 )
-ATTRS( 8 )
-ATTRS( 9 )
-ATTRS( 10 )
-ATTRS( 11 )
-ATTRS( 12 )
-ATTRS( 13 )
-ATTRS( 14 )
-ATTRS( 15 )
-
-/* generic attribs */
-ATTRS( 16 )
-ATTRS( 17 )
-ATTRS( 18 )
-ATTRS( 19 )
-ATTRS( 20 )
-ATTRS( 21 )
-ATTRS( 22 )
-ATTRS( 23 )
-ATTRS( 24 )
-ATTRS( 25 )
-ATTRS( 26 )
-ATTRS( 27 )
-ATTRS( 28 )
-ATTRS( 29 )
-ATTRS( 30 )
-ATTRS( 31 )
-
-
-void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] )
-{
- /* conventional attribs */
- INIT( tab, 0 );
- INIT( tab, 1 );
- INIT( tab, 2 );
- INIT( tab, 3 );
- INIT( tab, 4 );
- INIT( tab, 5 );
- INIT( tab, 6 );
- INIT( tab, 7 );
- INIT( tab, 8 );
- INIT( tab, 9 );
- INIT( tab, 10 );
- INIT( tab, 11 );
- INIT( tab, 12 );
- INIT( tab, 13 );
- INIT( tab, 14 );
- INIT( tab, 15 );
-
- /* generic attribs */
- INIT( tab, 16 );
- INIT( tab, 17 );
- INIT( tab, 18 );
- INIT( tab, 19 );
- INIT( tab, 20 );
- INIT( tab, 21 );
- INIT( tab, 22 );
- INIT( tab, 23 );
- INIT( tab, 24 );
- INIT( tab, 25 );
- INIT( tab, 26 );
- INIT( tab, 27 );
- INIT( tab, 28 );
- INIT( tab, 29 );
- INIT( tab, 30 );
- INIT( tab, 31 );
-}
-
-/* These can be made efficient with codegen. Further, by adding more
- * logic to do_choose(), the double-dispatch for legacy entrypoints
- * like glVertex3f() can be removed.
- */
-#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- tnl->vtx.tabfv[ATTR][COUNT-1]( P ); \
-} while (0)
-
-#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
-#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
-#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
-#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
-
-#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
-
-#if defined(USE_X86_ASM) && 0 /* will break register calling convention */
-/* Naughty cheat:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
-#else
-/* Safe:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) \
-do { \
- GLfloat v[2]; \
- v[0] = S; v[1] = T; \
- DISPATCH_ATTR2FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
-do { \
- GLfloat v[3]; \
- v[0] = S; v[1] = T; v[2] = R; \
- DISPATCH_ATTR3FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
-do { \
- GLfloat v[4]; \
- v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
- DISPATCH_ATTR4FV( ATTR, v ); \
-} while (0)
-#endif
-
-
-static void GLAPIENTRY _tnl_Vertex2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y );
-}
-
-static void GLAPIENTRY _tnl_Vertex2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Vertex3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_Vertex4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_Vertex4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord1f( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x );
-}
-
-static void GLAPIENTRY _tnl_TexCoord1fv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y );
-}
-
-static void GLAPIENTRY _tnl_TexCoord2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_TexCoord3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_TexCoord4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_TexCoord4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _tnl_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Normal3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v );
-}
-
-static void GLAPIENTRY _tnl_FogCoordfEXT( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x );
-}
-
-static void GLAPIENTRY _tnl_FogCoordfvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v );
-}
-
-static void GLAPIENTRY _tnl_Color3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_Color3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _tnl_Color4f( GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_Color4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _tnl_Indexf( GLfloat v )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_COLOR_INDEX, v );
-}
-
-static void GLAPIENTRY _tnl_Indexfv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_COLOR_INDEX, v );
-}
-
-static void GLAPIENTRY _tnl_SecondaryColor3fEXT( GLfloat x, GLfloat y,
- GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_SecondaryColor3fvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord1f( GLenum target, GLfloat x )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1F( attr, x );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord1fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2F( attr, x, y );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord2fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord3f( GLenum target, GLfloat x,
- GLfloat y, GLfloat z)
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3F( attr, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord3fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3FV( attr, v );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord4f( GLenum target, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4F( attr, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_MultiTexCoord4fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4FV( attr, v );
-}
-
-
-/**
- * GL_NV_vertex_program Vertex Attributes
- * Note that these attributes DO alias the conventional attributes.
- * Also, calling glVertexAttribNV(0, xxx) is equivalent to glVertex(xxx).
- */
-
-static void GLAPIENTRY _tnl_VertexAttrib1fNV( GLuint index, GLfloat x )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR1F( index, x );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR1FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR2F( index, x, y );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR2FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR3F( index, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR3FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z,
- GLfloat w )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR4F( index, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
-{
- if (index >= MAX_VERTEX_PROGRAM_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- DISPATCH_ATTR4FV( index, v );
-}
-
-
-
-/**
- * GL_ARB_vertex_program Vertex Attributes
- * Note that these attributes do NOT alias the conventional attributes.
- * Also, calling glVertexAttribARB(0, xxx) is equivalent to glVertex(xxx).
- */
-
-static void GLAPIENTRY _tnl_VertexAttrib1fARB( GLuint index, GLfloat x )
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1F( index, x );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib1fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fARB( GLuint index, GLfloat x,
- GLfloat y )
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2F( index, x, y );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib2fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fARB(GLuint index, GLfloat x,
- GLfloat y, GLfloat z)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3F( index, x, y, z );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib3fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3FV( index, v );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fARB(GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4F( index, x, y, z, w );
-}
-
-static void GLAPIENTRY _tnl_VertexAttrib4fvARB(GLuint index, const GLfloat *v)
-{
- if (index >= MAX_VERTEX_ATTRIBS)
- index = _TNL_ATTRIB_ERROR;
- else if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4FV( index, v );
-}
-
-
-/* Install the generic versions of the 2nd level dispatch
- * functions. Some of these have a codegen alternative.
- */
-void _tnl_generic_exec_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
-
- vfmt->Color3f = _tnl_Color3f;
- vfmt->Color3fv = _tnl_Color3fv;
- vfmt->Color4f = _tnl_Color4f;
- vfmt->Color4fv = _tnl_Color4fv;
- vfmt->Indexf = _tnl_Indexf;
- vfmt->Indexfv = _tnl_Indexfv;
- vfmt->FogCoordfEXT = _tnl_FogCoordfEXT;
- vfmt->FogCoordfvEXT = _tnl_FogCoordfvEXT;
- vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = _tnl_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = _tnl_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = _tnl_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = _tnl_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = _tnl_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = _tnl_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = _tnl_MultiTexCoord4fv;
- vfmt->Normal3f = _tnl_Normal3f;
- vfmt->Normal3fv = _tnl_Normal3fv;
- vfmt->SecondaryColor3fEXT = _tnl_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = _tnl_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = _tnl_TexCoord1f;
- vfmt->TexCoord1fv = _tnl_TexCoord1fv;
- vfmt->TexCoord2f = _tnl_TexCoord2f;
- vfmt->TexCoord2fv = _tnl_TexCoord2fv;
- vfmt->TexCoord3f = _tnl_TexCoord3f;
- vfmt->TexCoord3fv = _tnl_TexCoord3fv;
- vfmt->TexCoord4f = _tnl_TexCoord4f;
- vfmt->TexCoord4fv = _tnl_TexCoord4fv;
- vfmt->Vertex2f = _tnl_Vertex2f;
- vfmt->Vertex2fv = _tnl_Vertex2fv;
- vfmt->Vertex3f = _tnl_Vertex3f;
- vfmt->Vertex3fv = _tnl_Vertex3fv;
- vfmt->Vertex4f = _tnl_Vertex4f;
- vfmt->Vertex4fv = _tnl_Vertex4fv;
- vfmt->VertexAttrib1fNV = _tnl_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _tnl_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _tnl_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _tnl_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _tnl_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _tnl_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _tnl_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _tnl_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = _tnl_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = _tnl_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = _tnl_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = _tnl_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = _tnl_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = _tnl_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = _tnl_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = _tnl_VertexAttrib4fvARB;
-}
+++ /dev/null
-/**************************************************************************
-
-Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Daniel Borca <dborca@yahoo.com>
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "t_vtx_api.h"
-#include "simple_list.h"
-
-#if defined(USE_X86_ASM) && !defined(HAVE_NONSTANDARD_GLAPIENTRY)
-
-#define EXTERN( FUNC ) \
-extern const char FUNC[]; \
-extern const char FUNC##_end[]
-
-EXTERN( _tnl_x86_Attribute1fv );
-EXTERN( _tnl_x86_Attribute2fv );
-EXTERN( _tnl_x86_Attribute3fv );
-EXTERN( _tnl_x86_Attribute4fv );
-EXTERN( _tnl_x86_Vertex1fv );
-EXTERN( _tnl_x86_Vertex2fv );
-EXTERN( _tnl_x86_Vertex3fv );
-EXTERN( _tnl_x86_Vertex4fv );
-
-EXTERN( _tnl_x86_dispatch_attrf1 );
-EXTERN( _tnl_x86_dispatch_attrf2 );
-EXTERN( _tnl_x86_dispatch_attrf3 );
-EXTERN( _tnl_x86_dispatch_attrf4 );
-EXTERN( _tnl_x86_dispatch_attrfv );
-EXTERN( _tnl_x86_dispatch_multitexcoordf1 );
-EXTERN( _tnl_x86_dispatch_multitexcoordf2 );
-EXTERN( _tnl_x86_dispatch_multitexcoordf3 );
-EXTERN( _tnl_x86_dispatch_multitexcoordf4 );
-EXTERN( _tnl_x86_dispatch_multitexcoordfv );
-EXTERN( _tnl_x86_dispatch_vertexattribf1 );
-EXTERN( _tnl_x86_dispatch_vertexattribf2 );
-EXTERN( _tnl_x86_dispatch_vertexattribf3 );
-EXTERN( _tnl_x86_dispatch_vertexattribf4 );
-EXTERN( _tnl_x86_dispatch_vertexattribfv );
-
-EXTERN( _tnl_x86_choose_fv );
-
-
-#define DONT_KNOW_OFFSETS 1
-
-
-#define DFN( FUNC, CACHE, KEY ) \
- struct _tnl_dynfn *dfn = MALLOC_STRUCT( _tnl_dynfn );\
- const char *start = FUNC; \
- const char *end = FUNC##_end; \
- int offset = 0; \
- insert_at_head( &CACHE, dfn ); \
- dfn->key = KEY; \
- dfn->code = ALIGN_MALLOC( end - start, 16 ); \
- _mesa_memcpy (dfn->code, start, end - start)
-
-
-
-#undef DEBUG_VTX
-
-#ifdef DEBUG_VTX
-#define FIXUP_PRINTF( offset, NEWVAL ) \
- fprintf(stderr, "%s/%d: offset %d, new value: 0x%x\n", __FILE__, __LINE__, offset, (int)(NEWVAL))
-#define FIXUPREL_PRINTF( offset, NEWVAL, CODE ) \
- fprintf(stderr, "%s/%d: offset %d, new value: 0x%x\n", __FILE__, __LINE__, offset, (int)(NEWVAL) - ((int)(CODE)+offset) - 4)
-#else
-#define FIXUP_PRINTF( offset, NEWVAL )
-#define FIXUPREL_PRINTF( offset, NEWVAL, CODE )
-#endif
-
-#define FIXUP( CODE, KNOWN_OFFSET, CHECKVAL, NEWVAL ) \
-do { \
- GLint subst = 0x10101010 + CHECKVAL; \
- \
- if (DONT_KNOW_OFFSETS) { \
- while (*(int *)(CODE+offset) != subst) offset++; \
- *(int *)(CODE+offset) = (int)(NEWVAL); \
- FIXUP_PRINTF(offset, NEWVAL); \
- offset += 4; \
- } \
- else { \
- int *icode = (int *)(CODE+KNOWN_OFFSET); \
- assert (*icode == subst); \
- *icode = (int)NEWVAL; \
- } \
-} while (0)
-
-
-
-#define FIXUPREL( CODE, KNOWN_OFFSET, CHECKVAL, NEWVAL )\
-do { \
- GLint subst = 0x10101010 + CHECKVAL; \
- \
- if (DONT_KNOW_OFFSETS) { \
- while (*(int *)(CODE+offset) != subst) offset++; \
- *(int *)(CODE+offset) = (int)(NEWVAL) - ((int)(CODE)+offset) - 4; \
- FIXUPREL_PRINTF(offset, NEWVAL, CODE); \
- offset += 4; \
- } \
- else { \
- int *icode = (int *)(CODE+KNOWN_OFFSET); \
- assert (*icode == subst); \
- *icode = (int)(NEWVAL) - (int)(icode) - 4; \
- } \
-} while (0)
-
-
-
-
-/* Build specialized versions of the immediate calls on the fly for
- * the current state. Generic x86 versions.
- */
-
-static struct _tnl_dynfn *makeX86Vertex1fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Vertex1fv, tnl->vtx.cache.Vertex[1-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 1);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[1]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Vertex2fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Vertex2fv, tnl->vtx.cache.Vertex[2-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 2);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[2]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Vertex3fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- switch (vertex_size) {
- default: {
- DFN ( _tnl_x86_Vertex3fv, tnl->vtx.cache.Vertex[3-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 3);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[3]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
- return dfn;
- }
- }
-}
-
-static struct _tnl_dynfn *makeX86Vertex4fv( GLcontext *ctx, int vertex_size )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Vertex4fv, tnl->vtx.cache.Vertex[4-1], vertex_size );
-
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 1, vertex_size - 4);
- FIXUP(dfn->code, 0, 2, (int)&tnl->vtx.vertex[4]);
- FIXUP(dfn->code, 0, 0, (int)&tnl->vtx.vbptr);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 3, (int)&tnl->vtx.counter);
- FIXUP(dfn->code, 0, 4, (int)ctx);
- FIXUPREL(dfn->code, 0, 5, (int)&_tnl_wrap_filled_vertex);
-
- return dfn;
-}
-
-
-static struct _tnl_dynfn *makeX86Attribute1fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute1fv, tnl->vtx.cache.Attribute[1-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Attribute2fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute2fv, tnl->vtx.cache.Attribute[2-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
- FIXUP(dfn->code, 0, 1, 4+dest);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Attribute3fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute3fv, tnl->vtx.cache.Attribute[3-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
- FIXUP(dfn->code, 0, 1, 4+dest);
- FIXUP(dfn->code, 0, 2, 8+dest);
-
- return dfn;
-}
-
-static struct _tnl_dynfn *makeX86Attribute4fv( GLcontext *ctx, int dest )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DFN ( _tnl_x86_Attribute4fv, tnl->vtx.cache.Attribute[4-1], dest );
-
- FIXUP(dfn->code, 0, 0, dest);
- FIXUP(dfn->code, 0, 1, 4+dest);
- FIXUP(dfn->code, 0, 2, 8+dest);
- FIXUP(dfn->code, 0, 3, 12+dest);
-
- return dfn;
-}
-
-
-void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen )
-{
- gen->Vertex[0] = makeX86Vertex1fv;
- gen->Vertex[1] = makeX86Vertex2fv;
- gen->Vertex[2] = makeX86Vertex3fv;
- gen->Vertex[3] = makeX86Vertex4fv;
- gen->Attribute[0] = makeX86Attribute1fv;
- gen->Attribute[1] = makeX86Attribute2fv;
- gen->Attribute[2] = makeX86Attribute3fv;
- gen->Attribute[3] = makeX86Attribute4fv;
-}
-
-
-#define MKDISP(FUNC, SIZE, ATTR, WARP) \
-do { \
- char *code; \
- const char *start = WARP; \
- const char *end = WARP##_end; \
- int offset = 0; \
- code = ALIGN_MALLOC( end - start, 16 ); \
- _mesa_memcpy (code, start, end - start); \
- FIXUP(code, 0, 0, (int)&(TNL_CONTEXT(ctx)->vtx.tabfv[ATTR][SIZE-1]));\
- *(void **)&vfmt->FUNC = code; \
-} while (0)
-
-
-/* Install the codegen'ed versions of the 2nd level dispatch
- * functions. We should keep a list and free them in the end...
- */
-void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
-
- MKDISP(Color3f, 3, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrf3);
- MKDISP(Color3fv, 3, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrfv);
- MKDISP(Color4f, 4, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrf4);
- MKDISP(Color4fv, 4, _TNL_ATTRIB_COLOR0, _tnl_x86_dispatch_attrfv);
- MKDISP(FogCoordfEXT, 1, _TNL_ATTRIB_FOG, _tnl_x86_dispatch_attrf1);
- MKDISP(FogCoordfvEXT, 1, _TNL_ATTRIB_FOG, _tnl_x86_dispatch_attrfv);
- MKDISP(Normal3f, 3, _TNL_ATTRIB_NORMAL, _tnl_x86_dispatch_attrf3);
- MKDISP(Normal3fv, 3, _TNL_ATTRIB_NORMAL, _tnl_x86_dispatch_attrfv);
- MKDISP(SecondaryColor3fEXT, 3, _TNL_ATTRIB_COLOR1, _tnl_x86_dispatch_attrf3);
- MKDISP(SecondaryColor3fvEXT,3, _TNL_ATTRIB_COLOR1, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord1f, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf1);
- MKDISP(TexCoord1fv, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord2f, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf2);
- MKDISP(TexCoord2fv, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord3f, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf3);
- MKDISP(TexCoord3fv, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(TexCoord4f, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrf4);
- MKDISP(TexCoord4fv, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_attrfv);
- MKDISP(Vertex2f, 2, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf2);
- MKDISP(Vertex2fv, 2, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv);
- MKDISP(Vertex3f, 3, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf3);
- MKDISP(Vertex3fv, 3, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv);
- MKDISP(Vertex4f, 4, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrf4);
- MKDISP(Vertex4fv, 4, _TNL_ATTRIB_POS, _tnl_x86_dispatch_attrfv);
-
- MKDISP(MultiTexCoord1fARB, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf1);
- MKDISP(MultiTexCoord1fvARB, 1, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
- MKDISP(MultiTexCoord2fARB, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf2);
- MKDISP(MultiTexCoord2fvARB, 2, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
- MKDISP(MultiTexCoord3fARB, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf3);
- MKDISP(MultiTexCoord3fvARB, 3, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
- MKDISP(MultiTexCoord4fARB, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordf4);
- MKDISP(MultiTexCoord4fvARB, 4, _TNL_ATTRIB_TEX0, _tnl_x86_dispatch_multitexcoordfv);
-
- MKDISP(VertexAttrib1fNV, 1, 0, _tnl_x86_dispatch_vertexattribf1);
- MKDISP(VertexAttrib1fvNV, 1, 0, _tnl_x86_dispatch_vertexattribfv);
- MKDISP(VertexAttrib2fNV, 2, 0, _tnl_x86_dispatch_vertexattribf2);
- MKDISP(VertexAttrib2fvNV, 2, 0, _tnl_x86_dispatch_vertexattribfv);
- MKDISP(VertexAttrib3fNV, 3, 0, _tnl_x86_dispatch_vertexattribf3);
- MKDISP(VertexAttrib3fvNV, 3, 0, _tnl_x86_dispatch_vertexattribfv);
- MKDISP(VertexAttrib4fNV, 4, 0, _tnl_x86_dispatch_vertexattribf4);
- MKDISP(VertexAttrib4fvNV, 4, 0, _tnl_x86_dispatch_vertexattribfv);
-}
-
-
-/* Install the codegen'ed choosers.
- * We should keep a list and free them in the end...
- */
-void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
- tnl_attrfv_func (*do_choose)( GLuint attr,
- GLuint sz ))
-{
- int attr, size;
-
- for (attr = 0; attr < _TNL_MAX_ATTR_CODEGEN; attr++) {
- for (size = 0; size < 4; size++) {
- char *code;
- const char *start = _tnl_x86_choose_fv;
- const char *end = _tnl_x86_choose_fv_end;
- int offset = 0;
- code = ALIGN_MALLOC( end - start, 16 );
- _mesa_memcpy (code, start, end - start);
- FIXUP(code, 0, 0, attr);
- FIXUP(code, 0, 1, size + 1);
- FIXUPREL(code, 0, 2, do_choose);
- choose[attr][size] = (tnl_attrfv_func)code;
- }
- }
-}
-
-#else
-
-void _tnl_InitX86Codegen( struct _tnl_dynfn_generators *gen )
-{
- (void) gen;
-}
-
-
-void _tnl_x86_exec_vtxfmt_init( GLcontext *ctx )
-{
- (void) ctx;
-}
-
-
-void _tnl_x86choosers( tnl_attrfv_func (*choose)[4],
- tnl_attrfv_func (*do_choose)( GLuint attr,
- GLuint sz ))
-{
- (void) choose;
- (void) do_choose;
-}
-
-#endif
+++ /dev/null
-/**************************************************************************
-
-Copyright 2004 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ATI, TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Daniel Borca <dborca@yahoo.com>
- */
-
-#if defined (__DJGPP__) || defined (__MINGW32__) || defined (__CYGWIN__)
-#define GLOBL( x ) \
-.globl _##x; \
-_##x:
-#else /* !defined (__DJGPP__) && !defined (__MINGW32__) && !defined (__CYGWIN__) */
-#define GLOBL( x ) \
-.globl x; \
-x:
-#endif /* !defined (__DJGPP__) && !defined (__MINGW32__) && !defined (__CYGWIN__) */
-
-
-#if !defined (STDCALL_API)
-#define RETCLEAN( x ) ret
-#else
-#define RETCLEAN( x ) ret $x
-#endif
-
-
-#define _JMP(x) \
-.byte 0xe9; \
-.long x
-
-#define _CALL(x) \
-.byte 0xe8; \
-.long x
-
-
-/* Someone who knew a lot about this sort of thing would use this
- * macro to note current offsets, etc in a special region of the
- * object file & just make everything work out neat. I don't know
- * enough to do that...
- */
-
-#define SUBST( x ) (0x10101010 + x)
-
-
-.data
-
-
-/* [dBorca] TODO
- * Unfold functions for each vertex size?
- * Build super-specialized SSE versions?
- *
- * There is a trick in Vertex*fv: under certain conditions,
- * we tail to _tnl_wrap_filled_vertex(ctx). This means that
- * if Vertex*fv is STDCALL, then _tnl_wrap_filled_vertex must
- * be STDCALL as well, because (GLcontext *) and (GLfloat *)
- * have the same size.
- */
-.align 4
-GLOBL ( _tnl_x86_Vertex1fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* 0x0 --> tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- addl $4, %edi /* tnl->vtx.vbptr += 1 */
- movl $SUBST(1), %ecx /* 0x1 --> (tnl->vtx.vertex_size - 1) */
- movl $SUBST(2), %esi /* 0x2 --> (tnl->vtx.vertex + 1) */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* 0x0 --> tnl->vtx.vbptr */
- movl SUBST(3), %edx /* 0x3 --> counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* 0x3 --> counter */
- je .0 /* if (counter == 0) goto .0 */
- RETCLEAN(4) /* return */
- .balign 16
-.0:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex1fv_end )
-
-.align 4
-GLOBL ( _tnl_x86_Vertex2fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* load tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl 4(%ecx), %eax /* load v[1] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */
- addl $8, %edi /* tnl->vtx.vbptr += 2 */
- movl $SUBST(1), %ecx /* vertex_size - 2 */
- movl $SUBST(2), %esi /* tnl->vtx.vertex + 2 */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* save tnl->vtx.vbptr */
- movl SUBST(3), %edx /* load counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* save counter */
- je .1 /* if (counter == 0) goto .1 */
- RETCLEAN(4) /* return */
- .balign 16
-.1:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex2fv_end )
-
-.align 4
-GLOBL ( _tnl_x86_Vertex3fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* load tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl 4(%ecx), %eax /* load v[1] */
- movl 8(%ecx), %esi /* load v[2] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */
- movl %esi, 8(%edi) /* tnl->vtx.vbptr[2] = v[2] */
- addl $12, %edi /* tnl->vtx.vbptr += 3 */
- movl $SUBST(1), %ecx /* vertex_size - 3 */
- movl $SUBST(2), %esi /* tnl->vtx.vertex + 3 */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* save tnl->vtx.vbptr */
- movl SUBST(3), %edx /* load counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* save counter */
- je .2 /* if (counter == 0) goto .2 */
- RETCLEAN(4) /* return */
- .balign 16
-.2:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex3fv_end )
-
-.align 4
-GLOBL ( _tnl_x86_Vertex4fv )
- movl 4(%esp), %ecx
- push %edi
- push %esi
- movl SUBST(0), %edi /* load tnl->vtx.vbptr */
- movl (%ecx), %edx /* load v[0] */
- movl 4(%ecx), %eax /* load v[1] */
- movl 8(%ecx), %esi /* load v[2] */
- movl 12(%ecx), %ecx /* load v[3] */
- movl %edx, (%edi) /* tnl->vtx.vbptr[0] = v[0] */
- movl %eax, 4(%edi) /* tnl->vtx.vbptr[1] = v[1] */
- movl %esi, 8(%edi) /* tnl->vtx.vbptr[2] = v[2] */
- movl %ecx, 12(%edi) /* tnl->vtx.vbptr[3] = v[3] */
- addl $16, %edi /* tnl->vtx.vbptr += 4 */
- movl $SUBST(1), %ecx /* vertex_size - 4 */
- movl $SUBST(2), %esi /* tnl->vtx.vertex + 4 */
- repz
- movsl %ds:(%esi), %es:(%edi)
- movl %edi, SUBST(0) /* save tnl->vtx.vbptr */
- movl SUBST(3), %edx /* load counter */
- pop %esi
- pop %edi
- dec %edx /* counter-- */
- movl %edx, SUBST(3) /* save counter */
- je .3 /* if (counter == 0) goto .3 */
- RETCLEAN(4) /* return */
- .balign 16
-.3:
- movl $SUBST(4), %eax /* load ctx */
- movl %eax, 4(%esp) /* push ctx */
- _JMP (SUBST(5)) /* jmp _tnl_wrap_filled_vertex */
-GLOBL ( _tnl_x86_Vertex4fv_end )
-
-
-/**
- * Generic handlers for vector format data.
- */
-GLOBL( _tnl_x86_Attribute1fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute1fv_end )
-
-GLOBL( _tnl_x86_Attribute2fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl 4(%ecx), %edx /* load v[1] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- movl %edx, SUBST(1) /* store v[1] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute2fv_end )
-
-GLOBL( _tnl_x86_Attribute3fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl 4(%ecx), %edx /* load v[1] */
- movl 8(%ecx), %ecx /* load v[2] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- movl %edx, SUBST(1) /* store v[1] to current vertex */
- movl %ecx, SUBST(2) /* store v[2] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute3fv_end )
-
-GLOBL( _tnl_x86_Attribute4fv )
- movl 4(%esp), %ecx
- movl (%ecx), %eax /* load v[0] */
- movl 4(%ecx), %edx /* load v[1] */
- movl %eax, SUBST(0) /* store v[0] to current vertex */
- movl %edx, SUBST(1) /* store v[1] to current vertex */
- movl 8(%ecx), %eax /* load v[2] */
- movl 12(%ecx), %edx /* load v[3] */
- movl %eax, SUBST(2) /* store v[2] to current vertex */
- movl %edx, SUBST(3) /* store v[3] to current vertex */
- RETCLEAN(4)
-GLOBL ( _tnl_x86_Attribute4fv_end )
-
-
-/* Choosers:
- *
- * Must generate all of these ahead of first usage. Generate at
- * compile-time?
- */
-GLOBL( _tnl_x86_choose_fv )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl $SUBST(0), (%esp) /* arg 0 - attrib */
- movl $SUBST(1), 4(%esp) /* arg 1 - N */
- _CALL (SUBST(2)) /* call do_choose */
- add $12, %esp /* tear down stack frame */
- jmp *%eax /* jump to new func */
-GLOBL ( _tnl_x86_choose_fv_end )
-
-
-/* FIRST LEVEL FUNCTIONS -- these are plugged directly into GL dispatch.
- *
- * In the 1st level dispatch functions, switch to a different
- * calling convention -- (const GLfloat *v) in %ecx.
- *
- * As with regular (x86) dispatch, don't create a new stack frame -
- * just let the 'ret' in the dispatched function return straight
- * back to the original caller.
- *
- * Vertex/Normal/Color, etc: the address of the function pointer
- * is known at codegen time.
- */
-
-/* Unfortunately, have to play with the stack in the non-fv case:
- */
-#if !defined (STDCALL_API)
-GLOBL( _tnl_x86_dispatch_attrf1 )
-GLOBL( _tnl_x86_dispatch_attrf2 )
-GLOBL( _tnl_x86_dispatch_attrf3 )
-GLOBL( _tnl_x86_dispatch_attrf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $12, %esp /* tear down frame */
- ret /* return */
-GLOBL( _tnl_x86_dispatch_attrf4_end )
-GLOBL( _tnl_x86_dispatch_attrf3_end )
-GLOBL( _tnl_x86_dispatch_attrf2_end )
-GLOBL( _tnl_x86_dispatch_attrf1_end )
-
-#else /* defined(STDCALL_API) */
-
-GLOBL( _tnl_x86_dispatch_attrf1 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $4 /* return */
-GLOBL( _tnl_x86_dispatch_attrf1_end )
-
-GLOBL( _tnl_x86_dispatch_attrf2 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_attrf2_end )
-
-GLOBL( _tnl_x86_dispatch_attrf3 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $12 /* return */
-GLOBL( _tnl_x86_dispatch_attrf3_end )
-
-GLOBL( _tnl_x86_dispatch_attrf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- leal 16(%esp), %edx /* address of first float on stack */
- movl %edx, (%esp) /* save as 'v' */
- call *SUBST(0) /* 0x0 --> tabfv[attr][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $16 /* return */
-GLOBL( _tnl_x86_dispatch_attrf4_end )
-#endif /* defined(STDCALL_API) */
-
-/* The fv case is simpler:
- */
-GLOBL( _tnl_x86_dispatch_attrfv )
- jmp *SUBST(0) /* 0x0 --> tabfv[attr][n] */
-GLOBL( _tnl_x86_dispatch_attrfv_end )
-
-
-/* MultiTexcoord: the address of the function pointer must be
- * calculated, but can use the index argument slot to hold 'v', and
- * avoid setting up a new stack frame.
- *
- * [dBorca]
- * right, this would be the preferred approach, but gcc does not
- * clean up the stack after each function call when optimizing (-fdefer-pop);
- * can it make assumptions about what's already on the stack? I dunno,
- * but in this case, we can't mess with the caller's stack frame, and
- * we must use a model like `_x86_dispatch_attrfv' above. Caveat emptor!
- */
-
-/* Also, will only need a maximum of four of each of these per context:
- */
-#if !defined (STDCALL_API)
-GLOBL( _tnl_x86_dispatch_multitexcoordf1 )
-GLOBL( _tnl_x86_dispatch_multitexcoordf2 )
-GLOBL( _tnl_x86_dispatch_multitexcoordf3 )
-GLOBL( _tnl_x86_dispatch_multitexcoordf4 )
- movl 4(%esp), %ecx
- leal 8(%esp), %edx
- andl $7, %ecx
- movl %edx, 4(%esp)
- sall $4, %ecx
- jmp *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
-GLOBL( _tnl_x86_dispatch_multitexcoordf4_end )
-GLOBL( _tnl_x86_dispatch_multitexcoordf3_end )
-GLOBL( _tnl_x86_dispatch_multitexcoordf2_end )
-GLOBL( _tnl_x86_dispatch_multitexcoordf1_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordfv )
- movl 4(%esp), %ecx
- movl 8(%esp), %edx
- andl $7, %ecx
- movl %edx, 4(%esp)
- sall $4, %ecx
- jmp *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
-GLOBL( _tnl_x86_dispatch_multitexcoordfv_end )
-
-#else /* defined (STDCALL_API) */
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf1 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf1_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf2 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $12 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf2_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf3 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $16 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf3_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- leal 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $20 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordf4_end )
-
-GLOBL( _tnl_x86_dispatch_multitexcoordfv )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %ecx
- movl 20(%esp), %edx
- andl $7, %ecx
- movl %edx, (%esp)
- sall $4, %ecx
- call *SUBST(0)(%ecx) /* 0x0 - tabfv[tex0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_multitexcoordfv_end )
-#endif /* defined (STDCALL_API) */
-
-
-/* VertexAttrib: the address of the function pointer must be
- * calculated.
- */
-#if !defined (STDCALL_API)
-GLOBL( _tnl_x86_dispatch_vertexattribf1 )
-GLOBL( _tnl_x86_dispatch_vertexattribf2 )
-GLOBL( _tnl_x86_dispatch_vertexattribf3 )
-GLOBL( _tnl_x86_dispatch_vertexattribf4 )
- movl 4(%esp), %eax
- cmpl $16, %eax
- jb .8 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.8:
- leal 8(%esp), %ecx /* calculate 'v' */
- movl %ecx, 4(%esp) /* save in 1st arg slot */
- sall $4, %eax
- jmp *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
-GLOBL( _tnl_x86_dispatch_vertexattribf4_end )
-GLOBL( _tnl_x86_dispatch_vertexattribf3_end )
-GLOBL( _tnl_x86_dispatch_vertexattribf2_end )
-GLOBL( _tnl_x86_dispatch_vertexattribf1_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribfv )
- movl 4(%esp), %eax
- cmpl $16, %eax
- jb .9 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.9:
- movl 8(%esp), %ecx /* load 'v' */
- movl %ecx, 4(%esp) /* save in 1st arg slot */
- sall $4, %eax
- jmp *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
-GLOBL( _tnl_x86_dispatch_vertexattribfv_end )
-
-#else /* defined (STDCALL_API) */
-
-GLOBL( _tnl_x86_dispatch_vertexattribf1 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .81 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.81:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf1_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribf2 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .82 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.82:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $12 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf2_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribf3 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .83 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.83:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $16 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf3_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribf4 )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .84 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.84:
- leal 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $20 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribf4_end )
-
-GLOBL( _tnl_x86_dispatch_vertexattribfv )
- subl $12, %esp /* gcc does 16 byte alignment of stack frames? */
- movl 16(%esp), %eax
- cmpl $16, %eax
- jb .9 /* "cmovge" is not supported on all CPUs */
- movl $16, %eax
-.9:
- movl 20(%esp), %ecx /* load 'v' */
- movl %ecx, (%esp) /* save in 1st arg slot */
- sall $4, %eax
- call *SUBST(0)(%eax) /* 0x0 - tabfv[0][n] */
- addl $8, %esp /* tear down frame (4 shaved off by the callee) */
- ret $8 /* return */
-GLOBL( _tnl_x86_dispatch_vertexattribfv_end )
-#endif /* defined (STDCALL_API) */
-
-#if defined (__ELF__) && defined (__linux__)
- .section .note.GNU-stack,"",%progbits
-#endif
* dispatch and/or driver callbacks.
*/
-/* Restore just the ctx->Exec table:
- */
-extern void
-_tnl_wakeup_exec( GLcontext *ctx );
-
-/* Restore both ctx->Exec and ctx->Save:
- */
extern void
-_tnl_wakeup_save_exec( GLcontext *ctx );
+_tnl_wakeup( GLcontext *ctx );
/* Driver configuration options:
*/
extern void
_tnl_need_projected_coords( GLcontext *ctx, GLboolean flag );
-extern void
-_tnl_need_dlist_loopback( GLcontext *ctx, GLboolean flag );
-
-extern void
-_tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean flag );
-
-extern void
-_tnl_isolate_materials( GLcontext *ctx, GLboolean flag );
-
/* Control whether T&L does per-vertex fog
*/
extern void
_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program);
+struct _mesa_prim;
+struct _mesa_index_buffer;
+
+void
+_tnl_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index);
+
#endif