context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
int lastIndex = 0;
-#if 1
BATCH_LOCALS(&context->radeon);
unsigned int i, j;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *vb = &tnl->vb;
- struct r700_fragment_program *fp = (struct r700_fragment_program *)
- (ctx->FragmentProgram._Current);
- if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
- {
- fp->r700AsmCode.bR6xx = 1;
- }
-
r700Start3D(context); /* TODO : this is too much. */
r700SendSQConfig(context);
r600UpdateTextureState(ctx);
r700SendTextureState(context);
- if(GL_FALSE == fp->translated)
- {
- if( GL_FALSE == r700TranslateFragmentShader(fp, &(fp->mesa_program)) )
- {
- return GL_TRUE;
- }
- }
-
r700SetupShaders(ctx);
r700SendFSState(context); // FIXME just a place holder for now
radeonReleaseArrays(ctx, 0);
-#endif //0
rcommonFlushCmdBuf( &context->radeon, __FUNCTION__ );
return GL_FALSE;
GLvector4f dummy_attrib[_TNL_ATTRIB_MAX];
GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
-
- struct r700_vertex_program *vp;
- int i;
+ int i;
+
+ if (ctx->FragmentProgram._Current) {
+ struct r700_fragment_program *fp = (struct r700_fragment_program *)
+ (ctx->FragmentProgram._Current);
+ if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
+ {
+ fp->r700AsmCode.bR6xx = 1;
+ }
+
+ if(GL_FALSE == fp->translated)
+ {
+ if( GL_FALSE == r700TranslateFragmentShader(fp, &(fp->mesa_program)) )
+ {
+ //return GL_TRUE;
+ }
+ }
+ }
if (context->radeon.NewGLState)
{
+ struct r700_vertex_program *vp;
context->radeon.NewGLState = 0;
for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)