]
def fexp2i(exp, bits):
- # We assume that exp is already in the right range.
+ # Generate an expression which constructs value 2.0^exp or 0.0.
+ #
+ # We assume that exp is already in a valid range:
+ #
+ # * [-15, 15] for 16-bit float
+ # * [-127, 127] for 32-bit float
+ # * [-1023, 1023] for 16-bit float
+ #
+ # If exp is the lowest value in the valid range, a value of 0.0 is
+ # constructed. Otherwise, the value 2.0^exp is constructed.
if bits == 16:
return ('i2i16', ('ishl', ('iadd', exp, 15), 10))
elif bits == 32:
assert False
def ldexp(f, exp, bits):
- # First, we clamp exp to a reasonable range. The maximum possible range
- # for a normal exponent is [-126, 127] and, throwing in denormals, you get
- # a maximum range of [-149, 127]. This means that we can potentially have
- # a swing of +-276. If you start with FLT_MAX, you actually have to do
- # ldexp(FLT_MAX, -278) to get it to flush all the way to zero. The GLSL
- # spec, on the other hand, only requires that we handle an exponent value
- # in the range [-126, 128]. This implementation is *mostly* correct; it
- # handles a range on exp of [-252, 254] which allows you to create any
- # value (including denorms if the hardware supports it) and to adjust the
- # exponent of any normal value to anything you want.
+ # The maximum possible range for a normal exponent is [-126, 127] and,
+ # throwing in denormals, you get a maximum range of [-149, 127]. This
+ # means that we can potentially have a swing of +-276. If you start with
+ # FLT_MAX, you actually have to do ldexp(FLT_MAX, -278) to get it to flush
+ # all the way to zero. The GLSL spec only requires that we handle a subset
+ # of this range. From version 4.60 of the spec:
+ #
+ # "If exp is greater than +128 (single-precision) or +1024
+ # (double-precision), the value returned is undefined. If exp is less
+ # than -126 (single-precision) or -1022 (double-precision), the value
+ # returned may be flushed to zero. Additionally, splitting the value
+ # into a significand and exponent using frexp() and then reconstructing
+ # a floating-point value using ldexp() should yield the original input
+ # for zero and all finite non-denormalized values."
+ #
+ # The SPIR-V spec has similar language.
+ #
+ # In order to handle the maximum value +128 using the fexp2i() helper
+ # above, we have to split the exponent in half and do two multiply
+ # operations.
+ #
+ # First, we clamp exp to a reasonable range. Specifically, we clamp to
+ # twice the full range that is valid for the fexp2i() function above. If
+ # exp/2 is the bottom value of that range, the fexp2i() expression will
+ # yield 0.0f which, when multiplied by f, will flush it to zero which is
+ # allowed by the GLSL and SPIR-V specs for low exponent values. If the
+ # value is clamped from above, then it must have been above the supported
+ # range of the GLSL built-in and therefore any return value is acceptable.
if bits == 16:
- exp = ('imin', ('imax', exp, -28), 30)
+ exp = ('imin', ('imax', exp, -30), 30)
elif bits == 32:
- exp = ('imin', ('imax', exp, -252), 254)
+ exp = ('imin', ('imax', exp, -254), 254)
elif bits == 64:
- exp = ('imin', ('imax', exp, -2044), 2046)
+ exp = ('imin', ('imax', exp, -2046), 2046)
else:
assert False