struct pipe_surface *(*surface_alloc)(struct pipe_context *pipe,
GLuint format);
+ struct pipe_surface *(*get_tex_surface)(struct pipe_context *pipe,
+ struct pipe_mipmap_tree *texture,
+ GLuint face, GLuint level,
+ GLuint zslice);
/*
* Memory region functions
}
+static INLINE void
+pipe_surface_reference(struct pipe_surface **dst, struct pipe_surface *src)
+{
+ assert(*dst == NULL);
+ if (src) {
+ src->refcount++;
+ *dst = src;
+ }
+}
+
+
#endif /* PIPE_CONTEXT_H */
GLuint height; /**< in pixels */
GLubyte *map; /**< only non-NULL when region is actually mapped */
GLuint map_refcount; /**< Reference count for mapping */
-
- GLuint draw_offset; /**< Offset of drawing address within the region */
};
/**
- * 2D surface.
+ * 2D surface. This is basically a view into a pipe_region (memory buffer).
* May be a renderbuffer, texture mipmap level, etc.
*/
struct pipe_surface
struct pipe_region *region;
GLuint format:5; /**< PIPE_FORMAT_x */
GLuint width, height;
+ GLuint offset; /**< offset from start of region, in bytes */
+ GLint refcount;
void *rb; /**< Ptr back to renderbuffer (temporary?) */
+
+ /** get block/tile of pixels from surface */
+ void (*get_tile)(struct pipe_surface *ps,
+ GLuint x, GLuint y, GLuint w, GLuint h, GLfloat *p);
+
+ /** put block/tile of pixels into surface */
+ void (*put_tile)(struct pipe_surface *ps,
+ GLuint x, GLuint y, GLuint w, GLuint h, const GLfloat *p);
};
-#if 0
/**
- * Texture object.
- * Mipmap levels, cube faces, 3D slices can be accessed as surfaces.
+ * surface sampler object
+ * XXX prototype
*/
-struct pipe_texture_object
+struct pipe_surface_sampler
{
- GLuint type:2; /**< PIPE_TEXTURE_x */
- GLuint format:5; /**< PIPE_FORMAT_x */
- GLuint width:13; /**< 13 bits = 8K max size */
- GLuint height:13;
- GLuint depth:13;
- GLuint mipmapped:1;
-
- /** to access a 1D or 2D texture object as a surface */
- struct pipe_surface *(*get_2d_surface)(struct pipe_texture_object *pto,
- GLuint level);
- /** to access a 3D texture object as a surface */
- struct pipe_surface *(*get_3d_surface)(struct pipe_texture_object *pto,
- GLuint level, GLuint slice);
- /** to access a cube texture object as a surface */
- struct pipe_surface *(*get_cube_surface)(struct pipe_texture_object *pto,
- GLuint face, GLuint level);
- /** when finished with surface: */
- void (*release_surface)(struct pipe_texture_object *pto,
- struct pipe_surface *ps);
+ struct pipe_sampler_state state;
+ struct pipe_mipmap_tree *texture;
+ void (*get_sample)(struct pipe_surface_sampler *sampler,
+ const GLfloat strq[4], GLfloat rgba[4]);
};
-#endif
/**
return NULL;
sps->surface.format = format;
+ sps->surface.refcount = 1;
init_quad_funcs(sps);
return &sps->surface;
}
+
+
+
+/**
+ * Called via pipe->get_tex_surface()
+ * XXX is this in the right place?
+ */
+struct pipe_surface *
+softpipe_get_tex_surface(struct pipe_context *pipe,
+ struct pipe_mipmap_tree *mt,
+ GLuint face, GLuint level, GLuint zslice)
+{
+ struct pipe_surface *ps;
+ GLuint offset; /* in bytes */
+
+ offset = mt->level[level].level_offset;
+
+ if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) {
+ offset += mt->level[level].image_offset[face] * mt->cpp;
+ }
+ else if (mt->target == GL_TEXTURE_3D) {
+ offset += mt->level[level].image_offset[zslice] * mt->cpp;
+ }
+ else {
+ assert(face == 0);
+ assert(zslice == 0);
+ }
+
+ ps = pipe->surface_alloc(pipe, mt->internal_format);
+ if (ps) {
+ assert(ps->format);
+ assert(ps->refcount);
+ ps->region = mt->region;
+ ps->width = mt->level[level].width;
+ ps->height = mt->level[level].height;
+ ps->offset = offset;
+ }
+ return ps;
+}
+
+
void
sp_init_surface_functions(struct softpipe_context *sp)
{