const struct cmd_bin *bin,
int x, int y)
{
+ unsigned i;
+ struct lp_scene *scene = task->scene;
+
LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
task->bin = bin;
task->thread_data.vis_counter = 0;
task->ps_invocations = 0;
- /* reset pointers to color and depth tile(s) */
- memset(task->color_tiles, 0, sizeof(task->color_tiles));
- task->depth_tile = NULL;
+ for (i = 0; i < task->scene->fb.nr_cbufs; i++) {
+ if (task->scene->fb.cbufs[i]) {
+ task->color_tiles[i] = scene->cbufs[i].map +
+ scene->cbufs[i].stride * task->y +
+ scene->cbufs[i].format_bytes * task->x;
+ }
+ }
+ if (task->scene->fb.zsbuf) {
+ task->depth_tile = scene->zsbuf.map +
+ scene->zsbuf.stride * task->y +
+ scene->zsbuf.format_bytes * task->x;
+ }
}
if (scene->fb.zsbuf) {
unsigned layer;
- uint8_t *dst_layer = lp_rast_get_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
+ uint8_t *dst_layer = task->depth_tile;
block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
clear_value &= clear_mask;
unsigned mask);
-
-/**
- * Get pointer to the color tile
- */
-static INLINE uint8_t *
-lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task,
- unsigned buf, enum lp_texture_usage usage)
-{
- const struct lp_scene *scene = task->scene;
- unsigned format_bytes;
-
- assert(task->x < scene->tiles_x * TILE_SIZE);
- assert(task->y < scene->tiles_y * TILE_SIZE);
- assert(task->x % TILE_SIZE == 0);
- assert(task->y % TILE_SIZE == 0);
- assert(buf < scene->fb.nr_cbufs);
-
- if (!task->color_tiles[buf]) {
- struct pipe_surface *cbuf = scene->fb.cbufs[buf];
- assert(cbuf);
-
- format_bytes = util_format_get_blocksize(cbuf->format);
- task->color_tiles[buf] = scene->cbufs[buf].map + scene->cbufs[buf].stride * task->y +
- format_bytes * task->x;
- }
-
- return task->color_tiles[buf];
-}
-
-
-/**
- * Get pointer to the depth tile
- */
-static INLINE uint8_t *
-lp_rast_get_depth_tile_pointer(struct lp_rasterizer_task *task,
- enum lp_texture_usage usage)
-{
- const struct lp_scene *scene = task->scene;
- unsigned format_bytes;
-
- assert(task->x < scene->tiles_x * TILE_SIZE);
- assert(task->y < scene->tiles_y * TILE_SIZE);
- assert(task->x % TILE_SIZE == 0);
- assert(task->y % TILE_SIZE == 0);
-
- if (!task->depth_tile) {
- struct pipe_surface *dbuf = scene->fb.zsbuf;
- assert(dbuf);
-
- format_bytes = util_format_get_blocksize(dbuf->format);
- task->depth_tile = scene->zsbuf.map + scene->zsbuf.stride * task->y +
- format_bytes * task->x;
- }
-
- return task->depth_tile;
-}
-
-
/**
* Get the pointer to a 4x4 color block (within a 64x64 tile).
* \param x, y location of 4x4 block in window coords
unsigned buf, unsigned x, unsigned y,
unsigned layer)
{
- unsigned px, py, pixel_offset, format_bytes;
+ unsigned px, py, pixel_offset;
uint8_t *color;
assert(x < task->scene->tiles_x * TILE_SIZE);
assert((y % TILE_VECTOR_HEIGHT) == 0);
assert(buf < task->scene->fb.nr_cbufs);
- format_bytes = util_format_get_blocksize(task->scene->fb.cbufs[buf]->format);
-
- color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
- assert(color);
+ assert(task->color_tiles[buf]);
+ /*
+ * We don't actually benefit from having per tile cbuf/zsbuf pointers,
+ * it's just extra work - the mul/add would be exactly the same anyway.
+ * Fortunately the extra work (modulo) here is very cheap at least...
+ */
px = x % TILE_SIZE;
py = y % TILE_SIZE;
- pixel_offset = px * format_bytes + py * task->scene->cbufs[buf].stride;
- color = color + pixel_offset;
+ pixel_offset = px * task->scene->cbufs[buf].format_bytes +
+ py * task->scene->cbufs[buf].stride;
+ color = task->color_tiles[buf] + pixel_offset;
if (layer) {
color += layer * task->scene->cbufs[buf].layer_stride;
lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
unsigned x, unsigned y, unsigned layer)
{
- unsigned px, py, pixel_offset, format_bytes;
+ unsigned px, py, pixel_offset;
uint8_t *depth;
assert(x < task->scene->tiles_x * TILE_SIZE);
assert((x % TILE_VECTOR_WIDTH) == 0);
assert((y % TILE_VECTOR_HEIGHT) == 0);
- format_bytes = util_format_get_blocksize(task->scene->fb.zsbuf->format);
-
- depth = lp_rast_get_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
- assert(depth);
+ assert(task->depth_tile);
px = x % TILE_SIZE;
py = y % TILE_SIZE;
- pixel_offset = px * format_bytes + py * task->scene->zsbuf.stride;
- depth = depth + pixel_offset;
+ pixel_offset = px * task->scene->zsbuf.format_bytes +
+ py * task->scene->zsbuf.stride;
+ depth = task->depth_tile + pixel_offset;
if (layer) {
depth += layer * task->scene->zsbuf.layer_stride;