return;
}
- if (rsrc->is_depth && !rsrc->is_flushing_texture)
- r600_texture_depth_flush(ctx, src, NULL,
- src_level, src_level,
- src_box->z, src_box->z + src_box->depth - 1);
+ /* This must be done before entering u_blitter to avoid recursion. */
+ if (rsrc->is_depth && !rsrc->is_flushing_texture) {
+ if (!r600_init_flushed_depth_texture(ctx, src, NULL))
+ return; /* error */
+
+ r600_blit_uncompress_depth(ctx, rsrc, NULL,
+ src_level, src_level,
+ src_box->z, src_box->z + src_box->depth - 1);
+ }
restore_orig[0] = restore_orig[1] = FALSE;
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_resource_texture **staging);
-void r600_texture_depth_flush(struct pipe_context *ctx,
- struct pipe_resource *texture,
- struct r600_resource_texture **staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer);
/* r600_texture.c texture transfer functions. */
struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
return true;
}
-void r600_texture_depth_flush(struct pipe_context *ctx,
- struct pipe_resource *texture,
- struct r600_resource_texture **staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer)
-{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
-
- if (!r600_init_flushed_depth_texture(ctx, texture, staging))
- return;
-
- if (staging) {
- r600_blit_uncompress_depth(ctx, rtex, *staging,
- first_level, last_level,
- first_layer, last_layer);
- } else {
- r600_blit_uncompress_depth(ctx, rtex, NULL,
- first_level, last_level,
- first_layer, last_layer);
- }
-}
-
/* Needs adjustment for pixelformat:
*/
static INLINE unsigned u_box_volume( const struct pipe_box *box )
*/
struct r600_resource_texture *staging_depth;
- r600_texture_depth_flush(ctx, texture, &staging_depth,
- level, level,
- box->z, box->z + box->depth - 1);
- if (!staging_depth) {
+ if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
+
+ r600_blit_uncompress_depth(ctx, rtex, staging_depth,
+ level, level,
+ box->z, box->z + box->depth - 1);
+
trans->transfer.stride = staging_depth->pitch_in_bytes[level];
trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
trans->staging = (struct r600_resource*)staging_depth;