mesa: clean up the #includes in shader_query.cpp
authorBrian Paul <brianp@vmware.com>
Sun, 27 Sep 2015 02:19:40 +0000 (20:19 -0600)
committerBrian Paul <brianp@vmware.com>
Tue, 29 Sep 2015 17:51:51 +0000 (11:51 -0600)
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/main/shader_query.cpp

index 16b43e840c7aa2cb3c00cc934cb3315b52f19692..73dee85cc4dfb2d3475ff0fd3d44573fc0af8892 100644 (file)
 
 #include "main/context.h"
 #include "main/core.h"
-#include "glsl_symbol_table.h"
-#include "ir.h"
-#include "shaderapi.h"
-#include "shaderobj.h"
-#include "program/hash_table.h"
-#include "../glsl/program.h"
-#include "uniforms.h"
 #include "main/enums.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/uniforms.h"
+#include "glsl/glsl_symbol_table.h"
+#include "glsl/ir.h"
+#include "glsl/program.h"
+#include "program/hash_table.h"
 #include "util/strndup.h"