dri_destroy_context(__DRIcontextPrivate * cPriv)
{
struct dri_context *ctx = dri_context(cPriv);
- struct dri_screen *screen = dri_screen(cPriv->driScreenPriv);
/* No particular reason to wait for command completion before
* destroying a context, but it is probably worthwhile flushing it
{
if (cPriv) {
struct dri_context *ctx = dri_context(cPriv);
- struct dri_screen *screen = dri_screen(cPriv->driScreenPriv);
struct dri_drawable *draw = dri_drawable(driDrawPriv);
struct dri_drawable *read = dri_drawable(driReadPriv);
struct st_context *old_st = st_get_current();