out_type in the default cast case is always GLSL_TYPE_FLOAT, so we get a
mov otherwise.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
result = supports_ints ? nir_b2f32(&b, srcs[0]) : nir_fmov(&b, srcs[0]);
break;
case ir_unop_f2i:
+ result = supports_ints ? nir_f2i32(&b, srcs[0]) : nir_ftrunc(&b, srcs[0]);
+ break;
case ir_unop_f2u:
+ result = supports_ints ? nir_f2u32(&b, srcs[0]) : nir_ftrunc(&b, srcs[0]);
+ break;
case ir_unop_f2b:
case ir_unop_i2b:
case ir_unop_b2i: