destMask = mask;
}
+ /*
+ * If n==1, destMask[0] may have up to four bits set.
+ * Otherwise, destMask[x] can only have one bit set.
+ */
if (n == 1) {
- GLuint buf, count = 0;
+ GLuint count = 0, destMask0 = destMask[0];
/* init to -1 to help catch errors */
fb->_ColorDrawBufferIndexes[0] = -1;
- for (buf = 0; buf < BUFFER_COUNT; buf++) {
- if (destMask[0] & (1 << buf)) {
- fb->_ColorDrawBufferIndexes[count] = buf;
- count++;
- }
+ while (destMask0) {
+ GLint bufIndex = _mesa_ffs(destMask0) - 1;
+ fb->_ColorDrawBufferIndexes[count] = bufIndex;
+ count++;
+ destMask0 &= ~(1 << bufIndex);
}
fb->ColorDrawBuffer[0] = buffers[0];
fb->_NumColorDrawBuffers = count;