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+ <title>Mesa Release Notes</title>
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+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.6.9 Release Notes / Octover 03, 2015</h1>
+
+<p>
+Mesa 10.6.9 is a bug fix release which fixes bugs found since the 10.6.8 release.
+</p>
+<p>
+Mesa 10.6.9 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08, fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2, partial_clear=partial_clear@entry=false)</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Brian Paul (1):</p>
+<ul>
+ <li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li>
+</ul>
+
+<p>Chris Wilson (1):</p>
+<ul>
+ <li>i965: Remove early release of DRI2 miptree</li>
+</ul>
+
+<p>Emil Velikov (4):</p>
+<ul>
+ <li>docs: add sha256 checksums for 10.6.8</li>
+ <li>cherry-ignore: add commit non applicable for 10.6</li>
+ <li>cherry-ignore: add commit non applicable for 10.6</li>
+ <li>Update version to 10.6.9</li>
+</ul>
+
+<p>Iago Toral Quiroga (1):</p>
+<ul>
+ <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
+</ul>
+
+<p>Ian Romanick (5):</p>
+<ul>
+ <li>t_dd_dmatmp: Make "count" actually be the count</li>
+ <li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
+ <li>t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere</li>
+ <li>t_dd_dmatmp: Pull out common 'count -= count & 3' code</li>
+ <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
+</ul>
+
+<p>Jeremy Huddleston (1):</p>
+<ul>
+ <li>configure.ac: Add support to enable read-only text segment on x86.</li>
+</ul>
+
+<p>Kristian Høgsberg Kristensen (1):</p>
+<ul>
+ <li>i965: Respect stride and subreg_offset for ATTR registers</li>
+</ul>
+
+<p>Kyle Brenneman (3):</p>
+<ul>
+ <li>glx: Fix build errors with --enable-mangling (v2)</li>
+ <li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li>
+ <li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li>
+</ul>
+
+<p>Leo Liu (1):</p>
+<ul>
+ <li>radeon/vce: fix vui time_scale zero error</li>
+</ul>
+
+<p>Marek Olšák (1):</p>
+<ul>
+ <li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li>
+</ul>
+
+<p>Roland Scheidegger (1):</p>
+<ul>
+ <li>mesa: fix mipmap generation for immutable, compressed textures</li>
+</ul>
+
+
+</div>
+</body>
+</html>