{
struct feedback_stage *fs = feedback_stage(stage);
struct draw_context *draw = stage->draw;
- FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
- FEEDBACK_TOKEN(fs->ctx, (GLfloat) 3); /* three vertices */
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
+ _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */
feedback_vertex(fs->ctx, draw, prim->v[0]);
feedback_vertex(fs->ctx, draw, prim->v[1]);
feedback_vertex(fs->ctx, draw, prim->v[2]);
struct feedback_stage *fs = feedback_stage(stage);
struct draw_context *draw = stage->draw;
if (fs->reset_stipple_counter) {
- FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
fs->reset_stipple_counter = GL_FALSE;
}
else {
- FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_TOKEN);
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN);
}
feedback_vertex(fs->ctx, draw, prim->v[0]);
feedback_vertex(fs->ctx, draw, prim->v[1]);
{
struct feedback_stage *fs = feedback_stage(stage);
struct draw_context *draw = stage->draw;
- FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POINT_TOKEN);
+ _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN);
feedback_vertex(fs->ctx, draw, prim->v[0]);
}