#ifndef __NVFX_SHADER_H__
#define __NVFX_SHADER_H__
+#define NVFX_SWZ_IDENTITY ((3 << 6) | (2 << 4) | (1 << 2) | (0 << 0))
+
/* this will resolve to either the NV30 or the NV40 version
* depending on the current hardware */
/* unusual, but very fast and compact method */
/*
* Each fragment program opcode appears to be comprised of 4 32-bit values.
*
- * 0 - Opcode, output reg/mask, ATTRIB source
- * 1 - Source 0
- * 2 - Source 1
- * 3 - Source 2
+ * 0: OPDEST
+ * 0: program end
+ * 1-6: destination register
+ * 7: destination register is fp16?? (use for outputs)
+ * 8: set condition code
+ * 9: writemask x
+ * 10: writemask y
+ * 11: writemask z
+ * 12: writemask w
+ * 13-16: source attribute register number (e.g. COL0)
+ * 17-20: texture unit number
+ * 21: expand value on texture operation (x -> 2x - 1)
+ * 22-23: precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = s0.8 fixed (nv40-only))
+ * 24-29: opcode
+ * 30: no destination
+ * 31: saturate
+ * 1 - SRC0
+ * 0-17: see common source fields
+ * 18: execute if condition code less
+ * 19: execute if condition code equal
+ * 20: execute if condition code greater
+ * 21-22: condition code swizzle x source component
+ * 23-24: condition code swizzle y source component
+ * 25-26: condition code swizzle z source component
+ * 27-28: condition code swizzle w source component
+ * 29: source 0 absolute
+ * 30: always 0 in renouveau tests
+ * 31: always 0 in renouveau tests
+ * 2 - SRC1
+ * 0-17: see common source fields
+ * 18: source 1 absolute
+ * 19-20: input precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = ???
+ * 21-27: always 0 in renouveau tests
+ * 28-30: scale (0 = 1x, 1 = 2x, 2 = 4x, 3 = 8x, 4 = ???, 5, = 1/2, 6 = 1/4, 7 = 1/8)
+ * 31: opcode is branch
+ * 3 - SRC2
+ * 0-17: see common source fields
+ * 18: source 2 absolute
+ * 19-29: address register displacement
+ * 30: use index register
+ * 31: disable perspective-correct interpolation?
*
+* Common fields of 0, 1, 2 - SRC
+ * 0-1: source register type (0 = temp, 1 = input, 2 = immediate, 3 = ???)
+ * 2-7: source temp register index
+ * 8: source register is fp16??
+ * 9-10: source swizzle x source component
+ * 11-12: source swizzle y source component
+ * 13-14: source swizzle z source component
+ * 15-16: source swizzle w source component
+ * 17: negate
+
* There appears to be no special difference between result regs and temp regs.
* result.color == R0.xyzw
* result.depth == R1.z
/* NV40 only fragment program opcodes */
#define NVFX_FP_OP_OPCODE_TXL_NV40 0x2F
+
/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/
#define NV40_FP_OP_BRA_OPCODE_BRK 0x0
#define NV40_FP_OP_BRA_OPCODE_CAL 0x1
#define NV40_FP_OP_BRA_OPCODE_REP 0x4
#define NV40_FP_OP_BRA_OPCODE_RET 0x5
+#define NV40_FP_OP_OUT_NONE (1 << 30)
#define NVFX_FP_OP_OUT_SAT (1 << 31)
/* high order bits of SRC0 */
-#define NVFX_FP_OP_OUT_ABS (1 << 29)
+#define NVFX_FP_OP_SRC0_ABS (1 << 29)
#define NVFX_FP_OP_COND_SWZ_W_SHIFT 27
#define NVFX_FP_OP_COND_SWZ_W_MASK (3 << 27)
#define NVFX_FP_OP_COND_SWZ_Z_SHIFT 25
#define NVFX_FP_OP_DST_SCALE_INV_2X 5
#define NVFX_FP_OP_DST_SCALE_INV_4X 6
#define NVFX_FP_OP_DST_SCALE_INV_8X 7
+#define NVFX_FP_OP_SRC1_ABS (1 << 18)
/* SRC1 LOOP */
#define NV40_FP_OP_LOOP_INCR_SHIFT 19
#define NV40_FP_OP_LOOP_COUNT_SHIFT 2
#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2)
-/* SRC1 IF */
-#define NV40_FP_OP_ELSE_ID_SHIFT 2
-#define NV40_FP_OP_ELSE_ID_MASK (0xFF << 2)
+/* SRC1 IF: absolute offset in dwords */
+#define NV40_FP_OP_ELSE_OFFSET_SHIFT 0
+#define NV40_FP_OP_ELSE_OFFSET_MASK (0x7FFFFFFF << 0)
/* SRC1 CAL */
-#define NV40_FP_OP_IADDR_SHIFT 2
-#define NV40_FP_OP_IADDR_MASK (0xFF << 2)
+#define NV40_FP_OP_SUB_OFFSET_SHIFT 0
+#define NV40_FP_OP_SUB_OFFSET_MASK (0x7FFFFFFF << 0)
/* SRC1 REP
* I have no idea why there are 3 count values here.. but they
#define NV40_FP_OP_REP_COUNT3_SHIFT 19
#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19)
-/* SRC2 REP/IF */
-#define NV40_FP_OP_END_ID_SHIFT 2
-#define NV40_FP_OP_END_ID_MASK (0xFF << 2)
+/* SRC2 REP/IF: absolute offset in dwords */
+#define NV40_FP_OP_END_OFFSET_SHIFT 0
+#define NV40_FP_OP_END_OFFSET_MASK (0x7FFFFFFF << 0)
/* high order bits of SRC2 */
#define NVFX_FP_OP_INDEX_INPUT (1 << 30)