int mul_operand);
bool try_emit_mad_for_and_not(ir_expression *ir,
int mul_operand);
- bool try_emit_sat(ir_expression *ir);
void emit_swz(ir_expression *ir);
return true;
}
-bool
-ir_to_mesa_visitor::try_emit_sat(ir_expression *ir)
-{
- /* Saturates were only introduced to vertex programs in
- * NV_vertex_program3, so don't give them to drivers in the VP.
- */
- if (this->prog->Target == GL_VERTEX_PROGRAM_ARB)
- return false;
-
- ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
- if (!sat_src)
- return false;
-
- sat_src->accept(this);
- src_reg src = this->result;
-
- /* If we generated an expression instruction into a temporary in
- * processing the saturate's operand, apply the saturate to that
- * instruction. Otherwise, generate a MOV to do the saturate.
- *
- * Note that we have to be careful to only do this optimization if
- * the instruction in question was what generated src->result. For
- * example, ir_dereference_array might generate a MUL instruction
- * to create the reladdr, and return us a src reg using that
- * reladdr. That MUL result is not the value we're trying to
- * saturate.
- */
- ir_expression *sat_src_expr = sat_src->as_expression();
- ir_to_mesa_instruction *new_inst;
- new_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
- if (sat_src_expr && (sat_src_expr->operation == ir_binop_mul ||
- sat_src_expr->operation == ir_binop_add ||
- sat_src_expr->operation == ir_binop_dot)) {
- new_inst->saturate = true;
- } else {
- this->result = get_temp(ir->type);
- ir_to_mesa_instruction *inst;
- inst = emit(ir, OPCODE_MOV, dst_reg(this->result), src);
- inst->saturate = true;
- }
-
- return true;
-}
-
void
ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir,
src_reg *reg, int *num_reladdr)
return;
}
- if (try_emit_sat(ir))
- return;
-
if (ir->operation == ir_quadop_vector) {
this->emit_swz(ir);
return;
int mul_operand);
bool try_emit_mad_for_and_not(ir_expression *ir,
int mul_operand);
- bool try_emit_sat(ir_expression *ir);
void emit_swz(ir_expression *ir);
return true;
}
-bool
-glsl_to_tgsi_visitor::try_emit_sat(ir_expression *ir)
-{
- /* Emit saturates in the vertex shader only if SM 3.0 is supported.
- */
- if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
- !st_context(this->ctx)->has_shader_model3) {
- return false;
- }
-
- ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
- if (!sat_src)
- return false;
-
- sat_src->accept(this);
- st_src_reg src = this->result;
-
- /* If we generated an expression instruction into a temporary in
- * processing the saturate's operand, apply the saturate to that
- * instruction. Otherwise, generate a MOV to do the saturate.
- *
- * Note that we have to be careful to only do this optimization if
- * the instruction in question was what generated src->result. For
- * example, ir_dereference_array might generate a MUL instruction
- * to create the reladdr, and return us a src reg using that
- * reladdr. That MUL result is not the value we're trying to
- * saturate.
- */
- ir_expression *sat_src_expr = sat_src->as_expression();
- if (sat_src_expr && (sat_src_expr->operation == ir_binop_mul ||
- sat_src_expr->operation == ir_binop_add ||
- sat_src_expr->operation == ir_binop_dot)) {
- glsl_to_tgsi_instruction *new_inst;
- new_inst = (glsl_to_tgsi_instruction *)this->instructions.get_tail();
- new_inst->saturate = true;
- } else {
- this->result = get_temp(ir->type);
- st_dst_reg result_dst = st_dst_reg(this->result);
- result_dst.writemask = (1 << ir->type->vector_elements) - 1;
- glsl_to_tgsi_instruction *inst;
- inst = emit(ir, TGSI_OPCODE_MOV, result_dst, src);
- inst->saturate = true;
- }
-
- return true;
-}
-
void
glsl_to_tgsi_visitor::reladdr_to_temp(ir_instruction *ir,
st_src_reg *reg, int *num_reladdr)
return;
}
- if (try_emit_sat(ir))
- return;
-
if (ir->operation == ir_quadop_vector)
assert(!"ir_quadop_vector should have been lowered");