return reg;
}
+static void lower_texture_rect(struct r300_fragment_program_compiler *compiler,
+ struct rc_instruction *inst)
+{
+ struct rc_instruction *inst_rect;
+ unsigned temp = rc_find_free_temporary(&compiler->Base);
+
+ if (inst->U.I.TexSrcTarget == RC_TEXTURE_RECT ||
+ compiler->state.unit[inst->U.I.TexSrcUnit].non_normalized_coords) {
+ inst_rect = rc_insert_new_instruction(&compiler->Base, inst->Prev);
+
+ inst_rect->U.I.Opcode = RC_OPCODE_MUL;
+ inst_rect->U.I.DstReg.File = RC_FILE_TEMPORARY;
+ inst_rect->U.I.DstReg.Index = temp;
+ inst_rect->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
+ inst_rect->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
+ inst_rect->U.I.SrcReg[1].Index =
+ rc_constants_add_state(&compiler->Base.Program.Constants,
+ RC_STATE_R300_TEXRECT_FACTOR, inst->U.I.TexSrcUnit);
+
+ reset_srcreg(&inst->U.I.SrcReg[0]);
+ inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
+ inst->U.I.SrcReg[0].Index = temp;
+
+ inst->U.I.TexSrcTarget = RC_TEXTURE_2D;
+ }
+}
+
/**
* Transform TEX, TXP, TXB, and KIL instructions in the following ways:
* - implement texture compare (shadow extensions)
compiler->state.unit[inst->U.I.TexSrcUnit].fake_npot ||
compiler->state.unit[inst->U.I.TexSrcUnit].non_normalized_coords)) {
rc_wrap_mode wrapmode = compiler->state.unit[inst->U.I.TexSrcUnit].wrap_mode;
- struct rc_instruction *inst_rect = NULL;
- unsigned temp = rc_find_free_temporary(c);
-
- if (inst->U.I.TexSrcTarget == RC_TEXTURE_RECT ||
- compiler->state.unit[inst->U.I.TexSrcUnit].non_normalized_coords) {
- inst_rect = rc_insert_new_instruction(c, inst->Prev);
-
- inst_rect->U.I.Opcode = RC_OPCODE_MUL;
- inst_rect->U.I.DstReg.File = RC_FILE_TEMPORARY;
- inst_rect->U.I.DstReg.Index = temp;
- inst_rect->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
- inst_rect->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
- inst_rect->U.I.SrcReg[1].Index =
- rc_constants_add_state(&c->Program.Constants,
- RC_STATE_R300_TEXRECT_FACTOR, inst->U.I.TexSrcUnit);
- reset_srcreg(&inst->U.I.SrcReg[0]);
- inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
- inst->U.I.SrcReg[0].Index = temp;
-
- inst->U.I.TexSrcTarget = RC_TEXTURE_2D;
+ /* R300 cannot sample from rectangles. */
+ if (!compiler->is_r500) {
+ lower_texture_rect(compiler, inst);
}
if (compiler->state.unit[inst->U.I.TexSrcUnit].fake_npot &&
wrapmode != RC_WRAP_NONE) {
struct rc_instruction *inst_mov;
+ unsigned temp = rc_find_free_temporary(c);
+
+ /* For NPOT fallback, we need normalized coordinates anyway. */
+ if (compiler->is_r500) {
+ lower_texture_rect(compiler, inst);
+ }
if (wrapmode == RC_WRAP_REPEAT) {
/* Both instructions will be paired up. */
* ADD temp0, temp0, temp0
*/
- inst_rect = rc_insert_new_instruction(c, inst->Prev);
+ struct rc_instruction *inst_rect = rc_insert_new_instruction(c, inst->Prev);
inst_rect->U.I.Opcode = RC_OPCODE_MUL;
inst_rect->U.I.DstReg.File = RC_FILE_TEMPORARY;
}
}
- /* Cannot write texture to output registers or with masks */
+ /* Cannot write texture to output registers (all chips) or with masks (non-r500) */
if (inst->U.I.Opcode != RC_OPCODE_KIL &&
- (inst->U.I.DstReg.File != RC_FILE_TEMPORARY || inst->U.I.DstReg.WriteMask != RC_MASK_XYZW)) {
+ (inst->U.I.DstReg.File != RC_FILE_TEMPORARY ||
+ (!compiler->is_r500 && inst->U.I.DstReg.WriteMask != RC_MASK_XYZW))) {
struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst);
inst_mov->U.I.Opcode = RC_OPCODE_MOV;