struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
/* This encapsulates the count that can be used as a source for draw_vbo.
- * It contains a stream output target from the last call of
- * EndTransformFeedback. */
- struct pipe_stream_output_target *draw_count;
+ * It contains stream output targets from the last call of
+ * EndTransformFeedback for each stream. */
+ struct pipe_stream_output_target *draw_count[MAX_VERTEX_STREAMS];
};
static inline struct st_transform_feedback_object *
st_transform_feedback_object(obj);
unsigned i;
- pipe_so_target_reference(&sobj->draw_count, NULL);
+ for (i = 0; i < ARRAY_SIZE(sobj->draw_count); i++)
+ pipe_so_target_reference(&sobj->draw_count[i], NULL);
/* Unreference targets. */
for (i = 0; i < sobj->num_targets; i++) {
struct st_buffer_object *bo = st_buffer_object(sobj->base.Buffers[i]);
if (bo && bo->buffer) {
+ unsigned stream =
+ obj->shader_program->LinkedTransformFeedback.BufferStream[i];
+
/* Check whether we need to recreate the target. */
if (!sobj->targets[i] ||
- sobj->targets[i] == sobj->draw_count ||
+ sobj->targets[i] == sobj->draw_count[stream] ||
sobj->targets[i]->buffer != bo->buffer ||
sobj->targets[i]->buffer_offset != sobj->base.Offset[i] ||
sobj->targets[i]->buffer_size != sobj->base.Size[i]) {
}
-static struct pipe_stream_output_target *
-st_transform_feedback_get_draw_target(struct gl_transform_feedback_object *obj)
-{
- struct st_transform_feedback_object *sobj =
- st_transform_feedback_object(obj);
- unsigned i;
-
- for (i = 0; i < ARRAY_SIZE(sobj->targets); i++) {
- if (sobj->targets[i]) {
- return sobj->targets[i];
- }
- }
-
- return NULL;
-}
-
-
static void
st_end_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)
struct st_context *st = st_context(ctx);
struct st_transform_feedback_object *sobj =
st_transform_feedback_object(obj);
+ unsigned i;
cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
- pipe_so_target_reference(&sobj->draw_count,
- st_transform_feedback_get_draw_target(obj));
+ /* The next call to glDrawTransformFeedbackStream should use the vertex
+ * count from the last call to glEndTransformFeedback.
+ * Therefore, save the targets for each stream.
+ *
+ * NULL means the vertex counter is 0 (initial state).
+ */
+ for (i = 0; i < ARRAY_SIZE(sobj->draw_count); i++)
+ pipe_so_target_reference(&sobj->draw_count[i], NULL);
+
+ for (i = 0; i < ARRAY_SIZE(sobj->targets); i++) {
+ unsigned stream =
+ obj->shader_program->LinkedTransformFeedback.BufferStream[i];
+
+ /* Is it not bound or already set for this stream? */
+ if (!sobj->targets[i] || sobj->draw_count[stream])
+ continue;
+
+ pipe_so_target_reference(&sobj->draw_count[stream], sobj->targets[i]);
+ }
}
bool
st_transform_feedback_draw_init(struct gl_transform_feedback_object *obj,
- struct pipe_draw_info *out)
+ unsigned stream, struct pipe_draw_info *out)
{
struct st_transform_feedback_object *sobj =
st_transform_feedback_object(obj);
- if (sobj->draw_count == NULL)
- return false;
- out->count_from_stream_output = sobj->draw_count;
- return true;
+ out->count_from_stream_output = sobj->draw_count[stream];
+ return out->count_from_stream_output != NULL;
}