foreach_list(node, instructions) {
ir_variable *var = ((ir_instruction *)node)->as_variable();
- if (!var)
+ if (!var || !var->assigned)
continue;
if (strcmp(var->name, "gl_FragColor") == 0)
- gl_FragColor_assigned = var->assigned;
+ gl_FragColor_assigned = true;
else if (strcmp(var->name, "gl_FragData") == 0)
- gl_FragData_assigned = var->assigned;
+ gl_FragData_assigned = true;
else if (strncmp(var->name, "gl_", 3) != 0) {
if (state->target == fragment_shader &&
(var->mode == ir_var_out || var->mode == ir_var_inout)) {