In finalize_index_buffer(), when the current index buffer was destroyed due to
u_upload_data(), it may happen that the new index buffer is at the same
address as the old one. Comparing the pointers to the two buffers could fail
to work, and 3DSTATE_INDEX_BUFFER would be incorrectly skipped.
Holding a reference to the current index buffer before calling u_upload_data()
should fix the problem.
static void
finalize_index_buffer(struct ilo_context *ilo)
{
- const struct pipe_resource *current_hw_res = ilo->ib.hw_resource;
const bool need_upload = (ilo->draw->indexed &&
(ilo->ib.user_buffer || ilo->ib.offset % ilo->ib.index_size));
+ struct pipe_resource *current_hw_res = NULL;
if (!(ilo->dirty & ILO_DIRTY_IB) && !need_upload)
return;
+ pipe_resource_reference(¤t_hw_res, ilo->ib.hw_resource);
+
if (need_upload) {
const unsigned offset = ilo->ib.index_size * ilo->draw->start;
const unsigned size = ilo->ib.index_size * ilo->draw->count;
ilo->dirty &= ~ILO_DIRTY_IB;
else
ilo->ib.hw_index_size = ilo->ib.index_size;
+
+ pipe_resource_reference(¤t_hw_res, NULL);
}
/**