-$Id: VERSIONS,v 1.81 2002/01/12 16:19:04 brianp Exp $
+$Id: VERSIONS,v 1.82 2002/01/16 15:45:54 brianp Exp $
Mesa Version History
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- glReadPixels was sometimes mistakenly clipped by the scissor box
+ - glDraw/ReadPixels didn't catch all the errors that they should have
+ - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
Changes:
- New spec file and Python code to generate some GL dispatch files