Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
.shaderClipDistance = true,
.shaderCullDistance = true,
.shaderFloat64 = pdevice->info.gen >= 8,
- .shaderInt64 = false,
+ .shaderInt64 = pdevice->info.gen >= 8,
.shaderInt16 = false,
.shaderResourceMinLod = false,
.variableMultisampleRate = false,
const struct nir_spirv_supported_extensions supported_ext = {
.float64 = device->instance->physicalDevice.info.gen >= 8,
+ .int64 = device->instance->physicalDevice.info.gen >= 8,
.tessellation = true,
.draw_parameters = true,
.image_write_without_format = true,