mesa: fix dispatch sanity with GL_OES_texture_storage_multisample_2d_array
authorIlia Mirkin <imirkin@alum.mit.edu>
Fri, 28 Aug 2015 06:50:25 +0000 (02:50 -0400)
committerIlia Mirkin <imirkin@alum.mit.edu>
Fri, 28 Aug 2015 07:12:05 +0000 (03:12 -0400)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91785
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Matt Turner <mattst88@gmail.com>
src/mesa/main/tests/dispatch_sanity.cpp

index 59107eb67b1b9a3de1385480b3ef1f1f1aeb15c9..b941f3e522e16404f27d45b9bb71fdde854aa23d 100644 (file)
@@ -2480,5 +2480,8 @@ const struct function gles31_functions_possible[] = {
    { "glVertexAttribBinding", 31, -1 },
    { "glVertexBindingDivisor", 31, -1 },
 
+   /* GL_OES_texture_storage_multisample_2d_array */
+   { "glTexStorage3DMultisampleOES", 31, -1 },
+
    { NULL, 0, -1 },
  };