}
-#if 0
static void
cell_vbuf_draw(struct vbuf_render *vbr,
uint prim,
cell_flush(&cell->pipe, 0x0);
}
-#endif
+
static void
cell_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices,
cell->vbuf_render->base.get_vertex_info = cell_vbuf_get_vertex_info;
cell->vbuf_render->base.allocate_vertices = cell_vbuf_allocate_vertices;
cell->vbuf_render->base.set_primitive = cell_vbuf_set_primitive;
-#if 0
cell->vbuf_render->base.draw = cell_vbuf_draw;
-#endif
cell->vbuf_render->base.release_vertices = cell_vbuf_release_vertices;
cell->vbuf_render->base.destroy = cell_vbuf_destroy;