<field name="Address of default attribute values" size="32" start="8b" type="address"/>
- <field name="Fragment Shader Code Address" size="32" start="12b" type="address"/>
+ <field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
<field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
<field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
<field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
- <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
+ <field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
<field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
<field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
<field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
- <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
+ <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
<field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
<field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
<field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>