freedreno: Fix derivatives without texturing on a3xx-a5xx.
authorEric Anholt <eric@anholt.net>
Wed, 22 Apr 2020 18:48:44 +0000 (11:48 -0700)
committerMarge Bot <eric+marge@anholt.net>
Mon, 27 Apr 2020 19:06:57 +0000 (19:06 +0000)
The shader variant tells us if we should set the PIXLODENABLE flag.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4685>

.gitlab-ci/deqp-freedreno-a307-fails.txt
.gitlab-ci/deqp-freedreno-a530-fails.txt
src/gallium/drivers/freedreno/a3xx/fd3_program.c
src/gallium/drivers/freedreno/a4xx/fd4_program.c
src/gallium/drivers/freedreno/a5xx/fd5_program.c

index 470f589366ff5e9fa27d123091c9cbbeb5a8dac1..6c835a85b6002dccf0de0cf75e1cc9ab4b9da4e1 100644 (file)
@@ -368,18 +368,6 @@ dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_triangle_strip
 dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_fragment
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
@@ -388,13 +376,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
@@ -411,37 +392,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
@@ -450,27 +400,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
@@ -479,42 +408,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
@@ -523,16 +416,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
@@ -549,40 +432,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
@@ -591,27 +440,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
@@ -620,47 +448,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp
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@@ -749,30 +480,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
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 dEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2
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index d3cf94cbebd40eea53911a75fa8210d232ef9cf3..1fb8c06f586802379b726b506d30d3729c7c7fe6 100644 (file)
@@ -60,419 +60,6 @@ dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_stenci
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-dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_mediump
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_highp
-dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_mediump
 dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
 dEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2
 dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.sampler3d_float_fragment
index cbcdfe57ea7888b7d1c9fe3522504600151c97b9..9ecffcc0634899a1552f6a069f81a72de31ad228 100644 (file)
@@ -298,7 +298,7 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
                                A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP |
                                A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
                                A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
-                               COND(fp->num_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
+                               COND(fp->need_pixlod, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
                                A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
                OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
                                A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
index d9ccecb06ad3f3abe7ba06fc165153fcea2cbe08..c6e12a08e709382826eb63f9571f26c0c3ad2a46 100644 (file)
@@ -281,7 +281,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
                        A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
                        A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
                        A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
-                       COND(s[VS].v->num_samp > 0, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
+                       COND(s[VS].v->need_pixlod, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
        OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
                        A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
        OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
@@ -356,7 +356,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
                                A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
                                A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
                                A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
-                               COND(s[FS].v->num_samp > 0, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
+                               COND(s[FS].v->need_pixlod, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
                OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
                                0x80000000 |      /* XXX */
                                COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) |
index a2fe505b4dd1bb500b2ea8df97547f1e0b76ac7e..72f9f99335fd1347783da500fc789903437c06e1 100644 (file)
@@ -407,7 +407,7 @@ fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
                        A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
                        0x6 | /* XXX seems to be always set? */
                        A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(s[VS].v->branchstack) |
-                       COND(s[VS].v->num_samp > 0, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
+                       COND(s[VS].v->need_pixlod, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
 
        struct ir3_shader_linkage l = {0};
        ir3_link_shaders(&l, s[VS].v, s[FS].v, true);
@@ -524,7 +524,7 @@ fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
                        A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
                        A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
                        A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(s[FS].v->branchstack) |
-                       COND(s[FS].v->num_samp > 0, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
+                       COND(s[FS].v->need_pixlod, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
 
        OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
        OUT_RING(ring, 0x020fffff);        /* XXX */