"DP4 result.position.w, pos, modelviewProj[3]; \n"
"# transform normal by inv transpose of modelview, put in tex0 \n"
- "DP4 result.texcoord[0].x, norm, invModelview[0]; \n"
- "DP4 result.texcoord[0].y, norm, invModelview[1]; \n"
- "DP4 result.texcoord[0].z, norm, invModelview[2]; \n"
- "DP4 result.texcoord[0].w, norm, invModelview[3]; \n"
+ "DP3 result.texcoord[0].x, norm, invModelview[0]; \n"
+ "DP3 result.texcoord[0].y, norm, invModelview[1]; \n"
+ "DP3 result.texcoord[0].z, norm, invModelview[2]; \n"
+ "DP3 result.texcoord[0].w, norm, invModelview[3]; \n"
"END\n";
;